248,553 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
teamsize fixes
4 Years Ago
refining greybox set - stairwell and surface building
4 Years Ago
invite nre fix
4 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
4 Years Ago
Disabled miltuns again for debug
4 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
Fixed dev_preview particles
4 Years Ago
Potential fix for OSX crash with workshop when joining servers
4 Years Ago
Undo changes to "ai" SENT's OnTakeDamage
4 Years Ago
Pull Requests: * Fixed a comment * Fixed DCheckBoxLabel's vertical alignment of the label
4 Years Ago
Fix label PerformLayout in DCheckBoxLabel (#1767)
4 Years Ago
Update admin_functions.lua (#1768)
4 Years Ago
Fixed changelevels not working due to recent signonstate changes
4 Years Ago
Fixed a regression where map spawned hls weapons are sometimes broken
4 Years Ago
Fixed def errors Added bind friendly MeshSystem.CreateProjectedDecal Actually fuck that, I don't want to compile the whole engine again InteropGen - reduce span so we can see errors Handles Update sceneobject.def Update Handles.cs Update SceneObjectFlags.cs SceneObject Get/SetBoolValue Decal cleanup Merge branch 'master' of sbox
4 Years Ago
Don't let delivery drones fly underwater
4 Years Ago
Fixed the local build scripts
4 Years Ago
overgrowth materials color tweaks
4 Years Ago
Updated dungeon_grid_test scene to also spawn the full intersection
4 Years Ago
Fixed stairwell code regression that was causing corridors not to connect perfectly
4 Years Ago
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4 Years Ago
Tweak speeds, tighten timeouts since they were excessive
4 Years Ago
Using int shader property ids instead of strings.
4 Years Ago
Make delivery drone motors spin CW and CCW instead of all the same way Assign sounds to the other drone so it doesn't spam NREs
4 Years Ago
Remove conditional networking for market terminal orders (Maybe fix for "waiting for x deliveries" message not appearing?)
4 Years Ago
Added a DisableWithMainMenu script, added it to the quit and suicide confirmation panels so they close properly if closing the menu with them open.
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
More motion vector fixes, some tidy up and fixes. Added the ability to opt out of system.
4 Years Ago
Fix player position marker not scaling correctly on map views (MapInterface had a MapScaleIndependent component added onto the marker)
4 Years Ago
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
4 Years Ago
Removing unused corridor prefabs
4 Years Ago
merge from main
4 Years Ago
adding stairwell elevator, refining other pieces
4 Years Ago
Adapt sunLightObjNative to definition change
4 Years Ago
Implement conversion from Angle to forward Vector3 and vice versa Finish base API for Light SunLight base for directional light Light cleanup Cbasemodelentity def cleanup Fix light types Merge branch 'master' of sbox
4 Years Ago
more 3p source anims
4 Years Ago
3p source anims
4 Years Ago
Stairwell bottom piece socket update
4 Years Ago
Prefab updates to support stairwell pieces
4 Years Ago
Code changes to support stairwell pieces
4 Years Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
4 Years Ago
Add types for AnimSceneObject, SceneParticleObject
4 Years Ago
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4 Years Ago
Make GetManagedType, GetManagedHandle const Child handle types return handle class instead of native class Merge branch 'master' of sbox
4 Years Ago
Implement RecalculateDerivedValues and boilerplate in C# Move lighttype enum to engine, document light and iterate it a bit Merge branch 'master' of sbox Typo
4 Years Ago
phrases