239,548 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Add event to watergun refill anim so that refilling starts when the gun is lowered. Removed some debug spam.
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
fix pistol/gun warning spam
4 Years Ago
hooked up water gun entity effect
4 Years Ago
Hooked up water gun pump anim
4 Years Ago
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4 Years Ago
CBaseEntity managed pointer Entity notify manged on delete
4 Years Ago
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4 Years Ago
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4 Years Ago
build again !redux
4 Years Ago
build !redux
4 Years Ago
remove debug lock levels Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
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4 Years Ago
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4 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
4 Years Ago
nearest player check
4 Years Ago
eject powerup, etc Merge branch 'master' of SpaceUsurperUnity bullet nearestPlayer starts as null now, so it performs a max level check as intended
4 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
4 Years Ago
vehicle sound priority tweaks
4 Years Ago
Optimized pine tree saplings Added coliders Lowered LOD distances
4 Years Ago
Fixed being able to push speech bubbles far away from their targets Merge remote-tracking branch 'origin/master' More effort to keep players on-screen in co-op Splitscreen options default value tweaks Fixed yet another button prompt speech bubble anim bug !redux
4 Years Ago
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4 Years Ago
Added Models/Character/Clothing First pass migration: -Clatter Helmet -Dragon Mask -Easter Bunny Ears -Easter Onesie -Halloween Mummy
4 Years Ago
watergun holdtype anims override controller updates re-named/exported watergun world models with clean values updated .entity with correct model, re-linked fx
4 Years Ago
merge
4 Years Ago
merge
4 Years Ago
Get rid of Duplicate CLC_ClientInfo checks entirely
4 Years Ago
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4 Years Ago
phrases, adjusted minicopter/transporthelicopter costs
4 Years Ago
Cherrypick a fix
4 Years Ago
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4 Years Ago
Cherrypick a fix
4 Years Ago
Dissolved entities now have zero G regardless of whether "Keep corpses" is enabled or not
4 Years Ago
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4 Years Ago
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4 Years Ago
expo upgrade to SDK 38 Update everything else Compile error fixes, remove unused
4 Years Ago
expo upgrade to SDK 38 Update everything else Compile error fixes, remove unused
4 Years Ago
water gun effect distance tweak. hooked up water effect on water pistol to show correct volume of water remaining.
4 Years Ago
▄▉▉▊▆▋ ▊▄▋ █▇▋▊▌▄▄ ▅▉▋▇▅▇▄ ▄▉▍▅▉ ▋▌▄▌▄▋▆ ▌█ ▉▉█▄▉▊▋ ▌▍██ █▄▅▇▆▉ ▍▊█ ▉▄.
4 Years Ago
Added beach chair player pose, updated deployed prefab mount position & pose used
4 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
4 Years Ago
cherrypick clc_clientinfo fix
4 Years Ago
cherry pick fixes from main
4 Years Ago
roll back the addon system change from x64 as it causes issues with linux srcds shutdown
4 Years Ago
fixed searchlight emission
4 Years Ago
fixed water pistol material I just broke
4 Years Ago
Remove Sandbox.Source.Server Add Sandbox.Entity Added interopgen cast flag Fixed interopgen always trying to cast classes to void* GameUIFuncs.AddPanoramaView cast fix undef GetClassName Proxy CEntityFactoryDictionary::Create through managed Ignores
4 Years Ago
Rescaled altered waterpistol texture
4 Years Ago
Minor tweaks to liquid shader and mats, added backface of tape to watergun