193,574 Commits over 4,079 Days - 1.98cph!

7 Years Ago
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
7 Years Ago
trees are updated to work with imposters weapon rack is smaller
7 Years Ago
made american_football platform resource unavailable
7 Years Ago
added sports trophies and player areas WIP Built prefabs and resources and rebuilt custom DB
7 Years Ago
Added cpu-side wave sampling test
7 Years Ago
Shader fix
7 Years Ago
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
7 Years Ago
merge into main
7 Years Ago
static sam
7 Years Ago
sam sites on top of launch manifest
7 Years Ago
Skinning skill added to Skin Corse interaction. Leader's Hut now has 2 ownable slots to match the number of sleep interaction positions. Null check in UnitAnimation. Logging for null DispensableInfo in TakeFromDispenser.
7 Years Ago
Merge from main
7 Years Ago
Coastal wave test
7 Years Ago
Fixed SmartObjectParametersDrawer.InteractionBody.Instance being of the incorrect type Unit inspector tweaks
7 Years Ago
merge from main
7 Years Ago
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
7 Years Ago
[D11] [UI] Changing the inventory variant panels to match the mockups
7 Years Ago
updated tree assets so trunks dont vanish when cut down
7 Years Ago
Added missing reference
7 Years Ago
full mergé from main
7 Years Ago
merge to main
7 Years Ago
unity upgrade
7 Years Ago
▌▄▊ ▅▇▄█▇▊▇ ▅▄▋█ ▍▅▊▅▋▌▄ ▋█ ▅█▋▉▄
7 Years Ago
Merge from char inspector
7 Years Ago
Added debug options to disable pooling (probably best to tick these before starting the game) Removed missing script from context menu
7 Years Ago
build name
7 Years Ago
[D11] Rob suggest taking the set out
7 Years Ago
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
7 Years Ago
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
7 Years Ago
merge from main
7 Years Ago
[D11] Server Overview/Feedback is now interactable on the in-game menu
7 Years Ago
[D11] Take out previous changes they didn't work
7 Years Ago
Updated inspector to show connected entities
7 Years Ago
Merged entity sorting
7 Years Ago
Fixed a little bug with removals, removed log spam
7 Years Ago
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
7 Years Ago
mfm
7 Years Ago
Unit inspector items prep
7 Years Ago
[D11] Do a PCHosted build first on PS4 followed by a Package
7 Years Ago
Fixed potential issue with clearing the cache.
7 Years Ago
made weapon rack smaller, added more attachment points and rotated them so items are attached correctly
7 Years Ago
Moved code around to make use of the caching.
7 Years Ago
All items have initial pool allocation Wearables & UnitAttachments init/setup optimsations Added Interaction plan pooling
7 Years Ago
Mining interaction has skill data. Settlement Can Level Up can't be dismissed with RMB.
7 Years Ago
[D11] First pass user signin to PSN on ps4
7 Years Ago
oilrig playable whitebox
7 Years Ago
Another attempt at fixing sleepers in safe zones.
7 Years Ago
Some work on caching sorting
7 Years Ago
removed old InitConstruction log
7 Years Ago
Reset remaining item count when stopping crafting