239,341 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
4 Years Ago
testmap compiled content Reduce maxplayers sbox_gamerules More debris ignore Compile fixes sbox_player
4 Years Ago
re-positioned scope attachment on l96 vm prefab
4 Years Ago
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
4 Years Ago
Added support for the new L4D2 DLC
4 Years Ago
Properly align checkbox labels in New Game settings
4 Years Ago
greybox phase progress
4 Years Ago
Event system improvements & fixes. Test entity.
4 Years Ago
Typo fix Fixed Switch build error
4 Years Ago
compiled content
4 Years Ago
lightcookie compiles Debris Create rebuild_sbox_content.bat Debris Merge branch 'master' of sbox
4 Years Ago
Merge from main
4 Years Ago
missing sbox/materials/dev
4 Years Ago
lightcookies
4 Years Ago
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4 Years Ago
shaders from hlsl (I don't think we have shaders for another pipeline or something) build bat change, ignore sln Added CSBOXGameConfiguration (GetDesiredRenderingPipeline needs to return "VR") More debris
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
4 Years Ago
Increased interaction radius on elevator lift buttons
4 Years Ago
Add unity recorder and director package
4 Years Ago
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4 Years Ago
ShapeInstanced optimisation Added .editorconfig Started work on baking background layers to an image Finished off basic background baking
4 Years Ago
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4 Years Ago
Update elevator shaft IO socket position, update use distance on lift
4 Years Ago
More scene refinements
4 Years Ago
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4 Years Ago
Merge from main + scene backups
4 Years Ago
compile fix
4 Years Ago
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
4 Years Ago
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4 Years Ago
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4 Years Ago
IKVM (dependancy) dx9sdk (dependancy) fbxsdk (dependancy) nvapi (dependancy) Update CopyBuildOutput.py DX9 Path Fix VPC mods Update valve_p4_edit.cmd Don't bother with vmpi dx9 sdk path fixes Add -prerelease to vswhere gcsdk fixes IME fixes dxsdk location fix vmpi fix shader building scripts Sandbix Build Bat Don't try to build vrad shaders Restore Layla sbox base Create .gitignore game/sbox Remove some clutter Ignore python shit Don't bother compiling gl/vulkan stuff - cuz it's gonna fail anyway because I didn't add all the depends Release library rebuild Don't commit sln content building script core content Ignore client debris
4 Years Ago
Fixed DTree_Node:ExpandRecurse erroring
4 Years Ago
PressButton now has backplate polygons
4 Years Ago
merge from main
4 Years Ago
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
4 Years Ago
Player PaperMap new color scheme
4 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
4 Years Ago
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4 Years Ago
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
4 Years Ago
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4 Years Ago
Progress
4 Years Ago
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4 Years Ago
Chippy arcade volume and gib fixes Phrases
4 Years Ago
Train tunnel max backup
4 Years Ago
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4 Years Ago
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4 Years Ago
4 Years Ago
Initial commit src deleted .git folder game/sdktools game/core game/bin content minimal