248,566 Commits over 3,928 Days - 2.64cph!
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Military tunnel broken prefab fix & facelift WIP
Finished the tjunction meshes
Fixed issue with PlayerCollisionSystem dependency management
Collision for diamond ECS bullets seems to work
Changed how bullets are tied to systems, added BulletSystem.OnHitPlayer
Disable all the DebugOverlay.Line's that now work
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim
Fixed Physgun effect errors
Fixed picking up other player's guns out of their hands
Fixed guns hidden on drop
Cache model data
Double jump to noclip
Fixed more Right/Left mixups
Re-applied changes to scenes from main
Rebuild All
Physgun light
Added HostileTargetsOnly flag + implementation to AIBrainSenses
Don't commit these now we're compiling them in sbox_game
NPC auto turrets ignore new scientists
Rebuild skinning when ragdoll network vars changed
Update citizen ragdoll
Merge branch 'master' of sbox
Update groups with dependents of scenesystem changes
Merge branch 'master' of sbox
Refactored particle binds to protect from crashes when garbage collecting particlesystem's after level closed
Model names can end in _c and we'll just fix them in engine
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
Backported some layout changes from cave_small_hard from main
Tweaked rock_flat albedo
more outpost test scene setup.
wip AI monument data conversion tool.
Caves terrain review + S2P
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Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
Citizen ragdoll fixes
EnableSelfCollisions by default
ModelEntity can be ragdolls
car wrecks spawn on roadside, temperate and snow variants
added arid road grass clutter (was using temperate)
Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them)
Updated decor.v3
Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match
Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match
Lowered AO on LOD0 Temperate Cliffs to reduce popping
Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
PhysicsBodyWorldToLocal, LocalToWorld
PhysicsGroup GetBodyIndex( body )
Network serverside ragdoll bones in CSkeletonInstance
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Fix server switcher showing a red tint on icons when tapping on them
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Actually revert react-native-draggable-flatlist, not sure why it went back up to the bad version
Fixed ECS bullet collision info not taking scale into account
Main structure of PlayerCollisionSystem done