239,531 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Compile warning fixes
4 Years Ago
InteropGen - baseclass definitions are namespace optional Added IServerEntity.GetManagedPointer() Bind IServerEntity Folding Sandbox.Source.Engine into Sandbox.Engine Define fixes Update soundscape.cpp Combine interop for Sandbox.Engine/Source.Engine Engine def cleanup Interop - don't generate types if type already exists in assembly Merge Sandbox.Entity with Sandbox.Engine Make Sandbox.UI shared source, include in Engine Cleanup
4 Years Ago
Fixed layers on ocotillo and snow willow bushes Optimized draw distances
4 Years Ago
shifted pivot on triangle roof pieces to the center
4 Years Ago
180 transform rotation on roof triangle up and cie
4 Years Ago
Baked billboards for all arctic pine saplings Correctly set pine sapling layers
4 Years Ago
Transforms adjustments on set of greybox roof models
4 Years Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.
4 Years Ago
Sandbox.RCon fixes Library.RegisterAssembly can take a string instead of assembly Library.Create optional argument complainOnMissing Library register Sandbox.Entity Addons reference Sandbox.Entity Entity creation via Class.Library Player Entity Player EyePos, EyeAngles
4 Years Ago
Triangular wall fixes
4 Years Ago
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4 Years Ago
Triangle roof neighbour socket fixes Removed redundant roof neighbour sockets
4 Years Ago
4 Years Ago
Triangular wall conditional models support triangular roofs
4 Years Ago
Simplified the scripts some more
4 Years Ago
Triangle roof deploy volume adjustments
4 Years Ago
Triangle roof socket adjustments
4 Years Ago
4 Years Ago
Added conditional corner pieces to the prefabs of all tiers
4 Years Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
4 Years Ago
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4 Years Ago
Merge from building_blocks_2020
4 Years Ago
Merge from main
4 Years Ago
Tube and board set WaterFactor to 0 for riders
4 Years Ago
Manifest, codegen, protobuf
4 Years Ago
Merge from main
4 Years Ago
Reduced average collision damage a bit re staging user complaints
4 Years Ago
Fixed broken physics behaviour on the most important object in Rust: ball.entity
4 Years Ago
Adjust car steering lerp values
4 Years Ago
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4 Years Ago
Fixed steering right being slower than steering left
4 Years Ago
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4 Years Ago
Improvements for flatbed parent triggers
4 Years Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
4 Years Ago
Instead of polling for the contents of a vehicle trigger, use a new TriggerNotify that notifies an object when a trigger encounters something Only check for blockages while opening on doors that swing (not the garage door)
4 Years Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
4 Years Ago
Merge from main
4 Years Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
4 Years Ago
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4 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
4 Years Ago
increased minicopter decay time outdoors to 8 hours, inside to 36 hours NPCAutoTurrets no longer shoot shopkeepers or conversation providers
4 Years Ago
skin approval
4 Years Ago
Watergun flamethrower style jet test
4 Years Ago
eject rewards rename shieldZone to purge petrify effect sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity enraged fuse enemy retarget when target dead
4 Years Ago
First pass at having each player have their own post processing Redux post process method call fixup
4 Years Ago
Made Entity.Use's last 3 arguments optional, they default to: 2nd argument defaults to value of 1st argument 3rd defaults to USE_ON (matches player's +use) 4th defaults to 0 (Matches player's +use)
4 Years Ago
Fixed console deduplicating empty strings
4 Years Ago
Fixed default secondary ammo HUD not updating its visibility when secondary ammo type changes
4 Years Ago
Fixed combine soldiers only shooting 1 bullet per burst with SWEPs Fixed combine soldiers not using weapon rest times at all (only uses SWEP rest times now)
4 Years Ago
Made all pine saplings harvestable Removed saplings that spawn as bushes