197,740 Commits over 4,140 Days - 1.99cph!

6 Years Ago
[D11] Missed these
6 Years Ago
Disabled collider batching by default Network++
6 Years Ago
[D11] Add some platform friends stuff
6 Years Ago
[D11] DTLS plugin source and windows console testbed updated with new implementation.
6 Years Ago
Fluorescent & shorting loops.
6 Years Ago
Backup
6 Years Ago
6 Years Ago
Quick fix for NPC standing still bug. Will fix properly tomorrow.
6 Years Ago
Add TODO note for random lot nav hack
6 Years Ago
Hacky way to let empty lots allow nav. Will see if I can sort this out properly.
6 Years Ago
Extra extras
6 Years Ago
Extras
6 Years Ago
NPC pathing rewrite. More reliable, new footpath system, no more rubber-banding. Also told bot players they're allowed to shoot while running after targets.
6 Years Ago
envfx progress
6 Years Ago
cherry picking #32009
6 Years Ago
HBHF now properly remembers settings
6 Years Ago
[d11][Audio] Optimised mine tunnel reverbs
6 Years Ago
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
6 Years Ago
Updated language files
6 Years Ago
cherry picking 31966
6 Years Ago
[D11][Tutorial] Fix for Issue #399, added a small frame delay so player ragdoll doesn't fly off
6 Years Ago
Manifest
6 Years Ago
6 Years Ago
[D11][Tutorial] Fix for issue #455, objects with BaseOven were not starting a fire due to burnable itemdef comparison
6 Years Ago
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6 Years Ago
Jenkinsfile
6 Years Ago
HL1 crowbar dmg convar
6 Years Ago
Jenkinsfile
6 Years Ago
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6 Years Ago
[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.
6 Years Ago
More friendly errors when the weapons library is overridden with a non table
6 Years Ago
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs Moved weapon scripts to a separate folder inside scripts - scripts/weapons/ Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts Localization string for env_beam
6 Years Ago
[D11] [Tutorial] Update to tutorial map
6 Years Ago
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds
6 Years Ago
Barney and Human Grunts will drop their usual items on death
6 Years Ago
[D11] [UI] Changed Leaderboard "Firearm Kills" text to say "Ranged Kills" as requested by Design.
6 Years Ago
func_breakable will use HL1 drop table on HL1 maps
6 Years Ago
[d11][Audio] removed old method timing/capsule based reverbs and added detailed reverb.
6 Years Ago
Taking a look at how bad saving would be to add again...
6 Years Ago
Merge from asset_bundles_4
6 Years Ago
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
6 Years Ago
[D11] [UI] Uncommented the things because its screaming at me for more local variables
6 Years Ago
[d11][Audio] Reverb added to rocket factory interior
6 Years Ago
[D11] [UI] Commented out local variables associated with the debug log I commented out earlier.
6 Years Ago
[D11] Design request - increase lookatradius to 0.4
6 Years Ago
[D11] [UI] Fixed death screen staying open in certain cases where player would respawn too quickly. Commented out log that was causing errors when connecting to server.
6 Years Ago
[d11][Audio] Fixed missing reverb volume and trigger assignments.
6 Years Ago
[d11][Audio] fixed missing reverb volume and reverb trigger assignments.
6 Years Ago
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6 Years Ago
[d11][Audio] Added reverb to Portacabins