249,466 Commits over 3,959 Days - 2.63cph!
Made dirt trails more visible in Snow biome - terrain config
Updated all colorful effects
Added a method to manage post processing
Slight tweaks to PlaceCliff setup in World Setup
Updated procmap_debug level
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
Mark EnableClientsideAnimation obsolete, m_bClientSideAnimation true by default
Fix animation playback on non player entities
Marking AnimFrame, EnableClientsideAnimation obsolete
Merge branch 'master' of sbox
Citizen V2 elbow helper experiment
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
Fixed some cl_show_ debug text overlapping itself or going offscreen
camera zoom delay change for switch
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Added func_instance_io_proxy support to hammer/vbsp
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Updated citizen materials with 3dsmax triangulation
Merge branch 'master' of sbox
Fixed opposite SemaphoreSlim usage
Merge branch 'master' of sbox
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Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
Added instanced citizen body part meshes
Updated textures
Added $boneflexdriver support to studiomdl
Added support for $boneflexdriver in models into the game (not tools yet)
More gib r/w updates:
Rowboat, kayak, workcart
Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
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ballpit fix reroll in giver phase, spawn shop items slower on switch
credits medal times
Merge branch 'master' of SpaceUsurperUnity
fix ballpit endow angle
fix bake error
More WIP. Mostly all working correctly now.
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs
Disabled for now
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
compile fixes
implemented magnet crane into junkyard
ECS support for AffectBulletsInRadius
Fixed some ECS diamond bullets having the wrong cross distance
CodeGen formatting tweak