198,618 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Floor clone
6 Years Ago
Narrow+wide shotgun vfx.
6 Years Ago
UI scope no longer scales with UI scale viewmodels no longer lag behind when in vehicles scope no longer freaks out and lags behind when on vehicles muzzle flashes no longer simulate at low fps when in the distance
6 Years Ago
..
6 Years Ago
fixed water junkpiles despawning when players were nearby
6 Years Ago
[D11] [Audio] FE SFX Fixes
6 Years Ago
[D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx. Also adds in sfx to areas of the FE QA flagged up as missing.
6 Years Ago
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6 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
6 Years Ago
Fixed some unit replication issues.
6 Years Ago
[D11][Tutorial] Halved resource cost of key tutorial craftables
6 Years Ago
impact fx, timing
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Some renaming, keeping better references for stuff.
6 Years Ago
Unity 2019.2.0b1 compatibility
6 Years Ago
knockback target or neighbours
6 Years Ago
Fix inventory button sizes getting out of sync
6 Years Ago
better concrete
6 Years Ago
[D11][Tutorial] Further decrease in crafting times in tutorial
6 Years Ago
Inventory reload properly
6 Years Ago
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
6 Years Ago
merge from main
6 Years Ago
[D11][Tutorial] Hint prompts with max display counts now use local player save data
6 Years Ago
Reset tickrate on client on disconnect
6 Years Ago
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
6 Years Ago
Fix inventory exceptions Log unhandled async errors
6 Years Ago
Sorted out a bunch of the // TODOs
6 Years Ago
[D11][UI] fixed issue with queue icons navigation
6 Years Ago
quarry dump truck and digger colour changes
6 Years Ago
#1988, #2033, updates to various item descriptions that weren't verbose enough.
6 Years Ago
[D11] Typo in Jenkinsfile
6 Years Ago
[D11] New stages in jenkins
6 Years Ago
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
6 Years Ago
[D11] Update Fireplace quick actions
6 Years Ago
fix for Agent must be on active navmesh spam
6 Years Ago
[D11] [Audio] Fixes pause menu clickyness
6 Years Ago
[D11] [Audio] Fixes pause menu clickyness
6 Years Ago
[D11] Update Beanie hat descriptions
6 Years Ago
Remove friends list
6 Years Ago
collapsed rocks quarry dressing static ore nodes prefabs placement flow fixes
6 Years Ago
[D11] Proper way for Jenkins to clean Workspace
6 Years Ago
[D11][Tutorial] Fix for issue #606, loot boxes no longer continue to decay in the tutorial
6 Years Ago
Unit ownership fixes
6 Years Ago
charge/knockback wip stuff, wip setup for jumper knockback
6 Years Ago
async exception crash bandaid
6 Years Ago
Added Panel:IsWorldClicker() Sandbox Desktop Widgets feature (Context Menu icons like Player Model Selector) no longer prevents properties system from being able to target entities, and will automatically stretch to fit its contents with too many icons Fixed prop_vehicle_crane's interference with vehicle 3rd person camera and properties system Added safeguards for Player.GetVehicle not returning a vehicle in properties system (Community Contribution)
6 Years Ago
[d11] [Audio] Some minor tweaks
6 Years Ago
[D11][UI] removed unneeded layout group