193,241 Commits over 4,049 Days - 1.99cph!
[D11][TUTORIAL] Refactored WaitForInput for better axis support
[D11] [UI] Player corpse stats Panel and open info panel action.
static generator has unlimited power
wiretool nobuildzone fixes
default value for gordon_precriminal criteria
citizens won't greet the player if they're not a criminal
[D11][TUTORIAL] Added check for previous tutorial completion before next starts
Building addons revamp basics
Exclude il2cpp temp folder
[D11][TUTORIAL] Added practice mode layout preset for HUD
[D11] Popups will now close themselves on press of any shown buttons, and cancel button can be hidden from standard text popups which also need an okEvent
[D11][TUTORIAL] Added D11_LOCAL_SERVER to some tutorial events to prevent compile issue
profile samples
battery perf
Fix to SetDestination not respecting the correct distance to target.
OwnableCondition tweaks and mode for selecting the unit occupying a sleeping position.
Always reset next interaction on break.
People will go and shout at someone who is sleeping in their spot to wake them up and claim the spot for themselves.
[D11] Build fix (hopefully)
[D11] Controller disconnect dialog
[D11] Main Menu lock icon background changed to a darker colour
[D11] [UI] - Tweaked main menu images
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
[D11] Fix a potential lock on booting
[D11] Simple text popups can now be created with a custom OK event
[D11] DTLS library network traffic read-write support, with hard-coded test in client.
[D11] Popup texts will now not translate unless the string starts with "d11_" so live text/values can be added into a popup body
[D11][TUTORIAL] Added ability to set/update tutorial objectives on HUD
[D11] New quick 'n easy method of firing a text popup
[D11][UI] Keys to survival description text set up for translation
[D11] Get the extended Playfab UserAccountInfo which includes things like Systems they have linked etc and returns current username
set basketball, hockey and soccer trophy balls to use correct physics material (balllauncher_ball)
Added Countdown screen. Looking OK. Will have to ask Lewis about the rest.
re-enable feedback button
[D11-Tutorial] Update to Tutorial map.
Dividers need to be 2px rather than 1, to always show up on a scaled canvas
[D11] Enable Playfab Login
graphic optim
adding dzizy Fx prefab
Nice fade-in on the end of round overlay screen
updating steam badge images
UI edits. Added placeholder end-of-round summary screen
InitializeSharedContent wasn't called in editor when the game was started already in a level. Making it always run.
Fix compile errors in #SERVER mode.
Changed end-of-round triggers to return info on all the players that won, rather than just strings that could be anything. Lets us set You Win or You Lose sprites on the client on the end-of-round overlay screen.
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