192,351 Commits over 4,049 Days - 1.98cph!
Fixed AI using the advancement priority backwards
basic AI booster usage tests
Tier check checks if required tier is null
[D11] XBox One UDP encryption Release DLL.
reverted my tileset test change on car3
renamed ice block prefab to IcePillarTT
Let's merge the UI back into Main finally, so I can easily get builds onto the remote server.
added new mesh to IceBlockTT prefab
[D11] UDP encryption implemented for XBox One. Disabled by default.
Tier I housing is starting unlock.
Marked tier unlocks as tier.
Stripped the old lighting for Pål
Server join/info screen. Also had an issue with connection "none" state vs "disconnected". Don't think "none" is needed.
Some fixups to server browser and scoreboard
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed
env_wind can no longer freeze the server when improperly configured
Invalid panels for tooltips will no longer create errors
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
Blood Bag world model fbx, lods, prefab and col.
Fixed tier 0 house upgrades
Fixed errors with building inspector UI
Deleted duplicate exhausted effect
Grave unlock quest triggered by witnessing death activity
Palisades quest unlock after first animal raid
Trigger cleanup, added WorldTrigger for unity physics system triggers to invoke game event/TriggerSettings
Fixed Unit.Ownership not getting properly populated
[D11][TUTORIAL] find food tutorial update
Unit station prioritised job associated line
[D11][TUTORIAL] all tutorials enabled in the correct order
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
▍▊█▆▇▉▄ ▊▅▌▊▇ (▍▍█ █▌▆█ ▅▆▍▌█ ▅▅▆▌▍ ▋▊ ▅▄▆▋▅▉ ▊▉▆▉▇▍▄ ▍▅ ██▍▉▆ ▍██▆▍▌▍ ▄▆▇▆▊█▅▉▆)
Job prioritisation basics;
-Added JobCondition.Prioritised mode
-Added HasPrioritisedJob condition
-Added Work.PrioritisedJob with timeout(defaults to 1hr game time)
-Added RMB commands to prioritise job associated with target entity
RMB to flag resources for gathering only works when you have no unit selected, otherwise it goes to context menu
Some more building deed work...
[D11][TUTORIAL] Added text popups to find food tutorial.
Fixed deployable rotation via R key when deploying freely at an angle
Oilrig interior progress / LOD / COL
Correctly damage parent entity when explosive is attached to lock (RUST-243)
▋▇▌▉▋ ▉█▊▅ / ▌▋▅█▋▌ █▉▆▅ "▄▅▄▉ ▊█▍▇" ▍▋▆▊▄▌▄▍ (▋▌▅▅-▋█▅)
update ice trims
added WIP ice pillar
[D11] use a runtime check instead of a compile time check here
Added a load of shit to be able to transfer building deeds