198,704 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11] clamp walking direction magnitude to 1, otherwise it's quicker to move diagonally.
6 Years Ago
[D11] [UI] Chat element on HUD now always appears when radial menus are open.
6 Years Ago
server compile fix
6 Years Ago
[D11] Upgrade & Rotate Quick Actions now working for constructed objects
6 Years Ago
[D11] [UI] Category switching re-implemented for Quick Chat wheel. Currently displays text for item in that slot on the wheel.
6 Years Ago
merge from main
6 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
Do not filter point_viewcontrol from game clean up map
6 Years Ago
Merged entity spawn profiling code over
6 Years Ago
Removed some of the currency formatting.
6 Years Ago
merge
6 Years Ago
Game mode tweaks
6 Years Ago
[D11][Tutorial] Added strikethrough animation to objective
6 Years Ago
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
6 Years Ago
Fix for bug 548, monuments not appearing after leaving & joining another server
6 Years Ago
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.
6 Years Ago
[D11] Prevent weapon reload if options/gameoptions are open
6 Years Ago
[D11] Weapon firing vibration fx + bug fixes
6 Years Ago
[D11] [UI] Further improvements to the sprite sheet and content animation syncing.
6 Years Ago
[D11] [UI] added scrollbars to the find/join game screen, the leaderboards screen, and the connected players screen (when they're needed)
6 Years Ago
[D11] [UI] Quick Chat wheel now stays more in-sync with sprite sheet animation when moving item icons.
6 Years Ago
Fix for displaying welcome message when loading from a save.
6 Years Ago
[D11] ServerVar didn't work due to boot order, back to command line argument.
6 Years Ago
[D11][Tutorial] Removed unneeded debug messages
6 Years Ago
[D11][Tutorial] Added wait for previous objective to clear before starting new one
6 Years Ago
[D11] Check for connecting popup getting stuck on screen if web request fails
6 Years Ago
▍▋▄▋▅▄▉▊▇ & ▍▌▄▄▇▊ ▋▌▌▄▌
6 Years Ago
Compile fix
6 Years Ago
[D11] DTLS server startup changed from command-line arg to ServerVar ('dtls' true, defaults to false).
6 Years Ago
[D11] [UI] Fixed translation file having incorrect tokens for Quick Chat menu category cycling.
6 Years Ago
Miltun: fixed some bugs & added localised haze to the mining tunnels.
6 Years Ago
Mission list UI components working. Payphone UI WIP.
6 Years Ago
A few more loading fixes
6 Years Ago
skin approval
6 Years Ago
Backup
6 Years Ago
Merge in the latest
6 Years Ago
Mission Manager updated to new manager system
6 Years Ago
map change
6 Years Ago
AI progress
6 Years Ago
Miltun light LOD distances.
6 Years Ago
Backup
6 Years Ago
Fixed issue with Corp looking for entity on wrong peer when loading.
6 Years Ago
Coconut model, gibs and textures
6 Years Ago
Light LOD distances in miltunnels WIP.
6 Years Ago
Fix for the fix
6 Years Ago
Added enabledRadius-based editor gizmo to AmbientLightLOD
6 Years Ago
fix for non save entities spawning.
6 Years Ago
[D11] [UI] Define fixes for new assets added in the Quick Chat Radial menu submit.
6 Years Ago
Convert MeshLOD to LODGroup
6 Years Ago
[D11] [UI] Integrated Quick Chat wheel into new radial menu system. Added components for playing sprite animations without requiring animator. Adjusted Quick Chat visuals to more closely match other radial menus. Removed animator controllers and animations that are no longer used.