239,473 Commits over 3,837 Days - 2.60cph!

4 Years Ago
setup final water gun effects on prefabs, re-link everything.
4 Years Ago
Fixed looping sounds stopping when focus lost Got rid of camera ortho size fudging Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master'
4 Years Ago
Remove water pistol skinnable
4 Years Ago
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4 Years Ago
MTU size test (DOS attack)
4 Years Ago
Full manifest rebuild
4 Years Ago
Fix player seed resetting on death in a demo
4 Years Ago
Don't show dlc items in the new workshop item UI
4 Years Ago
Water gun skins
4 Years Ago
Beach chair skins
4 Years Ago
Inner tube skins
4 Years Ago
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
4 Years Ago
Combine error text for BaseModularVehicle socket errors
4 Years Ago
Manifest + skins
4 Years Ago
Beach towel skins
4 Years Ago
Boogie board skins
4 Years Ago
Skins setup for paddling pool
4 Years Ago
Null check for ModularCarAudio
4 Years Ago
Extra check on baseVehicleLODs when calling RefreshLODSets(). Experimental fix for rare NREs on Sentry.
4 Years Ago
Improved modular car lift Prevent Building, Deploy Volume, and Entity Bounds. Lifts can now be placed in tighter areas, including T-shaped floor sections.
4 Years Ago
Move TriggerBase logged warnings behind ConVar.Debugging.checktriggers
4 Years Ago
Tweaked splash effect rotations again
4 Years Ago
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
4 Years Ago
Various waterpistol & gun fixes.
4 Years Ago
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
4 Years Ago
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4 Years Ago
Fixed wrong repair/pickup refs for parasol Use burlap bag for sunglasses world item Modified prevent building volume on table so that small entities can be placed on top
4 Years Ago
Run the audio analyzer
4 Years Ago
Audio analyzer fixes
4 Years Ago
Shader tweak
4 Years Ago
Refactor the import analyzers to share a common base class
4 Years Ago
Utils for finding prefab properties.
4 Years Ago
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4 Years Ago
WaterInflatable build fix
4 Years Ago
merge from main
4 Years Ago
Merge from main
4 Years Ago
InteropGen attribute support Added clientside/serverside attributes +Realm class Realming working
4 Years Ago
Document SteamClient.IsValid Copied wording from https://wiki.facepunch.com/steamworks/Setting_Up#using Merge pull request #449 from rhys-vdw/patch-1 Document SteamClient.IsValid
4 Years Ago
cant activate status effect while dying laser balance changes !redux
4 Years Ago
Entity leave/enter pvs
4 Years Ago
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4 Years Ago
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4 Years Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
4 Years Ago
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
4 Years Ago
Texture analyzer to disable crunch compression
4 Years Ago
Add a Texture Import Analyzer editor tool Bring over the Audio Import Analyzer tool too
4 Years Ago
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4 Years Ago
build fix !redux