197,739 Commits over 4,140 Days - 1.99cph!
Added asset context menu entry to run BuildPrefabs for client or server
Added IClientComponent to a bunch of client side components
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
Integrated deep sea disturbance into water dynamics
Fixed corp issue, team damage
[D11][TUTORIAL] Fix for water well inventory transfer failing
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
[D11] Find/Join Game page hint strings hooked up
[D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
[D11][UI] Added translation strings for OSK
[D11][TUTORIAL] Fix for issue #683, crash after breaking down items in recycler then opening inventory
even more temporary debug output during loading
Autoturret/player sensor NRE fixes
[D11] MyGames now only shows servers you have rented yourself, and currently selected gameobject is now cleared when moving between base carousel pages with no selectable content
[D11][UI] close inventory when looting item is destroyed
Corps give some more notifications about mergers.
Fixed chat bugs.
Removed some of the in game menu options.
[D11][TUTORIAL] Tweaks to flow of cave objectives, fixed a missing reference
removing old entity prefabs
clutter and resource entity prefabs
[D11] [UI] swapped round hunger and thirst in the inventory screen to match the swapped round ones on the hud
Fixed culling bug. Only building parts that need to be on the building layer are on it. Fixes ladders etc.
Palm trees model prefabs setup, billboards setup
[D11] Bump Network Protocol to 2115
texture sizes - final models incl. LODs
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status)
Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
[D11][TUTORIAL] Fix for issue #449, crash when unloading SMG
[D11][TUTORIAL] Fix for issue #657, crash when using water pump and drinking from barrel
[D11][TUTORIAL] Fixed issue with not being able to place floor foundation with door open
[D11][TUTORIAL] Added crouching hint to cave, enabled repeatable cave messages
[D11][TUTORIAL] Increased number of resources gathered for tutorial