192,749 Commits over 4,049 Days - 1.98cph!

6 Years Ago
[D11][UI] Selecting a locker now updates protection previews
6 Years Ago
[D11] Also forgot to include the Day/Night texture a while back, adding now
6 Years Ago
[D11] Forgot to include hud.cs
6 Years Ago
[D11] Display & HUD settings now active in the Options Menu
6 Years Ago
MachineProcessRequirements fact
6 Years Ago
Clicking a mod in the inventory display bar or owned items in the market view will take you to the unit view, ordered by units with the most free mod slots of that type.
6 Years Ago
set career mode PanelModalContainer background to almost opaque to make it easier to read foreground details
6 Years Ago
sort mod display by name to order consistently with unit mod display
6 Years Ago
mod inventory display listens to events, refreshes
6 Years Ago
Buildings hide their associated TerrainDecal when toggling vis Fixed some entities not getting ticked properly (BEF-623) Fixed BEF-622: AI tribe settlements are visible in placement guides (respects fog of war)
6 Years Ago
[D11][UI] Inventory screen survival bars added and vital preview code moved into hud element
6 Years Ago
mod inventory display scene setup / ui prefabs
6 Years Ago
more mod inventory stuff
6 Years Ago
wip mod inventory stuff
6 Years Ago
Added finance button to career mode bottom bar. Moved wallet balance to top bar.
6 Years Ago
Fixed criminal wanted level not clearing properly on the client due to a serialization error.
6 Years Ago
Unrestrict Finger Poser so it can be used on any entity DModelPanel now properly works when being dragged by the drag'n'drop system
6 Years Ago
Clear crimes and prison sentences when game rounds end
6 Years Ago
Fixed the double spawning of vehicles in new rounds
6 Years Ago
force toggle timers with 2nd power input compile fix always toggle detector state even with no power
6 Years Ago
spawn locations and default squad for car4 map
6 Years Ago
wip car4 map
6 Years Ago
Fixed issues with character initial belt slot selection (fixed bot double weapon selection bug)
6 Years Ago
ceiling light is now electric tonnes of bug fixes icons laser detector pressure pad detector door controller
6 Years Ago
Put healers back in the two default map squads I removed them from.
6 Years Ago
changed fan bonus / change to streak bonus / change
6 Years Ago
Only combine meshes in match mode (map editor fix)
6 Years Ago
created WIP PlayerLine_Halo_B prefab and assigned temporarily to Arena_Platform_B ("Slightly Better") in customisation
6 Years Ago
new maps get created with filename and meta files and auto titled based on the name field - auto incremented if map with same name exists.
6 Years Ago
added text input field next to New Map button for naming the map, hooked it up to new map button script.
6 Years Ago
New Map button now uses the toggles to create a map of the correct match type.
6 Years Ago
Added toggles for map mode (DM/Control) and if the new map is for career mode next to the New Map button in the map editor. Hooked them up to the New Map button script.
6 Years Ago
AND/OR/Timer/Splitter deployables
6 Years Ago
fix for map preview creation NRE when creating a new map file
6 Years Ago
Can now right click mods to equip them. Right click no longer closes career modal windows (escape still does).
6 Years Ago
Merged mod changes to main
6 Years Ago
Merge from main
6 Years Ago
Reworked mod serialization. Added CareerUnitModSlot.Serialization. CareerVersion++ Career mod protobuf changes. Rebuilt protobuf.
6 Years Ago
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6 Years Ago
[D11] Controller Settings for Options Menu & finished Slider buttons - options buttons can now automatically hide on consoles they shouldn't display on and navigation events are generated to exclude these
6 Years Ago
Context menu reworked back to vertical standard sort of thing for now
6 Years Ago
Mods are now all singular and stackable. Slots are now handled differently to support it. (still gotta rework mod serialization to handle it)
6 Years Ago
fixed fake nose mask clipping on edge of glasses, rebuilt confetti cannon prefab so the bone order (?) is correct again
6 Years Ago
Fixed GroupMemberBehaviourCountConsideration returning trash
6 Years Ago
more
6 Years Ago
[D11] [UI] Map no longer fades out when HUD is disabled. Ignores parent alpha canvas'.
6 Years Ago
fix to get career mode starting again
6 Years Ago
more
6 Years Ago
More mod slot reworking. Merge from main.
6 Years Ago
refactored out the slot type array ready to use the new Slots setup