249,441 Commits over 3,959 Days - 2.63cph!
Removed accidental voice chat log
Fixed shot list not scrolling, still has some issues
Added RealTimeUntil
3 second countdown now rolls back 3 seconds and resumes playback, if the player is earlier than three seconds it will wait for the appropriate time and then play
Added if Demo.compressShotKeyframes to toggle the keyframe compression
Moved the shot recorder UI
Fixed being able to scrub the timeline while recording a shot
Added buttons to go back to the start of the demo/shot
Fixed pre record timer always appearing even if that option is disabled
Fixed lerped camera movement not being recorded in a shot file
Added a loop option to the shot playback UI
Wip initial support for keyframe tracks
sliders safeSpace xPattern doesnt target dead players
removed lunacy from ballpit
tweaked credits gear rotate speed
warning fixes
increment progression & leaderboards !redux_all
▄█▇ ▉▄ ▋▇▊ ▅▅ ▅▋▇ ▉▉▄▊▅▉ ▆▅▄▄ ▆█▆▆▆▄█▄▅ ▉▋▍▇▌ █▄▇▋▌█ ▋▊█▉'▅▋ ▊▆█▆▉▋▄▇ ▅▄
▋█▄ ▉▋ ▄▄▅ ▊▉ "▅▅▅▄▆" ▉ ▇▊▇▊▄▊ ▄▉ █▆▊▌▄▍ ▌▍▋▇ ▇▌▊▆▊ ▋▉ ▇▍▉ ▉█
Add Entity WorldScale and LocalScale
Added support for a three second countdown before starting to record a shot
Implement delete shot button, better ui state management
Add hit entity to OnPhysicsCollision
▍▊▅ ▆▇█▊ ▊█▍▋▄▆ ▇▇▇▅▇█ ▍▇ ▉▄▅▌█ ▄▉█▊▌
▇▇█▄▌▊▅▅ ▇▉▍ ▆▉▌▊▊▋ ▋█▉▆▇▍ ▋▋▋▆ ▍ ▅▌▉▆ ▋▉█▄
▌▅▋▌█▋▋, ▊▆▅▆█▌ ▇▍▄▆▅ ▇▅▄▄▋█▋
progress, shredder implementation basics
Add Drop and Contains to IBaseInventory
Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
Improved beech tree billboards
Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
Bandit town level optimization first pass
First pass on new cabin models - decluttered set dressing a notch
Now using per-chunk RNG for ECS bullets
Error if a generated IJobChunk uses too many components in a query
Fixed ECS bullet acceleration direction when using absolute angles
Fixed ECS repel
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
Delete overlap results when finished with it in GetEntitiesInSphere
Add radius to only the bottom half of profile details
Fix header icons moving out of place when hovered
Merge pull request #3 from Down-s/patch-2
Minor fixes
Add opaque background to "page not found" page.
Merge pull request #4 from johanatjr/patch-1
Fix "Page Not Found" Page Transparency Issue
Balloon tool can spawn balloon without a rope with attack2
Make wheel entities indestructible even though the prop model may not be
Balloon entity keeps maintaining gravity scale incase something external messes with it
Don't allow multiple people to physgun or gravgun the same body (although it technically works)
Update accessdump.txt
Steamworks Cull
Update accessdump.txt
Support OTF fonts
Add MaterialIcons
Icon Tests
Moving FontIcon from Sandbox.System to ConsoleShared (don't need to be exposed to addons)
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Move physics joints under a shared namespace
Remove Overlap class and instead have Physics.GetEntitiesInSphere
Plugin integration for testing.
Fixed Lua error in Hoverball tool
Fixed regression with gamemode search
DNumSlider text color adjustments
Default values for Super DOF sliders
Added ability to clear Lua errors per category/group
Added ability to clear Lua errors per category/group in the Problems menu
Minor tweaks to the Problems panel
Do not complain about dxlevel 90
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
TTT: Fixed "select language" strings in translations (Community Contribution)
Add back unweld with attack2 and unweld all with reload
Rollback the 'GetTable() is not setup in OnEntityCreated clientside" fix. It causes too many issues with existing addons.
▊▄▄▆█▊ ▌▄▇▋ ▇▆▉▆▆▋ ▆▍▉▅▍██ ▉▊▅▋▄▆▄▊
Reset weld target on deactivation of tool