193,508 Commits over 4,079 Days - 1.98cph!

7 Years Ago
AIBehaviour no longer returns early if target is destroyed AIBehaviour.Settings caches instead of forwarding to Plan.Settings property, preventing NREs when the plan is returned to the pool early Stockpile inspector tab checks child ents SmartObejct.Reset breaks agent behaviours for active subscriptions
7 Years Ago
lod update and exported as human LODS
7 Years Ago
fix base_path
7 Years Ago
dev branch builds debug again reverted context menu for now
7 Years Ago
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
7 Years Ago
[D11] Couple more changes to try to fix the server builds
7 Years Ago
[D11] [UI] adjusted the slot of the lantern icon
7 Years Ago
format strings for NetMessageFailed
7 Years Ago
model tweaks
7 Years Ago
version of human male model with LODS material setup
7 Years Ago
full merge from main x64 anal ytics
7 Years Ago
Agent debug NRE fix
7 Years Ago
merge
7 Years Ago
Jumpsuit skinning/LODs
7 Years Ago
version++
7 Years Ago
AI action target destruction callback
7 Years Ago
version of human male model with LODS to make it easier to test with than being on a branch
7 Years Ago
Pooled entities are marked as destroyed
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
7 Years Ago
Fix not impl exception
7 Years Ago
[D11] Bit more logging of defines
7 Years Ago
Compile fix
7 Years Ago
Destruction call in lateupdate
7 Years Ago
Added frame count to entity logs
7 Years Ago
[D11] [UI] Hold navigation actions will now display hold next there key. Added missing translations
7 Years Ago
[D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4
7 Years Ago
Double buffer entity destruction entries
7 Years Ago
BeforeDebug.LogEntityDestruction Wait for a frame before cleaning up destroyed ents
7 Years Ago
quick text fix
7 Years Ago
Fixed UnitCollectionView pool errors
7 Years Ago
Added Senses debug flag Fixed Knowledge.Add not passing sqr distance Minor cleanup of entity destruction, logging -release build to test spike in char create Tree cleanup
7 Years Ago
[D11] [UI] fixed a couple of navigation issues in the inventory panels
7 Years Ago
Removing a log
7 Years Ago
Fix cooldown message in attack state
7 Years Ago
[D11] Revert change
7 Years Ago
active text for map buttons
7 Years Ago
[D11] [UI] more changes to the loot panels
7 Years Ago
Remove GameLogger
7 Years Ago
[D11] Fix for null exception on console when closing pause/options menu
7 Years Ago
Tanning station output to no restriction mode
7 Years Ago
[D11] Put in a delay
7 Years Ago
[D11] Check a theory out
7 Years Ago
Make server logs output to a file as well
7 Years Ago
career save text tweak
7 Years Ago
Save++ Network++
7 Years Ago
grey avatar menu bg. units always celebrate their kills (better for getting footage)
7 Years Ago
made stick pile gather interaction exclusive to stop all units going to the same pile and picking up one stick each then going to the next pile
7 Years Ago
[D11] Typo fix