138,700 Commits over 4,324 Days - 1.34cph!

7 Years Ago
[D11] [UI] Game Version retrieval tweak.
7 Years Ago
[D11] [UI] Increase navigation bar font size.
7 Years Ago
Fixed r/w on a couple of collider primitives
7 Years Ago
merge sound import settings
7 Years Ago
Adding Profile Analyzer to package manager.
7 Years Ago
[D11][UI] Removed side inventory from crafting screen
7 Years Ago
[D11] Green keycard spawn [DEBUG]
7 Years Ago
Sound import settings possibly causing a few small hitches
7 Years Ago
Scene setup
7 Years Ago
[D11][UI] Default create server prefab to deactivated
7 Years Ago
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
7 Years Ago
Player preview fix
7 Years Ago
[D11] Delayed on group destroy changes
7 Years Ago
Fixed cave roots r/w; uses batching
7 Years Ago
Deferred shaders only
7 Years Ago
[D11] [UI] My Stats page implementation in all areas it's used.
7 Years Ago
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
7 Years Ago
[D11] Scene2Prefab update airfield and compound
7 Years Ago
Fixed large battery gibs errors Large battery can now be rotated
7 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
7 Years Ago
Added Hapis Lake prefab for map makers
7 Years Ago
Phrases
7 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
7 Years Ago
Better tooltip on death marker
7 Years Ago
Slightly improved SAM site visibility from a distance
7 Years Ago
Better map to world calculation (still not perfect)
7 Years Ago
Fuel generator can be bought from Outpost
7 Years Ago
Fixed floating generator
7 Years Ago
Remove map notes by right clicking them RPC cleanup/formatting
7 Years Ago
Minor cleanup only
7 Years Ago
Map points of interest are colour coded Compass notches are colour coded with map notches Populate max 6 markers on the compass
7 Years Ago
True support for multiple drivers at once. Multi-driver drifting? Inputs are combined in a way where they won't cancel each other out.
7 Years Ago
Fixed a few foliage prefabs that require batching Fixed a couple more mesh collider connections Removed occluders from wall.external.high.wood/stone; deleted occlusion models Scene2prefab all
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Remove vehicle settings that are currently unused
7 Years Ago
Hooked up piano model Fixed IK hand target gizmos not appearing
7 Years Ago
First and main pass on model optimizations (non-monuments) Scene2prefab on most scenes with references to optimized meshes
7 Years Ago
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
7 Years Ago
merge from main/helicoptersounds
7 Years Ago
missing file
7 Years Ago
Enable doppler on player driven helis Cleanup
7 Years Ago
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.