192,909 Commits over 4,049 Days - 1.99cph!
Player command flagged entity bookkeeping, candidate entity filter source mode
Fix unit specific multiplayer missions
[D11] [UI] Updated title logo graphic
Some database changes that I'll need for daily challenge rewards (server will error for daily challenge leaderboard stuff without this)
updated world tooltip
added what's new images
Fix server browser options inconsistency.
Uncommenting this line, getting respawn countdown working again.
tweak space arena texture/ UV to remove some bad compression glitch
fixed geometry gap in trophy base
removed poop color shadow in career team viewer
Cellphone UI facelift complete.
max wire length increased
EntityGrid preallocates cell lists
Block game input during daily challenge outcome panel
Added Beta9 what's new def.
Target filtering uses EntityDistanceList~
Senses profiling
Added PlayerCommandDefinition ShowInCommandBar toggle
RMB on resource ents flags them for harvesting, disabled context menu
Confetti unit explosion sound
Trophy sounds
Jump pad sounds
XP/Level up sounds
Main music theme updates
Misc sound fixes
wip DC panel reward stuff
Expose action tickrate in editor
SetDestination+Flee tick profiling
Blackboard copy methods use aggressive inlining attributes to see if it has any benefit
Facts component is disabled unless there are any providers installed (cuts out overhead from various ents that own no facts)
wiretool cleanup
can place wires through walls
wiretool error notification (too far etc)
added Trophy_Christmas_Tree with prefabs, resource file and animations. Built Custom DB. Left as "available" to test
Aadded Defines.DailyChallengeResultRewards to be used by server/client for top 3 DC position rewards.
Init client award UI using these values. (hidden for now)
Hide tooltips at match outcome
Group entity fact evaluation callback hooked up in Agent, propgates through decision makers and their modules to support reactivate evaluation flagging of modules instances
Added AI module evaluation modes (tick or fact evaluation callback)
Set up various AI modes that use a fact selector as a top level condition to use fact evaluation callback mode
hid daily challenge nut reward stuff until rewards are implemented
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Added message of the day stuff to server
[D11] Quick fix to add default value to Recent Players button