248,547 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Praise the lord it runs again
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
- ▋▍▆▅▇▊▌▅ ▅▌▋▇▄ ▅▇▅ ▋▍▉▊▆▉▉▆ ▌ ▅▊▊▌ ▄▄▌▅▍▊▍▇ ▋▆▅▆▍▆▇▇██ ▇▇▉▇▍ ▆▆▄ ▅█▍▆▅▍ ▅▇▄▌▍▅. ▄▉▇▌▄ ▊▇▇▇▆▅▌▇ ▋▇▇ ▆▊▄▊▌▍▉ ▉██ ▄▆▅ ▉▆▉█ ▇▇ ▌▍▋ ▇▇▌▍▋▌ ▆▄▍█ ▊▋▄▇▋ ▆▆▅▄▌. - █▉▉▅▆▋▄▉█▄█ "▉▇▉▇ ▋▋▍▆▊" ▇▇▉▊▊▇█ ▌▌ "▅▄▅▌ ▅▇▋▋▋"
4 Years Ago
Traces uses entity from shape if it's valid
4 Years Ago
Splat clearing texture bug fixery
4 Years Ago
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4 Years Ago
Resurrected World Setup
4 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
4 Years Ago
BulletSystem useRawDeltaTime support BulletSystem noCollisionLeniency support Updated Facepunch.ExpressionStrings Some BulletSystem expression generation cleanup, player support
4 Years Ago
Tidyup convar / opt out usage.
4 Years Ago
Fixed TypeToString(typeof(void)) Fixed not being able to Whitelist structs Added optional allowInInherited bool to IParameterCollection.Set Added support for simple constructors for structs
4 Years Ago
Oops, shape entity needs to be set to child entity, not the root entity
4 Years Ago
Add entity ref to cloned shape instead of having a physics body proxy, traces to a welded child hits the root object
4 Years Ago
Revert SelfOrProxy shit
4 Years Ago
██▌▉▍▅ █▅▊█▍ ▍▋▍▍▊▋. ▉▆▍▊▊▉▄▊ █▇▆ ▉▇▊ ▋▇▊██ █▉▆▇▄▉ █▄ ▄▍▇▅▅▍ ▍▉▉▌ ▊▌▍ ▋▌█▌▅▊▆▌ ▆▊▅█. ▉▆▅▆▌▍▄▆.
4 Years Ago
Experimental: Entity.NetworkVarNotify callbacks are now called after the DataTable variable has been set (self:GetDTBool, etc)
4 Years Ago
Reload unwelds everything in a weld group
4 Years Ago
Train tunnels source backup
4 Years Ago
LODs and colliders for stops transition modules
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Don't return body self or proxy for traces, instead use SelfOfProxy when needed
4 Years Ago
Server compile fix
4 Years Ago
reclaim terminal refresh button code cleanup
4 Years Ago
Rebuild body mass after removing cloned shapes
4 Years Ago
Allow returning false in undo.AddFunction to skip undo if it's no longer valid (Pull Request) Use the above for "Make Statue" property
4 Years Ago
Allow returning false in undo.AddFunction to skip undo if it's no longer valid (#1749)
4 Years Ago
Removed comment from ENT:OnTakeDamage of base_ai as it is no longer correct
4 Years Ago
Fixed the Crossbow deploying with the wrong view model skin
4 Years Ago
Only mark certain files in /cfg as userconfig for Steam, should fix certain files not restoring while Steam figures out a fix
4 Years Ago
Show a message on the UI when the terminal's inventory is full instead of silently failing
4 Years Ago
Fixed Bootil's memory formatting taking a signed integer
4 Years Ago
Fixed Bootil's memory formatting taking a signed integer
4 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
4 Years Ago
Keep the delivery drone marker the same size on the map no matter what zoom
4 Years Ago
Shader rebuild Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
Handle rewelding for welded children
4 Years Ago
VRAD: Fixed 3d skybox being forced on certain leafs where 2d only skybox is expected
4 Years Ago
Handle prop welding properly, handles welding of groups and unwelding from group on destroy Move prop welding logic into Prop.Weld.cs Merge branch 'master' of sbox
4 Years Ago
Use Decal Asset Asset hotloading bullethole assets
4 Years Ago
code review changes never add starting rock/torch to reclaim terminal
4 Years Ago
Fixed workshop maps not showing up due to a race condition
4 Years Ago
Add a tip to tell people they need to click on a vending machine to continue
4 Years Ago
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4 Years Ago
Another batch of Hapis fixes
4 Years Ago
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4 Years Ago
Prevent moving towards the ground for a short time after increasing altitude
4 Years Ago
Fix raycast issues causing odd behavior