249,405 Commits over 3,959 Days - 2.62cph!
scene 2 prefab - prefabs only
▋▊▋▆█▍ ▄▍▅ ▆ ██▊ ▇▌█▊▌ █▍▇▅▇ ▍▉▅▊▄▊▆▅. ▋▍▊▊ ▌▋▆ ▆▇▉▇ ▄▊▍ ▅▄▌ ▋▍▌▍█ ▄▉▉▆▋▋▆ ▇▍▇▍▄▊█ ▄▋ ▄ ▊▇▊▄ ▇▄▄ ▋▄█▅ ▋▆▋▇ ▆▇▍ ▅▄▉▍▉▍▄ ▉▄▅▉▆▊ ▄▅▋▆█▆▇ ▊█ █▉▋▇▅▊▊
added/updated textures, added colliders
Merge branch 'master' of sbox
▊▄▇ ▌ ▉▅▅▍▍ ▉▍ ▍▇▇█▆▋▊ ▇▅ ▅ ▊▄▆▇▌ ▌▌ ▅▉█▆▅▊▍ ▋▅ ▍▌▆▄▋▍▇▌▇▇, ▌▉▊ ▉▄▍▊▅▄▄ ▄█▊▇▇ ▌▇ ▄▋▋▊▇▊▄ ▌▋▅ ▅▇▋▊▇▍▉▄▆█
▄█▆▉█▍▋▄█ ▆▍▋ ▍▉ ▇▅▊▊ █▍▉▋▆▌▉▋▆ ▇▋▉▅▆▄▇ ▇▊█ ▅ ▆█▍▄, █▉▆█ █▅▇▆▇▌▉▇▍▆ ▅█▄▋▊▇ ▇▌▄▊▊
▉▆▊▊▉█▍▍█ ▆▊▉ ▅▆ ▅▄█ ▅▆▋ ▋█▄▉▍▄█ ▌▊▋ ▉ █▊▋▍▌ ▋▉▌█▉▇█▍█ ▌▍██▇, ▌▋▌▍▌▅ ▆▅▊█▍, ▅▆▋ ▋▅▍▇▇▆▆▌▇
switch tutorial text size
Switch inventory bar client side so switching slots always corresponds to what you selected
Rebaked billboards for temperate/arid trees and bushes
Whitelist System.StringComparison
More foliage color/translucency tweaks tweaks
Boosted normals on trees and bushes
▉▇▅▉▌▍█ ▍▅ ▇▉▆▅ ▅▆█▆▍▅▌▇ ▅▄▅▋▄▋▅█▋▆▊ ▋█ ▌█▅▌▌▌ █▄█▋▊▄▇▋▄▌▌ ▇▊▇▍▇ ▆▄▌ ▌▆▇▉█ ▄▌█▋▇▋▇█
▄▇▇▆▋ ▇█▊▋▍▄▊ ▌▍▄ ▇▉█▅▅▄▄▉ ▄▉▄▊▋ ▊▉▇▆▉█ ▆▆▍ ▊▊▍▉ ▅▄ ▆▆▌▉▅▌▄ ▅▌ ▉▅ █▄▌▇▊▊▋ ▊▄▅ ▉▌▄▇▊▌
▄▄█▇▇▄▍█ ▄▍ ▌██▊▉▌▌ ▇▅█▆▍▌ ▋▊▇ ▌█
▆▍▌ █▇█ ██▇▅▊▆ ▊▌▍▉▅▆▍ ▋▍ ▋ ▋▌▌▅▋ ▄▅▊ ▊▄▆▉ ▆▄▄█, ▄▄▅ ▄▉ ▊▊▍▋ ▇▄▆▊██▅
▉█▅▍▉▅-▋█▆▊█▊▄▅ ▉▌▉▋▅▍▉▌▅, ▄▆▍█▇▄▌, ▄▆▉ ▄▍▋▍ ▅▌▌ ▇▋▌▌▆
▍▌▊ ▌▆▋▌▇▉▉ ▋▆▄ ▋▉▋▇▇▇▊▆ ▄▍▅▋▍█▌▆▉
▋▄▇▌ ▆▄ ▋▉▌▅▅▍ ▄▉▅█▌▇▇▅▍, ██▅▄▍▍ █▄▇▇▄▄▍▌▋▍▆█▉ ▄▌ ▉▆█▇▄█▄▆▄▄
▉▅▉▇▉▅▌ ▇▄▇█▉
▋▅▌ ▅▋█▉▉▌▋ ▅▅ ▍▅▊▋ ▌▉█▌▆ ▆▉▍▇
▉▅▋▇▅█▊█ ▍▉▇█▌ ▋▊▊█▅▋▄ █▇██ ▅█▉▍▉ ▇█▊▍▋ ▅▆ ▌▆▋▇ █▊▍ ▊▇▆▄▋▌▅▋▅ ▋▌▍▅ ▋▆▆ ▊▌▋▌▊▄▋ (▉▅▉ ▇▌▆█ ▇▊▋▇ ▋▅▌█▋▄█ ▉▇▌▄▌▄▉▉ ▍▅█▊▋▇▊▊)
▋▌▆█ ▆█ ▋▇▆ ▅▋▍▅ ▇▆ ▄▊█▅ ▊▌█▇ █▌▇▇▆▍▍▍▄
▅▉▅▉▉▊▅ ▄▊ ▉▌▊ ▆▉█
█▋▋'▅ ▍▆▉ ▍▍▉▄▊▌▅▌ ▆█▊▅▄▄▊▋█
bake fixes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Fix viewmodel lights for real this time
Diagnosing why build process doesn't seem to have worked
Diagnosing why build process doesn't seem to have worked
The Valve News Network has already seen these, but I'm gonna delete them anyway
Merge branch 'master' of sbox
Making a gigantic mega-cliff sounded like a good idea at the time.
Disable light when EnableViewmodelRendering is enabled and not in firstperson
Fix activity api exceptions
The flashlight is now properly predicted
Made grass and forest splats slightly brighter in tundra to match foliage changes
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall.
Unified translucency intensity
Made grass slightly brighter
Removed some packed textures that got brought over from HDRP branch
Fixed condition for mech.noHits flag
Mark generated chunk jobs as invalid if they use a reference type
Fixed component parameter names for bullet alias methods
Fixed WorldPos/WorldRot
Merge branch 'master' of sandbox
Fixed WorldPos
flashlight button
Merge branch 'master' of sbox
Add PhysicsBody.AddCapsuleShape
Merge branch 'master' of sbox
Made Entity.Pos, Entity.Rot obsolete, use WorldPos, WorldRot instead
Merge branch 'master' of sbox
Added view and world flashlights which now work properly
▍▅▉▉▆█▍▍▋▍ ▍▇▍▊▊▍█ ▉█▍▊▇.
▇▇▄▄▊, ▋▋▆▌▆▉▋▄ ▆▍▋ ▄▍▍▇█▉▍█
▋▇▆▅▊▋▆▊▇ ▉▌▆▉▅▌
Fix creating point and spot lights clientside
Precache files after downloading finishes
Symlink download cache files
Fix crash when no server info
Merge branch 'master' of sbox
low effort CraggyIsland rock placement - useful for testing
Improved the light flicker system
▇▊▄▉▍ ▅▊█▄▅ ▆██ ▄▅▌▇ █▆▄▍▄█▉▉ ▌▇▊▇▅ ▄▍▉ ▊▇▄▌▇▅▄ ▄▍ ▊▍▆▄▄
Disable light when entity is hidden in firstperson
Bandit town NPC and turret tweaks (performance)