193,299 Commits over 4,079 Days - 1.97cph!

6 Years Ago
Added a button click sound
6 Years Ago
Counter model
6 Years Ago
Don't recompress mp3 to ogg
6 Years Ago
Merge from main
6 Years Ago
Fixed game speed button order Fixed BEF-657 Character Inspector panel plays the slide animation when you select a different character, even though it was already open Removed animation from selected unit widget
6 Years Ago
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
6 Years Ago
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
6 Years Ago
[D11] frontend tidy up WIP
6 Years Ago
Basic Steam Rich Presence support
6 Years Ago
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
6 Years Ago
load fonts from source filesystem hacky find fonts via windows api stuff
6 Years Ago
merged accessory2 to main
6 Years Ago
scene
6 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
6 Years Ago
Merged from main Fixed woolly hat material definitions. Rebuilt customisation DB
6 Years Ago
Compass temp and test game mode info UI
6 Years Ago
wip Accessory2 customisation slot
6 Years Ago
added woolly hat and rebuilt custom DB
6 Years Ago
synched human ragdolls
6 Years Ago
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
6 Years Ago
Power blocker meshes and textures
6 Years Ago
[D11] [UI] compressed the main menu background textures a little more
6 Years Ago
[D11][TUTORIAL] UI working again when running straight from scene
6 Years Ago
[D11][TUTORIAL] Removed wait for input from the lock step into it's own step
6 Years Ago
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues
6 Years Ago
CreateFont sorta works Text can be coloured language string conversion
6 Years Ago
Car Battery / Optimized LOD2
6 Years Ago
Also hide unit list when placement guide widget is animating
6 Years Ago
Hide unit listing widget when placing buildings Split settlement supplies into distinct widget, moved to bottom right above the info widget
6 Years Ago
[D11] Belt bar quick equip last item and off settings enabled
6 Years Ago
Added POI
6 Years Ago
oilrig_trims texture set files
6 Years Ago
Added hit marker
6 Years Ago
More live portrait crap
6 Years Ago
Disable live portrait in OnDisable
6 Years Ago
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
6 Years Ago
Crosshairs
6 Years Ago
[D11] Check for engaged user sign out/profile switch when app suspended
6 Years Ago
[D11][TUTORIAL] Remaining input lock support
6 Years Ago
Made old HUD obsolete see: // TODO UIV2
6 Years Ago
Fixed maps path
6 Years Ago
[D11] Support for kicking back to IIS if player signs out/switches profile
6 Years Ago
Cmd verified messares are now only editor + server. Fixed career logo issues across saves.
6 Years Ago
Fixed interaction progress radial sticking
6 Years Ago
Inventory tweaks. Contextual panels update the item info.
6 Years Ago
[D11] Fixed PagedUI.ClearPageStack to work as intended - and CloseUI now fully closes everything in the queue. PageQueue is also now visible in the Inspector
6 Years Ago
Set swallow input to options and diagonstic screens
6 Years Ago
Added down arrows to units that have lost durability on match outcome. Shrank match outcome fame rings to be same size as other places. Disable mod slot fx code for now.
6 Years Ago
[D11][TUTORIAL] Added input lock and camera LookAt support
6 Years Ago
Serializer throws an exception if there are clashing IDs