248,564 Commits over 3,928 Days - 2.64cph!
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Lower AO factor on rock formations materials, match shore wetness from cliffs
Shrunk rock formations' terrain splat set radius
S2P Stables to update materials
Fixed sand dunes material being funky
Sat Dish road goes off at an angle to avoid intersections
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Fix items losing their skin when their stack is split (eg. satchel charge skins)
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Loot & cover point pass
Terrain bug fixes
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Miltun surroundings splats
NetWrite rewrite to reduce overhead
Allow wielding items while siting on the sofa
profiling fix for GroawbleEntity.Server
twitch drop skin approval, updated revolver icon generation to remove clipping
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Use cached node lookups in TechTreeData
Upgrade to SQLite 3.34.0 (need someone else to build for macOS though)
More miltunnel surroundings
credits array
credits hazard, etc
crawler attacks
ECS bullet physics, including repelling
Facepunch.Sqlite changes to remove most allocations
Terrain around miltunnels
wip BaseFollowPath state and supporting functions for AIMovePointPath
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AIMovePointPath debug render fix
ECS bullets can now be moved / rotated by BulletPatterns
ECS bullets can now despawn when their parent pattern finishes
Refactored ECS bullet collisions, added circle collisions
ECS bullet graze and push force
Converter copies over path nav mode.
Debug draw waypoint lookat points when an AIMovePointPath is selected.
More useful move/path point debug drawing.
AIMovePoint now supports look-at points.
Added AIMovePointPath to handle patrol routes.
AI monument converter tool now handles patrol route conversion.
AI conversion tool now copies waypoints + waypoint data
Miltunnel surface progress.
Transform copypaste editor script.
Refactored spawn and update for ECS bullets
Working on onion/pattern/turn as an ECS bullet
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