192,356 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Task complete/fail sounds Unlock notifications
6 Years Ago
Prevent command flagging for commands associated with jobs that are not unlocked or assignable
6 Years Ago
Fixed task state changes
6 Years Ago
BEF-752: Tasks UI needs to display completion conditions BEF-756: Tasks UI covers unit inspector BEF-729: VFX is visible in fog of war Various task stuff
6 Years Ago
[D11][AUDIO] Main menu UI sounds.
6 Years Ago
[D11][AUDIO] Music & Stings. Pre mastering.
6 Years Ago
[D11][TUTORIAL] Added hint string functionality for objective 5
6 Years Ago
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6 Years Ago
Fixed task provider flag checks
6 Years Ago
delete bin\x64
6 Years Ago
all windows 64-bit bins go to bin/win64
6 Years Ago
meter indicator fixes
6 Years Ago
Task provider errors
6 Years Ago
Data
6 Years Ago
Builder station task completion conditions
6 Years Ago
[D11] UDP encryption plugin clean-up after re-running in Editor.
6 Years Ago
SettlementBuildingCount -> BuildingCount, condition supports both settlement and group entity list evaluation PlayerTaskDefinitionEditor improvements
6 Years Ago
New camera to replace old asset store camera. fbx/col/lods/world&view model.
6 Years Ago
Folder for new camera (whilst unity does it's thing)
6 Years Ago
Building upgrade button hookup, TODO impl notes for building replacement Small hut unlock renamed to Tier1 housing tier unlock Building config list of tier unlocks in sequence (for future validation usage) Removed some redundant methods from GroupProgression
6 Years Ago
ice pillar tile topper prefab test/setup
6 Years Ago
Trigger unlocks now check unlock upon triggering.
6 Years Ago
update ice env /mat/shader/prefab/trim etc
6 Years Ago
TriggerHandler cleanup
6 Years Ago
Trigger handler result inversion consistency
6 Years Ago
Cleaning up trigger event signatures
6 Years Ago
Fixed bad temp value
6 Years Ago
[D11] UDP traffic encryption. Based on the Unity sample. Tested on PC server-client with BCrypt. Disabled by default.
6 Years Ago
Compile fix
6 Years Ago
SliderControl directional indicators
6 Years Ago
UnitHasNeed overrides correct evaluate overload
6 Years Ago
Units can jump down cliffs. Added ModifyTerrainCombatAction. Icer prefab and more wip.
6 Years Ago
oilrig crane progress backup
6 Years Ago
unit def
6 Years Ago
Fixed GroupProgression not initializing triggers properly
6 Years Ago
[D11] Added detection of what Online Platform we are running on i.e Unknown, Development, Cert, Retail as some PlayFab calls need to know.
6 Years Ago
GroupMemberConditions filter by unit flags
6 Years Ago
GroupMemberConditions now Generic condition type, overrides correct Evaluate method
6 Years Ago
Group Wants New Houses trigger added to Building Station unlock
6 Years Ago
Unlocks use TriggerHandler
6 Years Ago
[D11] [UI] Fixed UI_Corner not being compressed. Fixed ControllerButtons sprite sheets incorrectly generating mipmaps. Fixed outOfStock texture incorrectly being sized to 1200x1200. Fixed RepsawnIcons_Sheet not having an asset bundle.
6 Years Ago
Fixed Trigger NRE
6 Years Ago
Added hit indicator and hit direction indicator to the new HUD
6 Years Ago
Apparently data
6 Years Ago
[D11] Added method for purchasing VC store items
6 Years Ago
Adjust crosshair sprite
6 Years Ago
Code cleanup
6 Years Ago
Color consistency
6 Years Ago
Nutrition related triggers & stuff.
6 Years Ago
Added an interaction crosshair to the HUD as I never notice the little text on the bottom right.