248,547 Commits over 3,928 Days - 2.64cph!
Praise the lord it runs again
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Traces uses entity from shape if it's valid
Splat clearing texture bug fixery
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size
added stairwell_top piece, refined corridor pieces further
BulletSystem useRawDeltaTime support
BulletSystem noCollisionLeniency support
Updated Facepunch.ExpressionStrings
Some BulletSystem expression generation cleanup, player support
Tidyup convar / opt out usage.
Fixed TypeToString(typeof(void))
Fixed not being able to Whitelist structs
Added optional allowInInherited bool to IParameterCollection.Set
Added support for simple constructors for structs
Oops, shape entity needs to be set to child entity, not the root entity
Add entity ref to cloned shape instead of having a physics body proxy, traces to a welded child hits the root object
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Experimental: Entity.NetworkVarNotify callbacks are now called after the DataTable variable has been set (self:GetDTBool, etc)
Reload unwelds everything in a weld group
Train tunnels source backup
LODs and colliders for stops transition modules
Merge from /main/drone/shop
Don't return body self or proxy for traces, instead use SelfOfProxy when needed
reclaim terminal refresh button
code cleanup
Rebuild body mass after removing cloned shapes
Allow returning false in undo.AddFunction to skip undo if it's no longer valid (Pull Request)
Use the above for "Make Statue" property
Allow returning false in undo.AddFunction to skip undo if it's no longer valid (#1749)
Removed comment from ENT:OnTakeDamage of base_ai as it is no longer correct
Fixed the Crossbow deploying with the wrong view model skin
Only mark certain files in /cfg as userconfig for Steam, should fix certain files not restoring while Steam figures out a fix
Show a message on the UI when the terminal's inventory is full instead of silently failing
Fixed Bootil's memory formatting taking a signed integer
Fixed Bootil's memory formatting taking a signed integer
More buglist & full bake with everything
Miltuns enabled sans AI as a debug test
Keep the delivery drone marker the same size on the map no matter what zoom
Shader rebuild
Merge branch 'master' of sbox
Handle rewelding for welded children
VRAD: Fixed 3d skybox being forced on certain leafs where 2d only skybox is expected
Handle prop welding properly, handles welding of groups and unwelding from group on destroy
Move prop welding logic into Prop.Weld.cs
Merge branch 'master' of sbox
Use Decal Asset
Asset hotloading
bullethole assets
code review changes
never add starting rock/torch to reclaim terminal
Fixed workshop maps not showing up due to a race condition
Add a tip to tell people they need to click on a vending machine to continue
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Another batch of Hapis fixes
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Prevent moving towards the ground for a short time after increasing altitude
Fix raycast issues causing odd behavior