249,454 Commits over 3,959 Days - 2.63cph!
First commit of Citizen V2 source files
Fix server side ragdolls not scaling properly
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Swamp cabins final models/prefabs
Updated scenes
Add tier2 to sbox_game
sbox_all compiles everything in sbox_all too
content and content_src in the same folder
Merge branch 'master' of sbox
Improved the Sense particle system
Tweaked splat overlays in arid and arctic to reduce texture repetition
Slightly darkened sand in arid to make bushes stand out less in the distance
Made forest splat in arid slightly darker because it was standing out too much
Palm tree bilboard material tweaks
Arid foliage billboard tweaks
Made ground foliage slightly darker in arid
Citizen V2 staging files
Currently testing and setting up engine constraints, metadata etc
Merge branch 'master' of sbox
Added proper particles for the Sense ability that ignore z-buffer
Disable the "not full servers first, then only empty servers" hack now that the limit for master server response count was raised to 10k
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Screen.width doesn't always return the width of the screen. Unity.
Cleaning up RoundInfo
Ammo menu
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radar styles and round info styles
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning
Fixed merge issue
Styling abilities bar for the Hidden
Fixed GetTouchTrace() crashing the game when the entity in the cached trace result no longer exists
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Started moving new UI designs into the project
Implemented ENT:OnTakeDamage for nextbots
Add Simple Blendable shader and objects
Plugin updates, debugging
Satellite dish road fixes
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Loading screen cancel button works again
Normalize template path
Fix ConsoleCommand.Run casting objects to string
Fix typo in MinimalHud.html
Merge pull request #1 from rndtrash/patch-1
Fix typo in HUD
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Cherry-pick my modular car terrain detection work
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Terrain handler now detects physic collider type on the "Default" layer. Refactored surface detection in the terrain handler. Add new handling to modular car physics for frictionless terrain.