248,566 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Military tunnel broken prefab fix & facelift WIP
4 Years Ago
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4 Years Ago
Finished the tjunction meshes
4 Years Ago
Fixed issue with PlayerCollisionSystem dependency management Collision for diamond ECS bullets seems to work Changed how bullets are tied to systems, added BulletSystem.OnHitPlayer
4 Years Ago
Disable all the DebugOverlay.Line's that now work
4 Years Ago
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
4 Years Ago
vm bow - fixed thumb clipping through glove meshes
4 Years Ago
Thompson vm - Fixed finger clipping on admire anim
4 Years Ago
Fixed Physgun effect errors
4 Years Ago
Fixed picking up other player's guns out of their hands Fixed guns hidden on drop
4 Years Ago
Update ci.yml
4 Years Ago
Cache model data Double jump to noclip Fixed more Right/Left mixups
4 Years Ago
Manifest
4 Years Ago
Scene2Prefab
4 Years Ago
Re-applied changes to scenes from main
4 Years Ago
Rebuild All Physgun light
4 Years Ago
4 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
4 Years Ago
Don't commit these now we're compiling them in sbox_game
4 Years Ago
NPC auto turrets ignore new scientists
4 Years Ago
Rebuild skinning when ragdoll network vars changed Update citizen ragdoll Merge branch 'master' of sbox
4 Years Ago
Update groups with dependents of scenesystem changes Merge branch 'master' of sbox
4 Years Ago
merge from main
4 Years Ago
Refactored particle binds to protect from crashes when garbage collecting particlesystem's after level closed Model names can end in _c and we'll just fix them in engine
4 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
4 Years Ago
Backported some layout changes from cave_small_hard from main Tweaked rock_flat albedo
4 Years Ago
more outpost test scene setup. wip AI monument data conversion tool.
4 Years Ago
Caves terrain review + S2P
4 Years Ago
Scene2Prefab
4 Years Ago
Reduce interp by default
4 Years Ago
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4 Years Ago
Manifest
4 Years Ago
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4 Years Ago
Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
4 Years Ago
outpost test scene
4 Years Ago
Citizen ragdoll fixes EnableSelfCollisions by default ModelEntity can be ragdolls
4 Years Ago
merge from main
4 Years Ago
car wrecks spawn on roadside, temperate and snow variants added arid road grass clutter (was using temperate) Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them) Updated decor.v3 Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match Lowered AO on LOD0 Temperate Cliffs to reduce popping Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
4 Years Ago
PhysicsBodyWorldToLocal, LocalToWorld PhysicsGroup GetBodyIndex( body ) Network serverside ragdoll bones in CSkeletonInstance
4 Years Ago
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4 Years Ago
Fix server switcher showing a red tint on icons when tapping on them
4 Years Ago
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4 Years Ago
Actually revert react-native-draggable-flatlist, not sure why it went back up to the bad version
4 Years Ago
Fixed ECS bullet collision info not taking scale into account
4 Years Ago
Main structure of PlayerCollisionSystem done