197,741 Commits over 4,140 Days - 1.99cph!
█▋▆▌▍ ▇▆▆▊▉▋ ▉▄▋▋▉▍▄ ▋▊▋▉ ▇▅ █▌▊▍
fixed minicopter sluggishness
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
[D11] Adding a missing string
Fixed prop spawning networkentities on client
▊▉▉.▉▍▋▇▋▆▉▊▍ ▉▄▄▊▇▆█▇▇ ▌█▇▇▌ ▆▅▍
[D11] [UI] Added new icons for player stats panel.
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
Fixed some HL1 npc convars not being used
Fixed issue causing prop spawns to diverge between client and server
dragon mask is now 1:1 with wolf headdress and can be worn with bandana
Revert back to fullscreen windowed
[D11][Tutorial] Craft message stays on screen until end of crafting task
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
[D11][Tutorial] New GameTip messages now wait for any transitions to be completed
added stairs_exterior_01 and working on test building
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
▇▌▇▅▋▋▅▊▇▊ ▌█▉▊▌▊▉ ▇▄▅▅▍ ▋▋▌▉█▆
Minicopter kills its passengers when destroyed
Spawn corpses at entity center point instead of their pivot point
[D11] [UI] Fixed scrolling past first entry on bottom of leaderboards not correctly updating the list. Fixed player id on player stats panel not showing actual username.
[D11] [UI] Updated the options screens and create new server screens to the new non-gradient bar style
[D11] FOV is now defaulted to the same as the PC version, and the FOV slider now works correctly
nerfed melee, guns are a bit more powerful
[D11] [UI] Replaced most of the WIP icons on Leaderboards screen with actual icons. Deleted old textures that are no longer used.
corp names now have a character limit, removing admin button for screen if !CEO
Probably fix for NPCs ended up walking around the wilderness. Don't let them do it anymore, even as a failure case.
Make pedestrian crossings count as footpath. Fixes some weird rubber-banding.
Fix power pole collider locations
[D11] Server telemetry web request removed. Only the logging equivalent now exists.
Stagger NPC initial spawns
Merge, and fix missing vis flag
Allow repairing of all furniture with the wrench. Repair your safe!
Safes can now only be accessed by the owner. Destroy the safe to gain access as anyone else. Increased safe HP to 2500.
fixed airdrops not being lootable
Added a convar to disable culling