239,404 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
merge from save197
4 Years Ago
network++ save++
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
4 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
4 Years Ago
Merge from main
4 Years Ago
Fix some client server issues when playing in editor
4 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
4 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
4 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
4 Years Ago
Use a new TimeCachedValue class to only update plant quality values every x seconds with a generic system
4 Years Ago
UnitFormData pixels array is now appended when overriding
4 Years Ago
UnitFormData pixels array is now appended when overriding
4 Years Ago
Lighthouses, junkyard & related mats & prefabs.
4 Years Ago
Attempting to support #include in FsmData Example of overriding an FSM state removed debug
4 Years Ago
easy crusade, stage onStart callback bullet velocity multiplier pattern bullet lifetime multiplier difficulty stage property more pattern params to modify their bullets difficulty utils intro slowspokes difficulty build again build fix? Merge branch 'master' into asset-bundles Got rid of playerAware.json Attempting to support #include in FsmData Example of overriding an FSM state
4 Years Ago
pattern total time estimate stage patternDebugText property pathEnd helper function egg implode missed sfx tweak use pixel chunk explode sfx
4 Years Ago
AccessControl handle generics better
4 Years Ago
Fixed BSP brush models after 999 not working on maps
4 Years Ago
Rendering out of bounds texture frames no longer crashes the game
4 Years Ago
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4 Years Ago
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
4 Years Ago
Better naming
4 Years Ago
Created SetChildComponentsEnabled<T> and moved all calls to that instead.
4 Years Ago
merge from cave_blance
4 Years Ago
Fixed console not resizable when windowed Console app text not selectable by default AccessControl - log types, methods Automatically allow other addons Base access rules Try to log file and line of unauthorized accesses Generated logger uses addon name instead of assembly name
4 Years Ago
S2P caves
4 Years Ago
Merge from building_blocks_2020
4 Years Ago
merge from main
4 Years Ago
set berry clone icons
4 Years Ago
Merge from main
4 Years Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message
4 Years Ago
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4 Years Ago
Phrases again
4 Years Ago
merge from mixing table
4 Years Ago
Forgot to free pooled list
4 Years Ago
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4 Years Ago
Added an extension method to enable / disable all child TMP_Text components. Implemented it on various screens.
4 Years Ago
Updated blue berry desc token so it longer shares black
4 Years Ago
Added mixing table to food vendor at bandit camp
4 Years Ago
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4 Years Ago
Fixed produced item being thrown to the ground when it wasn't part of another valid recipe (top tier items)
4 Years Ago
Add blueprint known check to mixing table UI mix button
4 Years Ago
Superior typo fixes
4 Years Ago
ore tea buffs
4 Years Ago
tea spawn changes
4 Years Ago
mixing table more forgiving deployment