198,638 Commits over 4,140 Days - 2.00cph!
Added a check for fuckups with deeds when loading.
Muzzleflash test scene & some files.
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Protecting from corp safe NRE
Merge from d11_console_version
Rig2 light culling & distance improvements.
[D11] merge cl
30985 to fix initial spawning problems
Fix for itemcontainers getting destroyed when they shouldn't
Fixed health hud, fixed some spawning issues, deedshop fix
Merge with d11_console_version
Fix for procedural instancing instance ID on PS4
Add D11DynamicInstancingGpu component to camera
Use gpu instancing for building blocks
Added D11DynamicInstancingGpu
Add support for InstallInBuildFolder
Fix for missing Profiler.EndSample
Fixes for GibbableAttribute
Fix for World.GetRange calculation on LODGroups
changed epsilon value for Quaternion.EnsureValid because float.Epsilon seems to be too small and is causing asserts in debug builds of Unity
[D11] Remove WIP icon from Sharpening button
[D11] Reduced the Collision skins meshes.
[D11] didn't mean to check this in - needs changing to still support streamingAssetsPath/maps for read-only maps that come with the package, though.
[D11] clamp walking direction magnitude to 1, otherwise it's quicker to move diagonally.
[D11] [UI] Chat element on HUD now always appears when radial menus are open.
[D11] Upgrade & Rotate Quick Actions now working for constructed objects
[D11] [UI] Category switching re-implemented for Quick Chat wheel. Currently displays text for item in that slot on the wheel.
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
Do not filter point_viewcontrol from game clean up map
Merged entity spawn profiling code over
Removed some of the currency formatting.
[D11][Tutorial] Added strikethrough animation to objective
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
Fix for bug 548, monuments not appearing after leaving & joining another server
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.