239,685 Commits over 3,837 Days - 2.60cph!

4 Years Ago
avoid divergence when setting initial _targetPlayerUpdateTimer
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
fixed ch47 always dropping off at the same monument
4 Years Ago
File for linux engine version
4 Years Ago
File for linux engine version
4 Years Ago
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4 Years Ago
Split-screen proof of concept
4 Years Ago
Added NPC:PickupWeapon( wep ) = bool
4 Years Ago
Fixed missing Stalker sounds (pain, death, ep1 train stuff) Load Narrator sounds from Stanley Parable if available
4 Years Ago
Fixed OnMouse* and OnCursor* hooks not working on panels derived from RichText
4 Years Ago
Beta branch
4 Years Ago
Turn off beta build define on main d11 branch
4 Years Ago
Added EngineVersion.txt to specify which version of the engine should be used
4 Years Ago
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4 Years Ago
Fixed SWEP:OwnerChanged being very unreliable and inconsistent
4 Years Ago
Player's footsteps no longer play mid-air when the prop they were walking on got deleted
4 Years Ago
[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
4 Years Ago
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Added ignoreCollisionWithPaths to UnitLaserData Example of ignoreCollisionWithPaths in redux mech stage
4 Years Ago
adding sources file
4 Years Ago
Roof triangle test
4 Years Ago
Update items, add new icons (igniter, sprinkler, heater), run npx expo-optimize
4 Years Ago
Show notification settings on Android Version bump Update items, add new icons (igniter, sprinkler, heater), run npx expo-optimize
4 Years Ago
[D11] [#4085] Flame turret - smoother movement.
4 Years Ago
Version bump
4 Years Ago
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Show notification settings on Android
4 Years Ago
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4 Years Ago
fix for static waterwell too
4 Years Ago
basic work in progress of area in bandit camp
4 Years Ago
[D11] Changes to the tree impact particle system and materials to increase performance.
4 Years Ago
[D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
4 Years Ago
Merge from main
4 Years Ago
[D11][#3624] fixed been unable to move the interaction piemenu. [#4155] disable crosshair when trying upgrade.
4 Years Ago
onion & hunter bullet player targeting achievement tweaks for 2player update bullet pos properly when clamping to bounds patterndata useAnchorPos property tentacle & orb targeting
4 Years Ago
Fixed ceiling light deploy issues under triangle floors
4 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
4 Years Ago
Fixed "Unable to replace furnace under triangle frame"
4 Years Ago
merge from building_blocks_2020