198,704 Commits over 4,140 Days - 2.00cph!
[D11] clamp walking direction magnitude to 1, otherwise it's quicker to move diagonally.
[D11] [UI] Chat element on HUD now always appears when radial menus are open.
[D11] Upgrade & Rotate Quick Actions now working for constructed objects
[D11] [UI] Category switching re-implemented for Quick Chat wheel. Currently displays text for item in that slot on the wheel.
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
Do not filter point_viewcontrol from game clean up map
Merged entity spawn profiling code over
Removed some of the currency formatting.
[D11][Tutorial] Added strikethrough animation to objective
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
Fix for bug 548, monuments not appearing after leaving & joining another server
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.
[D11] Prevent weapon reload if options/gameoptions are open
[D11] Weapon firing vibration fx + bug fixes
[D11] [UI] Further improvements to the sprite sheet and content animation syncing.
[D11] [UI] added scrollbars to the find/join game screen, the leaderboards screen, and the connected players screen (when they're needed)
[D11] [UI] Quick Chat wheel now stays more in-sync with sprite sheet animation when moving item icons.
Fix for displaying welcome message when loading from a save.
[D11] ServerVar didn't work due to boot order, back to command line argument.
[D11][Tutorial] Removed unneeded debug messages
[D11][Tutorial] Added wait for previous objective to clear before starting new one
[D11] Check for connecting popup getting stuck on screen if web request fails
[D11] DTLS server startup changed from command-line arg to ServerVar ('dtls' true, defaults to false).
[D11] [UI] Fixed translation file having incorrect tokens for Quick Chat menu category cycling.
Miltun: fixed some bugs & added localised haze to the mining tunnels.
Mission list UI components working. Payphone UI WIP.
Mission Manager updated to new manager system
Miltun light LOD distances.
Fixed issue with Corp looking for entity on wrong peer when loading.
Coconut model, gibs and textures
Light LOD distances in miltunnels WIP.
Added enabledRadius-based editor gizmo to AmbientLightLOD
fix for non save entities spawning.
[D11] [UI] Define fixes for new assets added in the Quick Chat Radial menu submit.
Convert MeshLOD to LODGroup
[D11] [UI] Integrated Quick Chat wheel into new radial menu system. Added components for playing sprite animations without requiring animator. Adjusted Quick Chat visuals to more closely match other radial menus. Removed animator controllers and animations that are no longer used.