248,623 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Show multiplier info in UI
4 Years Ago
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
4 Years Ago
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4 Years Ago
Added curves and duration control to handle vm's moving on and off screen for gestures
4 Years Ago
Backporting new effects from HDRP - WIP
4 Years Ago
Added generic type definition support to TypeToString
4 Years Ago
Working on new way to handle BulletSystem method replacements Disable ECS on on-off effect bullets Fixed missing reference to BulletStats Updated Facepunch.ExpressionStrings Disable WIP bullet system method redesign Second attempt at generating components etc from KeyframeProperties
4 Years Ago
Add support for looping/endless gestures, applied to surrender
4 Years Ago
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
4 Years Ago
Add ragdoll parenting to modular car flatbeds
4 Years Ago
scene 2 prefab
4 Years Ago
Icons
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
4 Years Ago
Cliff basic tweak / cliff basic snow using particle layer
4 Years Ago
rusty car wrecks only spawn on roadside topology
4 Years Ago
Rebaked swamp hero trees impostors
4 Years Ago
Fixed backface culling for cliff shaders
4 Years Ago
Darkened dirt splat in arid biome to display desire trails better
4 Years Ago
remove workbench at junkyard
4 Years Ago
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
4 Years Ago
Hammer: Added "Sprinkle" tool from CS:GO (with an example sprinkle definition)
4 Years Ago
Created unique spawn populations for temperate forests
4 Years Ago
Hammer: Fixed carving brushes with decals/overlays on them creating "Tell a programmer" windows.
4 Years Ago
Don't spam debug when a friend's status changes ImageLoader handle formatting a bit better
4 Years Ago
Hit sound Panel extension Use GameTask.Delay instead of Task.Delay Hit indicator Shotgun tweaks
4 Years Ago
Merge from main
4 Years Ago
fixed pumjack position in WTP
4 Years Ago
Finishing lighthouse lighting and animation work
4 Years Ago
Remove allocation
4 Years Ago
#if domain fixes
4 Years Ago
sv_cheats 0 Always allow the listen server host to cheat Removing some unused cheat code
4 Years Ago
Merge from main
4 Years Ago
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
4 Years Ago
Added Entity.Task No need for this Join Garry's Listen Server button now GameTask cleanup
4 Years Ago
wip merge from main including manual merge of AIInformationZone and BaseAIBrain
4 Years Ago
matching main ore population proportions
4 Years Ago
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
4 Years Ago
Fixed friend list rich state not changing Close the game screen when joining a game Add Join button on joinable friends games Fix some annoying shit
4 Years Ago
Getting rid of SoundEnt stuff that we're not gonna use Fix server not reinitializing PlayerScore on level change
4 Years Ago
cherrypicking 59490
4 Years Ago
merge from navtick
4 Years Ago
separate navigator update from brain think timing
4 Years Ago
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
4 Years Ago
Menu Context Time.Now uses RealTime.Now so we don't have to think so much Merge branch 'master' of sbox
4 Years Ago
Right click .vsnd to open as sound asset in inspector
4 Years Ago
merge from main/teleport2death
4 Years Ago
merge from io_switch_typos
4 Years Ago
Reduced cloth harvest yield from NPC corpses