198,685 Commits over 4,140 Days - 2.00cph!
[D11] Quick fix to display username on Main Menu when in offline mode (not connected to Playfab)
[D11] Fixes to the quick craft wheel - resources and buttons now update properly and the multi button now only displays possible crafting amounts (capped to 5 max atm)
[D11][Tutorial] Fix for exiting tutorial then going to multiplayer
Lua weapon names are no longer ALL CAPS
npc_barnacle no longer crashes the game with invalid physics objects and fires the OnNPCKilled
[D11][Tutorial] Hammer check in repair objective was referencing wrong item id
[D11][Tutorial] Fix #1919 "When you open a container only the first item inside it is available."
[D11] [UI] Added drop shadow to blue HUD text on LookAt Tooltip.
[D11] [UI] Crosshair and Look At interaction tooltip now disabled when aiming down sights.
bow folder cleanup, 3p anim tweaks
[D11][Tutorial] Fix for issue #1969, forced god mode off during patrol helicopter objective
Fix server build (and remove some warnings)
Eliminated GC alloc from BaseEntity.UpdateParenting
[D11] Modified General translation tip.
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
[D11][Tutorial] Fixed "When you open a container The hint bar shows up but contains no text"
[D11][Tutorial] Fix for leave popup remaining on screen when returning the main menu
Cherry picking #
34904
Bandit town S2P
[D11] Added "Default" translation.
[D11][Tutorial] Fix for issue #1928, fixed null reference when trying to stack more items than allowed
Updated bow model, vm, holdtype and world
updated vm anims
prefab updates
old mat and file removal
Career match difficulty now goes Easy, Normal, Normal, Hard....
[D11][UI] added the new progress bar scene to the build settings
Removed tree mgr debug logging
Practice match UI screen changes
[D11] small optimisation to map loading times
[D11] [UI] Crafting list and Vital Bars are now shown while quick craft wheel is open.
Moved streaming eviction and global tree components from procedural map instance to camera prefab
[D11] [UI] updated the style of the revival/underwater crate untying bar, and implemented a bleed out option when you're wounded
Marge from 2018 branch (incl. new global tree manager)
adjusted character culling routine. Will hopfully fix ghosting players.
[D11] Removed debug logging
[D11] [UI] Define Fix in ScrollRectZoom.
[D11] [UI] Fixed looping SFX on map never ending when leaving map or letting go of the input. Added function to stop specific looping SFX rather than all looping SFX for cases where multiple SFX loops might need to persist.
[D11][Tutorial] Updated lock list in tutorial event assets
[D11] Double11 achievement trigger change - better fix for preventing autosprint when dehydrated/radiation poisoned
Pretty nice working interaction list UI
[D11] [Audio] Fix map looping audio bug
[D11] [Audio] Fix map looping audio bug
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
[D11] DTLS unencrypted socket dev solution integrated.
map monument marker fixes
[D11] Prevent auto-sprint when dehydrated
Interaction options UI work
Interaction work + finishing the rename.