193,549 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Converting prefab stuff to the new system. Updated SceneSaveHook. Untested as this is unused in the project.
7 Years Ago
Converting prefab stuff to the new system. FindMissingScripts and CheckpointLocationMarker updated and tested.
7 Years Ago
fixed sam site orientations
7 Years Ago
Fixed a bug where winners in a checkpoint-based end trigger would get merged together if they had the same username
7 Years Ago
Sync allies to clients, apparently I forgot to do this
7 Years Ago
broken ass sam site deployable
7 Years Ago
merge into main
7 Years Ago
network++
7 Years Ago
manifest
7 Years Ago
AIBehaviour tick NRE prevention, but I don't like it
7 Years Ago
no inherited velocity on HAB tonnes of SAM work tonnes of HAB work
7 Years Ago
Fixed BEF-626: In tribe create, re-randomising characters creates duplicates on top of the old one
7 Years Ago
Cargo ship hull interior AI spawns.
7 Years Ago
Split up saved games into two files (BEF-377)
7 Years Ago
version++
7 Years Ago
Restored assignments on the Whacky Races prefab that were lost in the merge.
7 Years Ago
rebuild customisation DB for fun
7 Years Ago
removed now unused shit from all the customisation item asset files
7 Years Ago
Fix unassigned prefab in game mode
7 Years Ago
Criminal null check
7 Years Ago
Arena ambience is a bit more dense
7 Years Ago
Jumpsuit mesh/materials/textures (unskinned and missing decals)
7 Years Ago
mroe anaylsis
7 Years Ago
Store some stats to the database when the matches finish
7 Years Ago
made the default platform available again. added an error stating item type when unable to find an available default item.
7 Years Ago
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
7 Years Ago
trees are updated to work with imposters weapon rack is smaller
7 Years Ago
made american_football platform resource unavailable
7 Years Ago
added sports trophies and player areas WIP Built prefabs and resources and rebuilt custom DB
7 Years Ago
Added cpu-side wave sampling test
7 Years Ago
Shader fix
7 Years Ago
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
7 Years Ago
merge into main
7 Years Ago
static sam
7 Years Ago
sam sites on top of launch manifest
7 Years Ago
Skinning skill added to Skin Corse interaction. Leader's Hut now has 2 ownable slots to match the number of sleep interaction positions. Null check in UnitAnimation. Logging for null DispensableInfo in TakeFromDispenser.
7 Years Ago
Merge from main
7 Years Ago
Coastal wave test
7 Years Ago
Fixed SmartObjectParametersDrawer.InteractionBody.Instance being of the incorrect type Unit inspector tweaks
7 Years Ago
merge from main
7 Years Ago
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
7 Years Ago
[D11] [UI] Changing the inventory variant panels to match the mockups
7 Years Ago
updated tree assets so trunks dont vanish when cut down
7 Years Ago
Added missing reference
7 Years Ago
full mergé from main
7 Years Ago
merge to main
7 Years Ago
unity upgrade
7 Years Ago
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7 Years Ago
Merge from char inspector
7 Years Ago
Added debug options to disable pooling (probably best to tick these before starting the game) Removed missing script from context menu