249,466 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
4 Years Ago
Fix workshoptoolutils not compiling Merge branch 'master' of sbox
4 Years Ago
sheet metal covers shadow caster material uses alpha mask
4 Years Ago
Use lower LOD for shadow proxies in pipelines
4 Years Ago
Added PoolBall, PoolBallSpawn and TriggerBallPocket entities, added them to the pool table map, and got ball spawning working
4 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
4 Years Ago
Support string to enum in string extensions
4 Years Ago
re-applied #60966
4 Years Ago
merge from biome_dependant_foliage
4 Years Ago
eat balls
4 Years Ago
Bouncy ball entity
4 Years Ago
Add pre and post velocity to collision data
4 Years Ago
Don't try to compile tier2_bundle
4 Years Ago
Also delete qt4 plugins put inspector in source2tools
4 Years Ago
We don't use qt4
4 Years Ago
Fixed some console commands crashing when used without a player on the server Fixed ent_remove being able to delete players
4 Years Ago
BiomeVisuals now supports pooled prefabs / entities
4 Years Ago
Remove unused/unneeded
4 Years Ago
Add extra check to make sure directional gravity is reset on destroy
4 Years Ago
Build tweak
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
Saplings biome variant prefabs
4 Years Ago
Update Build-Retail-Native.bat Merge branch 'master' of sbox
4 Years Ago
combing monuments for severed prefab links for foliage
4 Years Ago
Add ladder movement
4 Years Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
4 Years Ago
Fix shadow hotload and writing on new addon asset system
4 Years Ago
Show addon maps in local map list
4 Years Ago
be more specific about what we want to build
4 Years Ago
Fix FullPathToModRelativePath not working
4 Years Ago
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4 Years Ago
Fix .vpk not being marked as ASSET_LOCATION_GAME
4 Years Ago
orb hard speech Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity more ball pit switch adjustments disabled some ballpit ECS bullets
4 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
4 Years Ago
Changed shot list entry to sentence case
4 Years Ago
Make drawtriggers_toggle an admin cmd
4 Years Ago
Fixed having to close a shot before starting a new one
4 Years Ago
oops, forgot to update this
4 Years Ago
Double the animation time for card flips
4 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Reset water level fraction when not touching water
4 Years Ago
Unsaved
4 Years Ago
Highlight current shot Various fixes
4 Years Ago
Add more collision info to Entity.OnPhysicsCollision
4 Years Ago
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap. - Line endings fixed in CardTableSeat
4 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
4 Years Ago
Ignore TerrainFormer folder in texture import analyzer