248,554 Commits over 3,928 Days - 2.64cph!
Cp,[iled editor tool shit
Added Physics.GetPointContents
Merge branch 'master' of sbox
Disable screen aligned triangles for now and make water wave happen at the center rather than pointing up
merge from anim_fixes (Fix bandage and syringes not playing third person animations when used on other players)
merge from mace_throw_fix
merged from skins_recently_used
Fixed case where tunnel entrance was spawning so close to the underground station that it was unable to connect (stairwells colliding with station when going straight down)
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MeshSystem.CreateWorldModel returns a Model
WaterSea sets the mesh as its model instead of creating a new scene object
Fixed server tag typo
server tag tooltips can now be translated
merge from cycle_bind_fixes
Hammer: Load all addons/config/*.fgd
merge from jackhammer_workshop_mesh
cherrypicking
58538 58547
Balloon rope uses new bone attachement stuff
Try porting over drone
snipe powerup
powerup spawn warning
ultimatum powerup
buy round sfx
some more giver patterns
bg color/cloud progression
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Hapis: Fixed falling through terrain and into the southern tunnel.
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Fix 2 lobe speculars
Add NumEnvMaps to shader part of the constant buffer
Pass number of envmaps to the shader
D_VIEWMODEL_PASS combo was accidentally set on VS rather than PS
Seamless cubemap blending
Add two lobes and cloth support to smooth cubemap transitions
Normalize cubemaps to maintain appropriate specular/diffuse balance
Merge branch 'master' of sbox
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Adjust text boxes in Hammer's Entity properties for recent style changes
Texture Browser in Hammer handles horizontal resizing better, moves the buttons that would cover the current texture text
Add CMsgQuat
Bone following particle offset network properly
Applying textures via the "Face Edit Sheet" or "Apply Current Texture" Tools no longer rebuilds visgroups UI for each object, only after all textures are applied, so it should be much faster now