197,740 Commits over 4,140 Days - 1.99cph!
Disabled collider batching by default
Network++
[D11] Add some platform friends stuff
[D11] DTLS plugin source and windows console testbed updated with new implementation.
Fluorescent & shorting loops.
Quick fix for NPC standing still bug. Will fix properly tomorrow.
Add TODO note for random lot nav hack
Hacky way to let empty lots allow nav. Will see if I can sort this out properly.
NPC pathing rewrite. More reliable, new footpath system, no more rubber-banding. Also told bot players they're allowed to shoot while running after targets.
HBHF now properly remembers settings
[d11][Audio] Optimised mine tunnel reverbs
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
[D11][Tutorial] Fix for Issue #399, added a small frame delay so player ragdoll doesn't fly off
[D11][Tutorial] Fix for issue #455, objects with BaseOven were not starting a fire due to burnable itemdef comparison
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[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.
More friendly errors when the weapons library is overridden with a non table
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs
Moved weapon scripts to a separate folder inside scripts - scripts/weapons/
Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts
Localization string for env_beam
[D11] [Tutorial] Update to tutorial map
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds
Barney and Human Grunts will drop their usual items on death
[D11] [UI] Changed Leaderboard "Firearm Kills" text to say "Ranged Kills" as requested by Design.
func_breakable will use HL1 drop table on HL1 maps
[d11][Audio] removed old method timing/capsule based reverbs and added detailed reverb.
Taking a look at how bad saving would be to add again...
Merge from asset_bundles_4
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
[D11] [UI] Uncommented the things because its screaming at me for more local variables
[d11][Audio] Reverb added to rocket factory interior
[D11] [UI] Commented out local variables associated with the debug log I commented out earlier.
[D11] Design request - increase lookatradius to 0.4
[D11] [UI] Fixed death screen staying open in certain cases where player would respawn too quickly. Commented out log that was causing errors when connecting to server.
[d11][Audio] Fixed missing reverb volume and trigger assignments.
[d11][Audio] fixed missing reverb volume and reverb trigger assignments.
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[d11][Audio] Added reverb to Portacabins