239,559 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
Set up the new passenger mount pose for modular cars
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix "Calling kill but already IsDestroyed" warning on loading save
4 Years Ago
Fix engine state not being set correctly on loading saves
4 Years Ago
Remove car damage logs
4 Years Ago
laser trap looping sfx respawnPod bullet cantBeDestroyed prospector secondary laser color Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity trench coop vine tether
4 Years Ago
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
4 Years Ago
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4 Years Ago
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
4 Years Ago
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
4 Years Ago
Split margin now uses stage letterbox colour Split border warning now fades in / out Reset view size on stage restart Fixed broken hijack bindings Don't show hijack button if wrong player count
4 Years Ago
TTT: avoid clipping victory text in round report and other fixes (#1677) In short (see #1677 for details): - Round report panel now increases in width to fit the victory text, so that it no longer clips in certain languages - Various fixes and improvements to avoid potential error cases - Some hardcoded tables and colors are now members of CLSCORE so addons can modify them without overriding the whole system. These new members include: `CLSCORE.ScorePanelNames`, `CLSCORE.ScorePanelColor`, and `CLSCORE.WinTypes`
4 Years Ago
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
4 Years Ago
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4 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
4 Years Ago
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4 Years Ago
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4 Years Ago
Separated ice and snow coliders in the ice lakes
4 Years Ago
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4 Years Ago
added passenger sitting pose to player animator
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
4 Years Ago
Add payout slot to loot panel
4 Years Ago
bandit town scene2prefab
4 Years Ago
finishing touches to tower / perimeter wall
4 Years Ago
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
4 Years Ago
Show number of spins left from deposit
4 Years Ago
Terrain splats and topologies update
4 Years Ago
npc spawner tweaks
4 Years Ago
Take scrap from storage inventory instead of player inventory
4 Years Ago
Allow scrap to be deposited, only show spin menu item if there's enough scrap for a spin
4 Years Ago
bandit town scene2prefab
4 Years Ago
updated npc positioning and cover markers in bandit town
4 Years Ago
striped construction related scripts from static gate
4 Years Ago
Cherrypick cs 52089
4 Years Ago
Fix NRE for missing vehicle push boxes
4 Years Ago
merge from main
4 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
4 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
4 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
4 Years Ago
Merge from main