192,351 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Fixed AI using the advancement priority backwards
6 Years Ago
basic AI booster usage tests
6 Years Ago
Tier check checks if required tier is null
6 Years Ago
[D11] XBox One UDP encryption Release DLL.
6 Years Ago
#unity_editor flag fix
6 Years Ago
reverted my tileset test change on car3
6 Years Ago
renamed ice block prefab to IcePillarTT
6 Years Ago
Let's merge the UI back into Main finally, so I can easily get builds onto the remote server.
6 Years Ago
added new mesh to IceBlockTT prefab
6 Years Ago
6 Years Ago
More unlock data
6 Years Ago
[D11] UDP encryption implemented for XBox One. Disabled by default.
6 Years Ago
Tier I housing is starting unlock. Marked tier unlocks as tier.
6 Years Ago
fix
6 Years Ago
fix?
6 Years Ago
merge link?
6 Years Ago
Stripped the old lighting for Pål
6 Years Ago
Server join UI
6 Years Ago
Server join/info screen. Also had an issue with connection "none" state vs "disconnected". Don't think "none" is needed.
6 Years Ago
Some fixups to server browser and scoreboard
6 Years Ago
-▋▄▌█▅ ▊▌▆▄▇▋
6 Years Ago
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed env_wind can no longer freeze the server when improperly configured Invalid panels for tooltips will no longer create errors
6 Years Ago
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
6 Years Ago
Blood Bag world model fbx, lods, prefab and col.
6 Years Ago
Fixed tier 0 house upgrades Fixed errors with building inspector UI Deleted duplicate exhausted effect
6 Years Ago
Grave unlock quest triggered by witnessing death activity Palisades quest unlock after first animal raid Trigger cleanup, added WorldTrigger for unity physics system triggers to invoke game event/TriggerSettings
6 Years Ago
6 Years Ago
Fixed Unit.Ownership not getting properly populated
6 Years Ago
[D11][TUTORIAL] find food tutorial update
6 Years Ago
Unit station prioritised job associated line
6 Years Ago
[D11][TUTORIAL] all tutorials enabled in the correct order
6 Years Ago
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
6 Years Ago
▍▊█▆▇▉▄ ▊▅▌▊▇ (▍▍█ █▌▆█ ▅▆▍▌█ ▅▅▆▌▍ ▋▊ ▅▄▆▋▅▉ ▊▉▆▉▇▍▄ ▍▅ ██▍▉▆ ▍██▆▍▌▍ ▄▆▇▆▊█▅▉▆)
6 Years Ago
Job prioritisation basics; -Added JobCondition.Prioritised mode -Added HasPrioritisedJob condition -Added Work.PrioritisedJob with timeout(defaults to 1hr game time) -Added RMB commands to prioritise job associated with target entity RMB to flag resources for gathering only works when you have no unit selected, otherwise it goes to context menu
6 Years Ago
Some more building deed work...
6 Years Ago
[D11][TUTORIAL] Added text popups to find food tutorial.
6 Years Ago
Fixed deployable rotation via R key when deploying freely at an angle
6 Years Ago
Oilrig interior progress / LOD / COL
6 Years Ago
Correctly damage parent entity when explosive is attached to lock (RUST-243)
6 Years Ago
no idea
6 Years Ago
▋▇▌▉▋ ▉█▊▅ / ▌▋▅█▋▌ █▉▆▅ "▄▅▄▉ ▊█▍▇" ▍▋▆▊▄▌▄▍ (▋▌▅▅-▋█▅)
6 Years Ago
reverted another fuckup
6 Years Ago
Almost working...
6 Years Ago
merged from main
6 Years Ago
reverted bad merge
6 Years Ago
merged from main
6 Years Ago
update ice trims added WIP ice pillar
6 Years Ago
[D11] use a runtime check instead of a compile time check here
6 Years Ago
merge from main
6 Years Ago
Added a load of shit to be able to transfer building deeds