239,354 Commits over 3,837 Days - 2.60cph!

4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
merge from save199 (Staging wipe)
4 Years Ago
save++ network++
4 Years Ago
merge from main
4 Years Ago
Added a trigger to the bottom of the lift that repositions ragdolls on top of the lift if it detects a ragdoll beneath it
4 Years Ago
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
4 Years Ago
Finished organizing Hapis hierarchy. Various nesting performance optimziations. Bunch of general tidying.
4 Years Ago
The hurt volume on the bottom of the elevator lift will now also hurt AI's (including horses) Increased damage dealt by the hurt volume
4 Years Ago
Merge from main
4 Years Ago
Add another prevent building volume to block deployable placement on elevator floor (but not block upgrades)
4 Years Ago
Don't set the block that called for an elevator as busy (no longer needed now that we don't have built in buttons)
4 Years Ago
Text embeddings for two axis actions now supported
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
TTT: Minor changes to portuguese.lua (#1725)
4 Years Ago
Convars
4 Years Ago
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4 Years Ago
Fixed a crash with npc_alyx shooting on a server with no players
4 Years Ago
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
4 Years Ago
Moved files from dropbox to plastic
4 Years Ago
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4 Years Ago
Updated vents_large with the latest version
4 Years Ago
Fixed sphere tank monument barrel spawners max population exceeding the amount of spawn points (barrels spawning inside each other)
4 Years Ago
merge from main
4 Years Ago
merge from pickfruit_los
4 Years Ago
Changed portacabin glass coliders to glass instead of generic
4 Years Ago
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
4 Years Ago
Made glass coliders on portacabins double-sided
4 Years Ago
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4 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
4 Years Ago
▋▉▌▌▊▋ "▊▉▍▇▍▆▄▍ "▉▅▋█▍▅█" ▉▄▌▍▄▇▆▉ █▆▍▌▅▅▆▅▄▊█▊▍▍▇, ▇▄██▅▊▄▉▇▋▇▅█▍▍▊, ██▍_▉▅▍▇, ▍▋▇_▍▊" ▋▉▉▉ ▊▊▉▌▉▌▅ ▍▇▊▊▅▋ ▍▋▆▅▍▍▆▍█▆█▋█▊▋▊▇▋▌▆▌▉▋█▄▄▉▆▍▅█▇▅▅▋▊▋▉▌▉.
4 Years Ago
Added convar to enable / disable SRP batching. Added support for terrain instancing.
4 Years Ago
▊▍██▋ ▄▋▉▋▊█▊ ▋▍▅▌▌▅▌▇▅ ▄▋▅▋▋ ▊▄▄▌██▄▄█▅▉ ▋▆▆▅▇▌▅▆▇ ▋█▍▇▋ ▊▍▇ ▍▊▆▆▋▄▇▋▉ ▌▅▍▉▊ █▄▇▅▍▉▆ .▌▆▉ .▌█▍▅▄▊▄▌▉ ▋▅▌▍▆ ▍▆▌▇▌▍ ▄▆▋▅▍▌▍▊▋ ▇▄▅▇▊ ▇▆▄▆▊▌ '▌▆█▌▉▉' ▅▄▅▊ ▋▍▍▇▉▉▋
4 Years Ago
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
4 Years Ago
▊▇▄▄▌ ▆▍▉█▌▍▄ ▇▌▋▊▄▍▌▉▍ ▊▇█▉█ ▍▋█▆▋▍▆▄▋▄▌ ▇▍▅▉▌▊▍▆▉ ▄▇▋▄▉ ▋█▌ ▉▄▍▉█▇▇▅▄ ▆▅▄▌▇ ▅▋▋▊▄▊▄ .▄▍█ .▆▄▇▉▄▇▊▄█ ▇█▋▄▇ ▌▉▋█▋█ ▌▅▋▋▆▍▆▌▋
4 Years Ago
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
4 Years Ago
Fixed edge case that was causing duplicate road connections on a single monument road connection point
4 Years Ago
Fixed allowing deployment through reinforced glass
4 Years Ago
Monument scene updates (smoother road connections, some additional trail connections)
4 Years Ago
▊▋▊▊/▍▉▄ ▉▆▅▉/▉▍▌▇ ▇▅▊▋/▌▊▅▄ ▋▇▅▅▉▍▉ ▄██▍ ▄▍▆▍▉▄▄/▆▉▋▅ ▋▇▇▉▌▇▌▄ █▅█▋▌ ▆▋▇█/▊▊▅▄ ▄▍▋█ ▅▆▅ ▋▋▇▉, ▇▉▉ ▋▌▄▅▆▅▇/▍▌▉▆ ▇▋▌▊▉▊▍ ▉▄▋ █▊▄▊▅▋▆▋ ▋▍ ▇▆▊ ▍▉█▉, ▇▍▋▄▅▅▆▌, █▆▄▅▋▊, ▋▉▌▇▆▍█▅█, ▅▆▄▊▌▅▄▌ ▅▅▅▉▊▇/▊▆█▌▌▊ █▅▉▄▆ ▉▋▌▊▇▉ '▄▆▉▊▌▅' ▉▇▊█ █▍▄▉▄▅▅
4 Years Ago
Merge from elevator_block
4 Years Ago
NRE fix
4 Years Ago
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4 Years Ago
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4 Years Ago
▍▅▇▊▌ ▊▍▄▄▌▌ █▋▅▄▋█▅▉
4 Years Ago
State containers implementation. AI Serialization. Protobuf changes. Build fixes. State changing can use state containers, initial state, etc.
4 Years Ago
▌▉▍▆▍▍▄/▄▌▄█ ▍▇▄▊▉▉▌ █▉▅ █▆▍▆▄▋▋▌ ▋▍ ▉▄▋ ▆█▅█, ▊▋▉▆▆█▇▄, ▊▅█▇▄▌, ▄▆▍█▇▍▍▌▅, ▇▅▅▅▌▌▊▌ ▆█▄▅▊▍/▍▅▋▉▅█
4 Years Ago
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