196,328 Commits over 4,110 Days - 1.99cph!

6 Years Ago
merge
6 Years Ago
Undo exclude_renderers changes which are now unnecessary with Rob's changes to strip out unneeded shader LODs
6 Years Ago
Change foliage billboard shader back to use D11_INSTANCING_ON (although it doesn't seem to work but we're not using this code path atm anyway)
6 Years Ago
VFXManager.asset converted back to text (not sure how it ended up as binary)
6 Years Ago
Update quality settings for 2018.3 (adds asyncUploadPersistentBuffer)
6 Years Ago
Use native graphics jobs, enable vertex compression on all components and disable unity's static and dynamic batching
6 Years Ago
Disable renderer batching because it's incompatible with mesh streaming, requires readable meshes and uses lots of memory we can't afford
6 Years Ago
Improvements to player hint placement radius control
6 Years Ago
Added a null check in SoundDefintion.cs because it was causing problems during asset import sometimes
6 Years Ago
Removed 'log synchronous requests' because it doesn't actually work
6 Years Ago
Enable vertex compression and streaming on baked mesh assets such as those painted with vertex tools pro (monument interiors use these)
6 Years Ago
Fixes for switch.cs to respect requested target
6 Years Ago
Use release configuration for PS4 debug builds (but still enable script debugging)
6 Years Ago
scientists cover props
6 Years Ago
[D11] Compile fix
6 Years Ago
merge into main
6 Years Ago
typo phrases
6 Years Ago
Merge in the latest
6 Years Ago
Block more bad interaction
6 Years Ago
Auto-skip respawn screen if there are no alternate options + modal blocker while we wait for server.
6 Years Ago
Merge character select screen change
6 Years Ago
Base functionality working
6 Years Ago
Don't show character select at all when there's only one option.
6 Years Ago
Fixed NRE when deleting hints
6 Years Ago
Pick up, move and delete work areas
6 Years Ago
Hint radius scaling fix
6 Years Ago
Building widget tab sound
6 Years Ago
Unlock notifications widget fixes
6 Years Ago
More task indicator bits
6 Years Ago
Cherry picked 31098
6 Years Ago
Attempt at fixing refraction breaking w/ some backdrops; e.g. hobobarrel vs beam
6 Years Ago
siren light and airfield version for petur. prefab/materials and lods and col
6 Years Ago
Task indicator UI, thought bubble thing
6 Years Ago
Waiting reason fix + extra edits
6 Years Ago
Character select no longer shows when there's only one option.
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
Fixed same trigger issue in Needs system
6 Years Ago
protocol++
6 Years Ago
Fixed effect triggers getting inverted twice
6 Years Ago
HFHB functionality
6 Years Ago
Moved UI content. Some fast-skip code.
6 Years Ago
Simplify
6 Years Ago
MapObjects now rendering sort of correctly.
6 Years Ago
BEF-780: Placing building causes building widget tab to reset
6 Years Ago
Fixed sleep command showing on everything
6 Years Ago
Tweaks
6 Years Ago
Fixed unlock notifications widget not processing queue properly Tweaks to building status overlay (requirements under progress/decay bar, research bar style)
6 Years Ago
New minimap rendering
6 Years Ago
HBHFSensor