239,357 Commits over 3,837 Days - 2.60cph!

4 Years Ago
ui/serialization/proto wip
4 Years Ago
Fix being able to block shaft with triangle floor piece Fixed elevators connecting to each other through entities placed in a floor frame Can no longer build elevators on top of an entity placed in a floor frame
4 Years Ago
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4 Years Ago
▊▆▉▅██_▋▍█▍.▄▇▊ - ▄▇▄'▋ ▊▄█ ▆▊ █▋▅▊▄▉▉ ▌▋▌▅▇.▄▆▄ ▄▋▆▊▋█_▉▍▇▍.▇▇█ - ▄█▆▊▉▄▌ ▌▍▌█ .▆█▉ ▅▆▆▆ ▍▄▄▊▌.▌▋▉ ▅▌▋▌▊ ▊▅▄▌ ▇▉█▌▄▇▆▄ ▍▋█▇▍█▊ ▄▊▇▇█ ▇▊█▌▄▌ ▄▄▅▅▌ ▅▇ ▋▌▋ ▋█▍ ▋▌▊▌ ▄▇▅, ▆█▅ ▋▍ ▆▌▉'█ ▊▅▉▌▅▆▅ ▍▋▍▆▍▆▉▍▇▆ █▉▊ - ▋▋▇▉ ▌▊▊'▍ ▇▅▉▇ ▋▆ ▅▉ ▅▉▌█ ▊▊▅ ▄ ▄▅▄'▌ ▅█▊▌ ▆▍▋ ▍▋▄ ▍█▊▆▉▊
4 Years Ago
don't use the exclude list on floor grill
4 Years Ago
Update floor socket name (in prefab and script) Manifest update
4 Years Ago
reduced range of bandit sentry turret
4 Years Ago
Don't allow the lift to move if a vehicle is in the lift space
4 Years Ago
▊▅▋▇▊▍ ▍▍▍'█ ▅▆▍▍▉▉ ▄▅▍▌▋▊▋▇ ▋▄▉ ▄█▊▆ ▋▉▆▊▄ - ▋▇'▅▍ ▉▊▆ ▅▌▋▉▇ ▄▍ ▉▊▇ ▌▋ ▍▇█ ▉▊▇▍▉ ▆▅▇▊▊▆█▌▋ ▄▍▆▄ █▊▉ ▄█▆ ▄█▄▊█▊▉▋▊▆▋█ ▉▊▅ ▍▍█ ▄▍▄▉ ▅▌▊▇▉ (▊█ ▋▍▉▅▅▍▄ ▅▉▍▄ ▄▉▌ ▉▍ ▉█▊▍▉▊▄▍█ ▆█ ▇ ▆▄▄▅▌▆) ▌▇▆'▇ █▋▅▋ █▉▄▍█▋▉▍▄▍▍▋.▍▅▌ ▊▊▌█ ▋▍▉▌▌▅▆▍ ▅▊▅▍ ▌▌▌▅▉▌▉ ▋ ▋▋▇▍▅▅'▅ ▇▋▉ ▊▋ ▉▇ ▇▋▍▊ ▅▋▅ ▌█ ▆▌▍'▄ ▌▄▍▇ ▋▄ ▄▊▍▊▉▋ ▋▍▍▅▊▍\██▉█▄
4 Years Ago
Merge from elevator_block
4 Years Ago
Remove DDraw
4 Years Ago
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
4 Years Ago
Merge from elevator_block
4 Years Ago
Explicitly don't allow elevator connections if there is a floor between blocks (was inconsistent before) Don't allow EntityLinks between elevator blocks if there is a floor between the blocks Kill elevator blocks during OnPhysicsNeighbourChanged if they don't have a floor or connected elevator beneath them (verified via entity links and not the regular ground check)
4 Years Ago
Merge from platform_types
4 Years Ago
Increase graphics quality Lower main camera resolution instead of disabling it completely
4 Years Ago
Merge from voiceprops
4 Years Ago
Unsaved
4 Years Ago
Use a ColliderInfo component to allow bullet penetration through wire mesh instead of controlling it via script
4 Years Ago
Enable elevator component Kill lift if it gets admin killed and it has no parent
4 Years Ago
Use InvokeRepeating instead of Update
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
▆█▉▍█▍ .▌▌▍▉▇▋▍▊▇
4 Years Ago
▋▅▌▊▍ ▅▇▇▌▅▊\▍▆▅▊.▍.▌\▊█▆\█▉▌█▅▅ ▍▉ ▋▍▄▆▊▌\▋▇▊▋.▅.▇\▉▍█\▆▌▌▌▄▇ :▋ ▉▍▍▇▇▆▆█ "▉▌▅▌▊▌▅" ▇▆▇▇▆▇▅█ ▅▋▉▄▊▉▇▇▍▅▄▇▄▇▇, ▉▉▄▅▅▇▅▊▆▊▄▉▉█▊▄, ██▉_▌▊▋▅, ▊▍▆_▉▆ ▊▊▉'▅ ▄▍▌ ▌▆ ▅▍▄▄▄ ▇█ ▊▍▋▌▆ ▅▊▍██▊▋
4 Years Ago
▆▌▅ █▉▆
4 Years Ago
▊▉█▆▄▇█/▇▉█▅ ▇▌▄▆▊▄ ▇█▉▆▄.▉▋▍▌ ▆▆▅▇▆ ▋▌▌▄▆▍ '▇▌▅▄▇▇' ▍▌▄▅ ▄▅█▇▄▉▍
4 Years Ago
Merge from platform_types
4 Years Ago
Config tweaks
4 Years Ago
▅▊▇▊▋▋▅/▌▆▇▍ ▄▋▉▅▌▋ ▉▇▇▌▆.▄▊▊▍
4 Years Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
4 Years Ago
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4 Years Ago
▉▋▆▍ ▇▅▋▇▌▆▋▊▋▍▄ ▍▉▊▆ ▅█▉▉▊▇ ▍▄▉▉▉▄▅█▊
4 Years Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
4 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
4 Years Ago
▍▍▆▇▄▉ _█▌█▅▉▇▊▇▍_▄▆▋▅ ▄▄▌ ▄▉▄▄▉▊▊▄▍▇▆▉▌▌.▉▆▇ ▄▅▌ ▅▍▄▅ ▄▌▆▆▆▄▍ ▅▅▅▌▊▆ ▍▍▋'▅ ▇▅▅ ▄▄ ▉▄▉▄█ ▅▍▅ ▊▄ █▍▍▊██ ▋▍█▅ █▋ ▍▌▍▇▄ ▇▊ ▌▋▍▄▄▇▅▋ ▆▉▌▆ ▍▉▌
4 Years Ago
Better error handling for compressed lump handling
4 Years Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
4 Years Ago
█▄▅▋/▊▌▄▇▄▄▇▄ ▉▌▌▅▍▍ .▄▌▊▄█▉▋▅▍ ▌▌▊▌▉ ▄▉▌ ▊▄▅▋▇_▌▄_█▊▉█.▄▌▍ ▌▍▊▌ ▉▉▇▉▉▍▉▍▆▉█▅ ▋▍▄▍▅▅▋▅▋▄▉_▉▌▄▆▄: ▄▌▍▋▅▋▉ ▍█▅ █▆▆█ ▉▉▄█▋▉▍▌▌▊ ▅▉▄█▍▋▊▉ ▊█ ▌█ ▉▊▄ ▍█▄█▍▋ .▉▌▇▉▄▉█▆▋ ▅▆▍▆▉ ▊▋▄▄▋▉ '▍▉▋▉▅▄▇' █▌ ▄▌▇▍▍▉▊.▋▍▌▅▆▇▍ ▇▉█▆ ▅█▅▇▄▋█
4 Years Ago
Merge from platform_types
4 Years Ago
More EAC disabling for spectators
4 Years Ago
Added Fad.Text.SDC SFML test uses SDC text test
4 Years Ago
▋▉▊▊█ ▉▌▌█ ▅▊▅▅▆▇▄▌▌▍▍▍▌_▊▋▆, ▍▊▋█▊▍▆▄▇▄█▌▋ ▍▉▍▊▊▄ ▌▄ ▇▋ █▅▇█▅ ▉▉▍▍▌▇▉ ▌▅▇ ▌▅ ▇▄▋▅▌▅▅ ▌█ ▍▇ ▆▊▍▅ ▉▌
4 Years Ago
▆▆▍█▍ ▊█▇▇ ▋▌▇█▋▊██▆▍▉▌▉██_▅▆▋▅▅▌▊▄▊▇▋█▄▅▋▍ (▅▇▄▍▇▆▄▋ ▇▄▆▍█▆▇++)
4 Years Ago
▋▍▆▆▉ ▋▍▌▆ █▅▉▋
4 Years Ago
▆▊▉▍▄▌▉▇▄ ▄█▋ ▄▊▆▅▊▍▌▋▉▅ ▅▋ ▍▍▄▌▊ ▆▌█▌▇▄▇█▋█ ▌▊▌▌▋ ▆█▇ ▋▅▌▄▄▍▌▍ ▅▉▋▄▄▌▊▋ ▌▅▍▍▋▊▌++
4 Years Ago
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4 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
4 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
4 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)