193,445 Commits over 4,079 Days - 1.98cph!
[D11] Fix to litenetlib so that we don't get data messages before a connection has been properly established, it was causing us to throw away messages thinking they were for someone else, since Connection.guid is only setup in OnPeerConnectedEvent. General peer messages are just discarded if the connection isn't established, so they will resent by the normal mechanisms if necessary.
Metal Rowboat, materials textures, gibs and lods
[D11][UI] Hud now displays secondary action when when highlighting object
Added script to switch static controller icons to the correct platform at build time.
Added support for trophy material customisation options.
Removed material options from soccer ball trophy definition.
Fixed dunce hat duplicate material name error.
CustomisationProfile++
Handling pushing static ui when it already exists on the stack
Removed UITutorialPromptYesButton script from the randomise button
Removed player command widget script from UI.ResourceWidget causing NREs
meta
Varied diet removal trigger
MeasurementOperators extension method to perform measurements.
Added effects for poor diet and varied diet.
Add caching to player Steam unlocks on server, make it refresh async so it doesn't slow down match setup
[D11] Updated incorrect L2/R2 sprite filepaths
[D11] [UI] visually updated the 'you are sleeping' screen
adding missing trim model
[D11][TUTORIAL] Added Place Monument button within the editor, to apply heightmap + splatmap + terrain modifications to editor maps.
update temple B, lighting, added trim
updated giftbox texture fading a bit the detail on the front
Fixed editor array header NREs
Rate limited switched from a message box to a chat message.
added chat message when attempting a connection to the server
Pressing F9 in customisation editor (with devtools enabled) will now toggle the UI there too.
Pressing R during avatar customisation will randomise everything, so you can randomise without the UI visible.
Removed CanvasGroup from a child element of career squad editor unit button prefab so I can fade the whole thing properly.
Career mode squad editor unit buttons respond to mod slot hover events the same way all the other unit lists do.
Tile dmg based attacks (such as the Igniter) now get associated with their owning unit, dmg gets tracked.
Combat objectives now get updated at the start of each turn as well.
Removed Igniter from the dmg sponsorship objective excluded unit list now that it gets tracked.
Untested ContextMenuWidget
adding the line before rendering the platform icon, rerendered platform icons
remove glow line from all the basic avatar platform, added the line in the menu avatar
updated career logo generator, changed some random rules/font/model
Moved serialized field that was under an #if SERVER flag
Merge 2018.3 stuff from Main.
Updating some remaining stuff to 2018.3, including the latest NavMeshComponents code from Unity.
Fix errors on PlayerHUDController when in server mode
added power counter
added solar panels
added batteries
Merge my changes into branch
Moved LocalNetworkUser checks into the base class instead of the client-only side. Fixes errors and will mean less #if flagging.