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[D11] Camera aiming adjustments
Reduced D11WorldSpawn memory usage a bit
[D11][UI] local and server side fix for vending machine crash
excavator monument scene setup for whitebox stage
[D11][UI] Added itemicon option to remove equipped clothes
Radtown proplights prefabs with cookies.
Siren anim prefab binding fix.
merge from minicopter player animations
Added light cookies for streetlamps and flashlight.
Fixed street lights being on during the day
light_fixtures texture sizes
Fixed streetlamp LODs, which weren't reallyworking. Street lamps would just disappear entirely at low LOD. Also disabling their wispy particles now at far distance. Tried disabling the light too, but it's too obvious when the lighting changes at any distance.
Fixed coverage query flare flicker w/ zero scale
memory cell has 'toggle' input
RF Broadcaster has 1 second cooldown
Fix errors when looting due to modifying the list by removing items while enumerating it
audio alarm
manifest stuff
renamed detonator to RF Transmitter
Fix double dollar signs on corp details
Fix double dollar sign on corp screen
Fix NPC accuracy with HL2 Pistol
Update property price formula to take members into account.
Subtracted water4 (31753, 31759)
Made SceneToPrefab deal with RandomDestroy correctly
updated broadcaster/receiver final art
lowered pager vibration volume
Fix Lua errors with player classes when class is not set
[D11] merge
28975,
31306,
31323,
31325 from main branch to bring over entity streaming optimizations and dos fix. Nb parts of these changes are raknet specific but I don't think this matters too much, we can replicate those parts if necessary in litenetlib. Increased network protocol to force server upgrades.
Added scale by speed component
RF Aerial and RF Receiver models. FBX. Col, Lods and gibs. Materials and prefab. (under: Assets/Prefabs/Tools/RF Units)