193,549 Commits over 4,079 Days - 1.98cph!
version of human male model with LODS material setup
full merge from main
x64 anal ytics
AI action target destruction callback
version of human male model with LODS to make it easier to test with than being on a branch
Pooled entities are marked as destroyed
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
[D11] Bit more logging of defines
Destruction call in lateupdate
Added frame count to entity logs
[D11] [UI] Hold navigation actions will now display hold next there key.
Added missing translations
[D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4
Double buffer entity destruction entries
BeforeDebug.LogEntityDestruction
Wait for a frame before cleaning up destroyed ents
Fixed UnitCollectionView pool errors
Added Senses debug flag
Fixed Knowledge.Add not passing sqr distance
Minor cleanup of entity destruction, logging
-release build to test spike in char create
Tree cleanup
[D11] [UI] fixed a couple of navigation issues in the inventory panels
Fix cooldown message in attack state
active text for map buttons
[D11] [UI] more changes to the loot panels
[D11] Fix for null exception on console when closing pause/options menu
Tanning station output to no restriction mode
Make server logs output to a file as well
grey avatar menu bg.
units always celebrate their kills (better for getting footage)
made stick pile gather interaction exclusive to stop all units going to the same pile and picking up one stick each then going to the next pile
Have Wacky Races checkpoint gen skip shops since you can't always get upstairs
Updated material definitions in HAB prefab (ropes)
Ropes moved from basket to balloon - HAB
Updated guide mesh definition in SAM Site prefab
Fix shop heights so that the selling areas don't jut through to the next floor
SAM Site guide mesh
Simplified parts of gibs in an attempt to rid of convex errors
Converting prefab stuff to the new system. BuildingObjectDefinition updated and tested.