192,439 Commits over 4,049 Days - 1.98cph!
research button functionality
Show chat menu at correct position
Fix HL1 NPCs crashing the game server in some cases
updated plaform material, removing wrong texture usage, disabling the one with fucked up normal for now,
Increased control point requirement to 30, reduced max control point value to 4
Always send the matchmaking response (matches aren't instantly made anymore)
reverted monumentisland and shader changes in lighting branch.
scene2prefab military tunnel.
Line drawing between unlocks
Fixed potential Projectile NRE
Merged in more stuff from lighting branch without corrupting military tunnel scene.
WIP merge from military tunnel lighting branch
AttackState exit unitview null check
Fix possible NRE in the buy nuts panel
Fixes and progress.
Unlocks are now positioned correctly in the tech tree.
Fixed NRE in Combat.ReceiveHit (regression from VisualFX refactor)
Make it possible to shoot over other units
Changed interaction texture format
Sampling tests for flow and displacement
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Line of sight uses different methods for terrain and unit checks
fixed builds with gcc 7.3
fixed builds with gcc 7.3
Test all this: More flags/chat/dev stuff
[D11][TUTORIAL] Tutorial Helicopter AI
set player flags at auth, send flags with chat
ESC key to the customization editor
Added an option for squad editor map rotation prompt
added steamid and flags to chat protobuf/handler
fix scroll snap jittering in the squad editor, and added autoscroll when selected from the big map panel
Filled in the areas at the ends of DM4
Made prefab out of new lighting.
Increased the points need to win control mode from 20 to 25