198,677 Commits over 4,140 Days - 2.00cph!
Door frames and rooms now resolve connected units properly
rename NA_STEAM -> NA_P2P
rename netadr_t::IsSteam -> netadr_t::IsP2P
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update to latest steam api
More textures, did sounds too
fp.steamworks 2 trial by fire
removing deprecated highlight system + references
tweak transparent shaders
adding color correction to vignette shader to reduce color difference in max performance mode
adding UI material to fix weird alpha stuff
removing colorful FX + references
Fix shader assignments, disable shader swapper in editor
Add an option to disable crowds
Render the menu avatar manually instead, seems to do better
update post process/shader for icon renderer/ career logo
Doorframe slight refactor and linking.
Forgot file for texture quality
Fix back buttons on customisation screen
Add a texture quality option
Restrict panning a bit more
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Change click events to trigger when releasing the button instead of when it's first pressed
Fix camera moving on Y axis when middle clicking
Fix render probes (need to render from scripting now)
Switch it to panning instead
Fix customisation editor back buttons when button hit zones are larger
Fix broken left click (how'd that happen)
Fix career debug mode cheat NRE on career creation screen
Upgrade the Clatter and Temple scenes to 2019 (testing for merge)
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Merge from confirmactions/m
Grabber animation for when it doesn't grab anything
[D11] [Audio] Fix map zoom loop bug
[D11] [Audio] Fix map zoom loop bug