248,547 Commits over 3,928 Days - 2.64cph!
Fix ropes attached to world, destroy rope on balloon destroy
Enabled BulletSystem generation for all redux stages
Updated Facepunch.ExpressionStrings
Added way to find out which unsupported fields are most common
Fixed generating conversion of a negated value
refactored scientist AttackTick.
Bunch of scientist state and behaviour improvements.
Base/NPC navigator improvements.
Oilrig AI design update.
Added Transform.RotationToLocal, RotationToWorld
CleanupSleepers nre checks
Delete the IsModal check now that the update is released
Hack v2 for DTVar proxies
Fixed ClientInput.StopProcessing not getting reset
Fixed bakeresourcehelper debug output
Fixed coreclr debug output
NRE fix
Bind g_pResourceSystem
Material store its ResourceId
Entity can be sent via RPC
Move Prediction.cs
Assembly Library
AssemblyWrapper hosts OnRPC
Networking can deal with global RPCs
CodeGen can handle global RPCs
RPCs can send Rotation
RPC can read rotation
Decal global RPC for placing decals
return after remove in AssemblyLibrary
GetBoneTransform returns shit serverside now
Decals are networked via our RPC
Hammer: Rebuild VIS group UI after processing all solid faces, not after each face.
tunnel corridor pieces textured and vertex painted - awaiting LODs
▌▉▆▌▇▆ ▅█▅█▌▉ ▌▍▉▇ ▍▆▉▊, ▍▆▄ ▆▄▋ ▊ ▍▅ ▌▋▌ ▍▉ ▊▄█▉ ▅▌▄▉ ▋██▆ ▊.▆ ▉▅▍ ▌█▅▆ ▊▉▍ ▋▉▊ ▆▆ ▆▋▍▉ ▆▇▉▍█▅. ▋▊▇█ ▉▌▋▄▇, █▄▌▍█▋▇ ▍█ █▋ ▉▆▌
merge the Entity.Fire changes
Uncomplicated CalculateBakePath
Remove unused var reference
Ignore *_bakeresourcecache.vpk
vm medical syringe - Fixed elements of syringe floating in air on anims
Added missing hammer materials etc
tether powerup
tether tweaks
boosterPack powerup
▅▍▍▌▆▇ ▅▍▄▅▆▉ ▊▆▆▋▅▊▇ ▅▋▍ █▅▅▍ [▌▇▋▊ ██]
Fix bandage and syringes not playing third person animations when used on other players
▅▇▉█▇▊ ▆▍▋█▋▍▇▆ ▌█▇█ ▆▇ █▉▅█ ▍▊▅▅ ▅▍▊▍▉▇▋▉▇▄ ▆▉▉▉█▆▊▊▍▄█
▊▄▌'▆ ▌▋▋ █▊ ▄▍▅ ▊▊▅▌▍▌▆▄ ▇▆ ▍▄▌▄▆ ▉▌ ▅▇ ▊▅▆█▉█▇▄
remove debug stuff from recent change
Add Entity.OnRemove to give props the chance to unlink from parent (OnDestroy is too late)
█▆▊▍ ▅█▄ █▍▌ ▉██▉ ▍▄█▅▅ ▊▉ ▋▍▍ ▇▅▅ ▋▆ ▇ ▄▅▋▅▇ (▆▉▆▄▉ ▆▉██▍█▉▍▋▋▌▋▇▉, ▊'▊▇ ▊▊▍▇ ▇▆▉▋ █▋▇▆▊▉)
Regenerated metal shop front icon to match the current model
▍█▉▇▌ ▌▋▍▉ ▋▇▅█▄ ▌▆▅▆▄ ▉▅▄ █▍▄▆▉ ▍▇▍▍▇▉ ▄▆▅▄'▅ ▉▌▍▋▊ ▄▇▌▉▍█▇
add a temporary hack for clientside dtvar notify
▌▆▋█▄▇ ▍▍▄▆█▄ ▊▍▄▋█▋▍▍▊ ▄▋▉▊ ▊▅█▆▋▉▆ ▍▍ ▌▍▋█▌▊▌▊
▇▍▄▆▉█▉ █▍▌▊▆▍█ ▇▄▄ ▅▌▉█▌▊ ▅▉ ▄▆▌▄ ▍▅▄▉▍▉▍▌▋▊ ▄▄▇▌▉ ▋▇▌▌▍▋▍ (▅▉▌▄█▇▌▋▉ ▆▊█, ▄▋▊▋ ▄▌█▆ ▆ █▌▉▅▍▅ █▅▆)
▋▊▇▄▅▊ ▄▍▋▉ ▍█ ▇▌▊█▊▉ ▌▅▇▉█
Update icon script to match the increased alpha. Increased from original 215 to 230
Increase icon opacity to better work with the new look. Updated UI.VirtualItemIcon also.
A couple more icon prefabs updated
Remove the IconMaterial shader from item icons, take things back to natural colours