196,328 Commits over 4,110 Days - 1.99cph!
Undo exclude_renderers changes which are now unnecessary with Rob's changes to strip out unneeded shader LODs
Change foliage billboard shader back to use D11_INSTANCING_ON (although it doesn't seem to work but we're not using this code path atm anyway)
VFXManager.asset converted back to text (not sure how it ended up as binary)
Update quality settings for 2018.3 (adds asyncUploadPersistentBuffer)
Use native graphics jobs, enable vertex compression on all components and disable unity's static and dynamic batching
Disable renderer batching because it's incompatible with mesh streaming, requires readable meshes and uses lots of memory we can't afford
Improvements to player hint placement radius control
Added a null check in SoundDefintion.cs because it was causing problems during asset import sometimes
Removed 'log synchronous requests' because it doesn't actually work
Enable vertex compression and streaming on baked mesh assets such as those painted with vertex tools pro (monument interiors use these)
Fixes for switch.cs to respect requested target
Use release configuration for PS4 debug builds (but still enable script debugging)
Block more bad interaction
Auto-skip respawn screen if there are no alternate options + modal blocker while we wait for server.
Merge character select screen change
Base functionality working
Don't show character select at all when there's only one option.
Fixed NRE when deleting hints
Pick up, move and delete work areas
Building widget tab sound
Unlock notifications widget fixes
Attempt at fixing refraction breaking w/ some backdrops; e.g. hobobarrel vs beam
siren light and airfield version for petur. prefab/materials and lods and col
Task indicator UI, thought bubble thing
Waiting reason fix + extra edits
Character select no longer shows when there's only one option.
Fixed same trigger issue in Needs system
Fixed effect triggers getting inverted twice
Moved UI content. Some fast-skip code.
MapObjects now rendering sort of correctly.
BEF-780: Placing building causes building widget tab to reset
Fixed sleep command showing on everything
Fixed unlock notifications widget not processing queue properly
Tweaks to building status overlay (requirements under progress/decay bar, research bar style)