193,549 Commits over 4,079 Days - 1.98cph!

7 Years Ago
version of human male model with LODS material setup
7 Years Ago
full merge from main x64 anal ytics
7 Years Ago
Agent debug NRE fix
7 Years Ago
merge
7 Years Ago
Jumpsuit skinning/LODs
7 Years Ago
version++
7 Years Ago
AI action target destruction callback
7 Years Ago
version of human male model with LODS to make it easier to test with than being on a branch
7 Years Ago
Pooled entities are marked as destroyed
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
7 Years Ago
Fix not impl exception
7 Years Ago
[D11] Bit more logging of defines
7 Years Ago
Compile fix
7 Years Ago
Destruction call in lateupdate
7 Years Ago
Added frame count to entity logs
7 Years Ago
[D11] [UI] Hold navigation actions will now display hold next there key. Added missing translations
7 Years Ago
[D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4
7 Years Ago
Double buffer entity destruction entries
7 Years Ago
BeforeDebug.LogEntityDestruction Wait for a frame before cleaning up destroyed ents
7 Years Ago
quick text fix
7 Years Ago
Fixed UnitCollectionView pool errors
7 Years Ago
Added Senses debug flag Fixed Knowledge.Add not passing sqr distance Minor cleanup of entity destruction, logging -release build to test spike in char create Tree cleanup
7 Years Ago
[D11] [UI] fixed a couple of navigation issues in the inventory panels
7 Years Ago
Removing a log
7 Years Ago
Fix cooldown message in attack state
7 Years Ago
[D11] Revert change
7 Years Ago
active text for map buttons
7 Years Ago
[D11] [UI] more changes to the loot panels
7 Years Ago
Remove GameLogger
7 Years Ago
[D11] Fix for null exception on console when closing pause/options menu
7 Years Ago
Tanning station output to no restriction mode
7 Years Ago
[D11] Put in a delay
7 Years Ago
[D11] Check a theory out
7 Years Ago
Make server logs output to a file as well
7 Years Ago
career save text tweak
7 Years Ago
Save++ Network++
7 Years Ago
grey avatar menu bg. units always celebrate their kills (better for getting footage)
7 Years Ago
made stick pile gather interaction exclusive to stop all units going to the same pile and picking up one stick each then going to the next pile
7 Years Ago
[D11] Typo fix
7 Years Ago
merge from main
7 Years Ago
Have Wacky Races checkpoint gen skip shops since you can't always get upstairs
7 Years Ago
Updated material definitions in HAB prefab (ropes)
7 Years Ago
Ropes moved from basket to balloon - HAB
7 Years Ago
Updated guide mesh definition in SAM Site prefab
7 Years Ago
Fix shop heights so that the selling areas don't jut through to the next floor
7 Years Ago
SAM Site guide mesh Simplified parts of gibs in an attempt to rid of convex errors
7 Years Ago
More
7 Years Ago
Converting prefab stuff to the new system. BuildingObjectDefinition updated and tested.