248,620 Commits over 3,928 Days - 2.64cph!

4 Years Ago
re-enabled particle accum layer on snow ores mats
4 Years Ago
fixed pickup truck collider not letting you reach loot inside the engine bay
4 Years Ago
Fixed Supermarket splats being mostly grass even indoors
4 Years Ago
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
4 Years Ago
Support trans suffix in create material from image
4 Years Ago
Export crossbow and arrow materials properly
4 Years Ago
Big update to the in-game news UI so it now shows the entire post, with images and youtube links Also scrolls much better with the mouse wheel now
4 Years Ago
Reapply slots changes (any future slots hotfixes should happen on main and then get merged in to this)
4 Years Ago
Add default bind to open gesture menu
4 Years Ago
Icons, automatically calculate length of animation
4 Years Ago
Don't allow gestures while mounted Added support for gestures that block movement Refactors
4 Years Ago
Boilerplate unlocking support (probably not important right now) Changing held entity cancels gesture Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first) Blocked belt input path if playing a gesture
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Overwrite wooden_cabins and Babdid_Town [sic] with the versions from main to make sure nothing from Main was lost in the merge
4 Years Ago
More cancel progress
4 Years Ago
Merge Main -> CardGames. Manifest, protocol++
4 Years Ago
Fixed missing third person friendly, ok and point animations
4 Years Ago
Merge from main
4 Years Ago
Merge from slots
4 Years Ago
Revert last two changes (save/load fix and time after jackpot change from Friday) Reapply save/load fix with old non flag system Will reapply changes after hotfix
4 Years Ago
merge from main
4 Years Ago
Added lua_dumptimers concommands
4 Years Ago
Fixed Entity.GibBreakServer crashing with brush entities
4 Years Ago
Ensure we only flush models on disconnection, because expecting LevelShutdown to NOT be called on map load multiple times is too much to ask from Source (Fixes L4D1 maps crashing on load again)
4 Years Ago
Analytical antialiased borders
4 Years Ago
Temperate grass size tweaks Tundra distance size tweaks Added more color variation to temperate grass texture Temperate material tweaks
4 Years Ago
Fixed DMenuOptions text color not being affected by currently active Derma skin (Community Contribution) TTT: Fixed ragdoll pinning HUD for innocents (Community Contribution)
4 Years Ago
Fix custom theme issues with DMenuOptions (#1775) Don't call SetTextColor in DMenuOption as it overrides theme colors.
4 Years Ago
Fixed properties not working on brush entities
4 Years Ago
Added Kill feed translation for point_template (Found on ep2 maps)
4 Years Ago
Crossbow model
4 Years Ago
Play 2D sounds via .FromScreen
4 Years Ago
2D sounds Merge branch 'master' of sbox
4 Years Ago
crossbow assets
4 Years Ago
Weapon Selection UI handles weapon drops proper Ammo count annoyances
4 Years Ago
Added number.UnsignedMod( number ) extension volume convar works Added Panel.ChildrenOfType<T>
4 Years Ago
Weapon selection UI
4 Years Ago
Update to temperate grass spawn settings
4 Years Ago
Added UserInput.ActiveChild, UserCmd.ActiveChild Added ClientInput.SuppressButton, ClearButton, MouseWheel Panel can subscribe to IFrameUpdate, IPhysicsUpdate (gonna have to figure out a better way for this dumb shit) Added IClientInput Merge branch 'master' of sbox
4 Years Ago
Deleting HDRP folder in lighting prefabs
4 Years Ago
Hotload: Reflection instance tests Hotload: Added failing WeakReference tests Hotload: Working on a nicer system for organising instance upgraders Hotload: Factored out reflection and delegate type upgraders Hotload: Added WeakReferenceUpgrader Hotload: Parameter cleanup Hotload: Test cases for closures losing captures of various kinds Hotload: Fixed possible exception in DelegateUpgrader Hotload: Made it more obvious when to pass a replacement type Hotload: Added WeakReferenceUpgrader Hotload: Some documentation, clearing UpdaterGroup caches Hotload: Added a failing HashSet<T> test Hotload: Actually use ChildUpgraderOrder Hotload: Finishing off refactor Hotload: Cleaning up Hotload: IBorn and IKilled work again Hotload: Fixed OnClearCache() not being called in UpgraderGroup children Hotload: Fixed ArrayUpgrader calling the wrong method on elements Merge remote-tracking branch 'origin/master' Merge branch 'hotload-refactor'
4 Years Ago
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
4 Years Ago
UI Border tests
4 Years Ago
Shore wetness adjustments on medium rock formations - was too high
4 Years Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
4 Years Ago
Avoid borders too thin
4 Years Ago
greatly optimize cssbox and improve image quality Variable border size Adjusted subpixel AA ratio, fixed a few units on cssbox, compiled shader Merge branch 'master' of sbox