248,556 Commits over 3,928 Days - 2.64cph!
LOD component and allocation reduction for market terminal screen
Shrink the delivery drone map marker
Delivery drone material fix
LOD components to disable the drone's blades and animation
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Add support for configuring and displaying tags on the server browser
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fixed delivery drone disappear on map
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fixed misplaced text on market terminal
fixed AI NRE in softcore
display locked user name on laptop
npc death nre fix
added marketplace to bandit/compound
drone blades actually spin
network++
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
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Merge from /main/drone/shop
Early exit from purchasing if the delivery inventory is full
MapMarker will update the active MapView instead of only the main map view (aka MapInterface)
Mostly working map markers for delivery drones
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Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
Force all static vending machines to be eligible
Delivery drone will now attempt to go as close as possible when blocked on the final descent
Fix SellOrderEntry not allowing higher transaction counts when items are sold in stacks
Mark drone item as not craftable and hidden
continued HapisIsland crash troubleshooting
Actual fix for NRE in Client_OpenMarket
Fix state transition when vending machine is destroyed so it will return to the marketplace immediately
Improved error logging for when orders time out
Tentative fix for Client_OpenMarket NRE?
continuing troubleshooting HapisIsland standalone server crash on boot
Added ModelEntity.GetBone( PhysicsBody body )
TraceResult has Bone - which is the bone that the hitbox is attached to, or that the physics object is attached to
Better decal system bindings wip
merge from loot_container_size
merge from /main/drone/shop
take Hapis Island back to basics - troubleshooting crash on server start up
Updated Facepunch.ExpressionStrings
Working on per-update animated property codegen
Updated Facepunch.ExpressionStrings
Big BulletSystem codegen refactor, working for a bunch of bullets now
Tossed these into a bundle
Set new materials (I had to set it to the right textures though?)
Basic in-flight collision avoidance
Some refactoring to keep shared config in one place
Tolerate slight overhangs