239,543 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
4 Years Ago
increased minicopter decay time outdoors to 8 hours, inside to 36 hours NPCAutoTurrets no longer shoot shopkeepers or conversation providers
4 Years Ago
skin approval
4 Years Ago
Watergun flamethrower style jet test
4 Years Ago
eject rewards rename shieldZone to purge petrify effect sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity enraged fuse enemy retarget when target dead
4 Years Ago
First pass at having each player have their own post processing Redux post process method call fixup
4 Years Ago
Made Entity.Use's last 3 arguments optional, they default to: 2nd argument defaults to value of 1st argument 3rd defaults to USE_ON (matches player's +use) 4th defaults to 0 (Matches player's +use)
4 Years Ago
Fixed console deduplicating empty strings
4 Years Ago
Fixed default secondary ammo HUD not updating its visibility when secondary ammo type changes
4 Years Ago
Fixed combine soldiers only shooting 1 bullet per burst with SWEPs Fixed combine soldiers not using weapon rest times at all (only uses SWEP rest times now)
4 Years Ago
Made all pine saplings harvestable Removed saplings that spawn as bushes
4 Years Ago
4 Years Ago
4 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
4 Years Ago
Rewriting everything so it sucks less
4 Years Ago
Updated to net 5.0.0-preview.6.20305.6
4 Years Ago
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4 Years Ago
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4 Years Ago
Only re-init cameras if switching between single and splitscreen Fixed Switch editor error Fixed camera position sometimes suddenly snapping when one player dies
4 Years Ago
Facepunch.WebCon -> Sandbox.RCon
4 Years Ago
move sandbox.source.client into sandbox.source.engine Route client commands from engine Facepunch.Console -> Sandbox.ConVar Run managed console commands from native Delete Facepunch.Input (unused)
4 Years Ago
Alternative pump style test
4 Years Ago
CQF using ILOD + LODGrid to manage culling.
4 Years Ago
▍▉▋ ▌ █▄▉▊▅▊ ▊▌▉▉▇▅▍▅▋▉▊ ▄█▄▆ ▄▌▄▍▊ ▇▉▍█▆▉▊▌▅▇ ▋▌▄ ▄▆▍▉▅ ▄█ ▌██▋▋▌ (▄▊▊█▅█▋▉▇ ▄▍▅▆▋█ ▅▍█▌▌ ▄█▋▆█▊▄█▌▌ ▅▅▊▇▉▄)
4 Years Ago
tweak pool caustic and layers
4 Years Ago
Source files: PTZ camera audio equipment - boombox/megaphone/phone/tape player/tape recorder SLChair attack heli workcart zrf kiosk fireworks
4 Years Ago
Reduced splash radius
4 Years Ago
Icons
4 Years Ago
Fix BasePlayer movement references on the server in TriggerPlayerForce and TriggerMount. Moved BasePlayer vars that aren't used on the server at all into BasePlayer-Client, so this mistake is now prevented from being made again.
4 Years Ago
Bandit town now has a larger prevent building and safezone
4 Years Ago
WIP support for doors detecting blockages while opening
4 Years Ago
Save changed speech connections
4 Years Ago
Better layout for long dialogue text
4 Years Ago
Added decay to pools and watercraft
4 Years Ago
adding file sources
4 Years Ago
WIP dialogue graph
4 Years Ago
Update TriggerMount to retry in more situations
4 Years Ago
Merge the latest modular car fixes -> Main
4 Years Ago
Add LockType using statement as well
4 Years Ago
Move method to server only
4 Years Ago
More rigorous mount check for ModularCar. Things like TriggerMount which call AttemptMount directly will no longer be able to bypass mount eligibility in cars.
4 Years Ago
Refactored TriggerPlayerForce to be server-side only like TriggerForce, retaining support for pushing NPCs as well by added ApplyInheritedVelocity overrides to NPCPlayer and BaseNpc.
4 Years Ago
Ignore TriggerMount if noclipping
4 Years Ago
Exclude NPCs from TriggerMount
4 Years Ago
Added enum type and set beach chair to new sitting pose
4 Years Ago
Sunglasses worldmodel
4 Years Ago
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled) Tweak effects for tube, mostly shifting animation event timings and changing splash position Removed unused diagonal animations from player animator
4 Years Ago
Alternative watergun jet implementation test
4 Years Ago
Increase tree impact damage multiplier from cars (3->5)