193,473 Commits over 4,079 Days - 1.98cph!
Added angular velocity to ball launcher scripts, gets applied to whatever's launched.
Added ScaleOverTime script, added it to american football, scales to 50% scale over 1.5 seconds.
American football physics material setup, tweaked it's fake gravity boost.
Always use the death match mode definition for career matches
Fix for default squad saving so it works again with the new hash/name setup.
Car5 map tweaks, added default squad.
wip sponsor objectives UI
tweak lighting on space map to reduce specular flickering
tweak career avatar lighting, added cube map
added car5 wip map, missing a default squad for now, set as hidden.
Floating resource widget for click-locking. UI.ResourceWidget.
Can now mousewheel through units in detail view
Winner messages for cops 'n' robbers
Further optimized gerstner GPU wave sampling
Added optimized CPU sampler based on new implementation
Added gerstner wave fade out to shore
Added deep sea gerstner wave crest foam
Update water system prefab w/ pre-generated wave data
Fixed potential worldpos interpolator recision issue in water shaders
Tweaked ocean material
Fix for My Next Match panel not refreshing correctly when swapping save files
Cops n Robbers fixes, with game mode trigger change
Show platforms, trophy stands and correct manager avatars in career mode squad editor.
Award completion bonuses.
Remove completed sponsorships in post match step.
Removed some unused source files.
fix trophy glow line
updated eye face
Sponsorships with EndOfMatch trigger type now get processed at the end of matches.
Sponsorships tab now refreshes when the number of weeks remaining get modified or objectives get failed.
Matches won sponsorship type now works.
order the in-match sponsor objectives list by weeks remaining (sponsorships expiring the soonest first)
Added unit or team icon to objectives (depending on objective type)
Some sponsorship fixes/wording tweaks
UI prefabs.
healing / killing blow sponsorship text tweaks.
merged sponsorship objective match-time stuff to main
Obective UI prefab/code.
Display sponsorship objective sumamries in matches.
Update summary display on objective updates.
Updates to the inventory UI
Added objectives UI display toggle to GameMode definitions.
Started setting up match-time sponsorship UI basics.
Scene/UI prefabs.
Fix for healing sponsorship type.
Init match-time objectives.
Update match-time objectives on CombatChainFinished.
Slight change to MissionProcessors to retrieve processors.
some changes to MissionProcessors to be more easily usable by sponsorship objectives
deleted a bunch of old objectives stuff, started hooking up events for match-time sponsorship stuff
fix career unit cards weird layout when resizing the window
tweak prompt tutorial position in the career mode
Added AdvanceWeek to CareerSponsorshops which ticks each week, reducing remaining weeks on any active sponsorships, failing + dropping any expired sponsorships, creates news items for failed sponsorship objectives.
SponsorsView prefab tweak, UISponsors tweaks
merge WIP sponsorship stuff to main
merge from main to the right branch
separating the turn line glow from the platform, adding it to the player area so it doesn't have to be setup for each platform
Went back to green highlights, and testing another green build button notification fx
Some misc clarity tweaks.