239,678 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Unmounted materials appear as missing textures properly, instead of just white Broken Patch materials fallback to LightmappedGeneric Changed the default fallback shader to a working Wireframe shader
4 Years Ago
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change external button and tweaks
4 Years Ago
Change Legal and TOS to their own pages
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed extreme performance loss when trying to render unmounted materials (unmounting CSS while on a map that uses CSS content and re-joining that map)
4 Years Ago
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4 Years Ago
Use UnlitGeneric as fallback shader when no shader is given, so that brushes/displacements are not completely invisible or have weird distorted wireframe representations floating around
4 Years Ago
Fixed decal related crashes on world geometry (brushes/displacements) when the material they are applied to are unmounted
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
4 Years Ago
bandit helipad progress backup
4 Years Ago
4 Years Ago
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4 Years Ago
[D11] Actual fix to the entitlement defines
4 Years Ago
[D11] Fixed issue with entitlementservicelabel
4 Years Ago
[D11][Art][#2174] Fix for floating eyebrows on female characters
4 Years Ago
Add temperature source component to electrical heater Automatically refresh growables in range of a temperature source when the temperature changes
4 Years Ago
Added sensors to potato, pumpkin and corn plants
4 Years Ago
Fix hemp merge conflict
4 Years Ago
Move unity's new builtin JSON library into /Packages and replace it with Rust's version
4 Years Ago
Expose exhaust opacity values in the inspector and lerp the FX instead of instant change with throttle
4 Years Ago
Merge from main
4 Years Ago
Adjust ball forces again
4 Years Ago
Adjust ball forces ⚽
4 Years Ago
Pragma warning disable, manifest
4 Years Ago
Type `spawn ball.entity` to spawn ball
4 Years Ago
Merge from main
4 Years Ago
TriggerHurtNotChild ignore all vehicle mounts, but allow others like seats, instruments
4 Years Ago
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Modify the mounted fix for TriggerHurtNotChild, make it more broad to ignore any mounted player when true
4 Years Ago
adding gibs
4 Years Ago
Speculative fix for endless tire screeching
4 Years Ago
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4 Years Ago
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4 Years Ago
Don't damage mounted passengers in other cars with car impacts
4 Years Ago
ball
4 Years Ago
Move back from Continuous Speculative to Discrete collision detection. Way too many phantom bumps with Rust's rough terrain combined with speculative's expanded bounding box. Let's go back to getting stuck in poles for a little bit until I fix this properly with layers and a new collider set.
4 Years Ago
Fixes
4 Years Ago
Full physicsmaterial farm for effects testing.
4 Years Ago
Only log frame times if replays don't diverge
4 Years Ago
avoid divergence when setting initial _targetPlayerUpdateTimer
4 Years Ago
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merge from main
4 Years Ago
fixed ch47 always dropping off at the same monument
4 Years Ago
File for linux engine version
4 Years Ago
File for linux engine version
4 Years Ago
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