248,547 Commits over 3,928 Days - 2.64cph!
Batch 2 of Hapis bugfixes.
Added Phone Booth network to Hapis.
Added 4th argument to GM:PlayerBindPress - button code
Debug out
Asset loading generic
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Added shitty placeholder range editor that took way too long to make
Fixed fridge door magically opening and closing by itself in the lighthouses
Asset compile fix
Update config\decal.asset
Added type menu to inspector
Review diff cherry picking (not great, but best I can do with what we got)
Automatically add asset types instead of hardcoding assettypes.txt
Include assetbrowser in gmod_game since I get the feeling I'm gonna rip the ass out of it
Asset icons
Scale icon in assetbrowser
Remove surface_properties asset type
Remove unused
Ignore QPixmap::scaleWidth warnings
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ADDONS path
Don't ever use sdkenginetools.txt
Programatically add inspector and its file type associations
Inspector loads from config/*.asset
edgerunner wall indicator
edgerunner reward
changed kiosk item numbers
rearranged kiosk positions
made shield rare
railgun powerup
added slowmo
refactored state progession
money spawn in buy round
rename player variables
vomit is purple
persecute powerup
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Show the delivery drone carrying a package on the way back
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Fixed exception in BorderWarningSystem after resetting stage
BulletSystems can now use RNG
BulletSystem lifetime can now be an expression
BulletSystem despawn styles, circle skew
WIP making drone not fly through rocks and stuff
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Hapis: Fixed swimming under compound bridge
Fixed a bunch of holes and one actual crater
55% less janky waterfall transparency
Fixed offshore spawns creeping into the newly expanded coastline
Fixed river topos
Nixed old floating desert foliage. (New desert cliffs coming soon)
Fixed Compound Sentry Gun multispawns
Possible fix for MilTun server crash
cleanup sleepers when a puzzle resets
refining greybox set - stairwell and surface building
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
Disabled miltuns again for debug