138,636 Commits over 4,324 Days - 1.34cph!

7 Years Ago
skin approval
7 Years Ago
[D11] Adds proper ifdeffing so we can comment out this optmisation if needed
7 Years Ago
[D11] Fairly happy that this can now be checked into main branch. Seems to behaive ok... never more than about 200 behind on a large map on PC and on PS4 the game is mostly 30fps
7 Years Ago
Optimisation: Disable shadow casting for LOD levels 2+, on all objects shorter than 5 units
7 Years Ago
[D11] [UI] My Stats hook-up WIP. Titles fixed, stats hooked up (only currently works on leaderboards page).
7 Years Ago
pressure pads can be hidden under rugs pressure pads produce a small amount of power for a split second when activated if unpowered
7 Years Ago
[D11][UI] removed unneeded options from in-game menu and reporting flows, removed WIP signs from options menu
7 Years Ago
[D11] [UI] WIP My Stats page Rustworks hook-up.
7 Years Ago
[D11] Fix for ReverbZoneTrigger blocking collision
7 Years Ago
[D11][UI] Implemented unban option. Added warning message for trying to access the ban list on a official server
7 Years Ago
F1 grenades less lethal towards turrets added preventBuilding to fuel generator
7 Years Ago
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7 Years Ago
[D11] [UI] Game version number WIP update. UI Stats WIP update.
7 Years Ago
[D11][DTLS] Disconnections handled on the main thread - fix for occasional server exception on kick.
7 Years Ago
[D11] [UI] Fixed string spilling onto other UI elements because it was too long.
7 Years Ago
Fixed NRE in CraftingNotice
7 Years Ago
Server compile fix
7 Years Ago
Hide TopBunnies properly if it's not easter event
7 Years Ago
[D11] [UI] My Stats UI now shares the prefab for UI.Stats. Removed carousel-switching inputs from base UI.Stats prefab (no longer needed).
7 Years Ago
Vitals layout optimization
7 Years Ago
[D11] [UI] WIP UI Stats page updates.
7 Years Ago
[D11][DTLS] Socket read timeout dropped from 2.5 minutes to 2 minutes. 'dtls.setreadtimeout' console command added for overriding this.
7 Years Ago
[D11][UI][#313] Enable full input for PollingForEngagement on Xbox
7 Years Ago
updated version to 2019.3.b1
7 Years Ago
Settings update
7 Years Ago
[D11] [UI] Loading screen no longer fades sprite in and out. Loading Progress bar implemented (WIP, might need tweaking, currently kind of difficult to manage since the order isn't obvious).
7 Years Ago
Fixed steam inventory refreshing overlay not closing after opening bag
7 Years Ago
Fixed possible exception when retrieving item market prices
7 Years Ago
ServerInfo uses HttpImage to load header image Re-query a few times if we didn't get server rules
7 Years Ago
[D11][UI][#313] Enable full input for PollingForEngagement on ps4
7 Years Ago
Deleting unused folder
7 Years Ago
Tweaked "new content" icon on main menu
7 Years Ago
New background video
7 Years Ago
[D11] [UI] Game Version ID retrieved from Facepunch build info.
7 Years Ago
Fixed titles in pie menu getting cut off
7 Years Ago
Vitals colour tweaks
7 Years Ago
2019.3 retry
7 Years Ago
meta files that changed just due to a full reimport (serialized version increased)
7 Years Ago
Client/Server compile fixes
7 Years Ago
Mountables can now optionally suppress the hand animation layer Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
7 Years Ago
Fix drive wheel visuals bug on the client when there was no driver. Moving a couple of things.
7 Years Ago
Mountables can now apply an animation override while in use Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight) Hooked up new drum kit and piano sitting animations via overrides
7 Years Ago
Fix some issues with init order
7 Years Ago
Merge from main
7 Years Ago
Show true drive wheel RPM on the client
7 Years Ago
Fix old infinite HasDriver loop in BaseVehicle