192,356 Commits over 4,049 Days - 1.98cph!
Task complete/fail sounds
Unlock notifications
Prevent command flagging for commands associated with jobs that are not unlocked or assignable
BEF-752: Tasks UI needs to display completion conditions
BEF-756: Tasks UI covers unit inspector
BEF-729: VFX is visible in fog of war
Various task stuff
[D11][AUDIO] Main menu UI sounds.
[D11][AUDIO] Music & Stings. Pre mastering.
[D11][TUTORIAL] Added hint string functionality for objective 5
▅▋▋▉▍▋█::▌▉▋▇█▍▉▊▍▌▋▉▋▉▅▆▋▍▄▄▌ ▄▉▄▇ ▅▉▆▆▄▆██ ▄▊▇▅▌
Fixed task provider flag checks
all windows 64-bit bins go to bin/win64
Builder station task completion conditions
[D11] UDP encryption plugin clean-up after re-running in Editor.
SettlementBuildingCount -> BuildingCount, condition supports both settlement and group entity list evaluation
PlayerTaskDefinitionEditor improvements
New camera to replace old asset store camera. fbx/col/lods/world&view model.
Folder for new camera (whilst unity does it's thing)
Building upgrade button hookup, TODO impl notes for building replacement
Small hut unlock renamed to Tier1 housing tier unlock
Building config list of tier unlocks in sequence (for future validation usage)
Removed some redundant methods from GroupProgression
ice pillar tile topper prefab test/setup
Trigger unlocks now check unlock upon triggering.
update ice env /mat/shader/prefab/trim etc
Trigger handler result inversion consistency
Cleaning up trigger event signatures
[D11] UDP traffic encryption. Based on the Unity sample. Tested on PC server-client with BCrypt. Disabled by default.
SliderControl directional indicators
UnitHasNeed overrides correct evaluate overload
Units can jump down cliffs.
Added ModifyTerrainCombatAction.
Icer prefab and more wip.
oilrig crane progress backup
Fixed GroupProgression not initializing triggers properly
[D11] Added detection of what Online Platform we are running on i.e Unknown, Development, Cert, Retail as some PlayFab calls need to know.
GroupMemberConditions filter by unit flags
GroupMemberConditions now Generic condition type, overrides correct Evaluate method
Group Wants New Houses trigger added to Building Station unlock
Unlocks use TriggerHandler
[D11] [UI] Fixed UI_Corner not being compressed. Fixed ControllerButtons sprite sheets incorrectly generating mipmaps. Fixed outOfStock texture incorrectly being sized to 1200x1200. Fixed RepsawnIcons_Sheet not having an asset bundle.
Added hit indicator and hit direction indicator to the new HUD
[D11] Added method for purchasing VC store items
Nutrition related triggers & stuff.
Added an interaction crosshair to the HUD as I never notice the little text on the bottom right.