239,678 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Added InvokeHandlerFixedTime (uses Time.fixedTime instead of Time.time) Added PositionTickFixedTime override to BaseEntity (sends network update right after FixedUpdate if true)
4 Years Ago
Update comment only
4 Years Ago
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4 Years Ago
Stag Fur setup
4 Years Ago
Bear fur doesn't cast shadows Bear fur material tweaks
4 Years Ago
Added interpolation inertia (start with 0 interpolation delay for immediate movement with no delay, then ramp it up over the inertia time)
4 Years Ago
Decrease fuel tank module from 500L to 200L
4 Years Ago
merge from main (client only)
4 Years Ago
updated menu backgrounds
4 Years Ago
Call RemoveFromTriggers when the player dies/respawns on the client
4 Years Ago
Potentially fixed player getting stuck in the TriggerPlayerForce volume when mounting/dismounting by manually removing them from the volume (probably caused player getting flung away when dismounting) Added ClientOnPlayerMountedSeat ClientOnPlayerDismountedSeat callbacks to BaseVehicle
4 Years Ago
Increased the width of mount hot spots on the cockpit modules
4 Years Ago
Added a swap seat sound def field to Mountables that will play instead of the mount sfx if a player is swapping seats to that mountable The dismount sfx will no longer play when swapping seats in the same vehicle
4 Years Ago
Remove a redundant every frame copy in LightLOD.UpdateAll
4 Years Ago
Added a new debugging.debugcamera_offset convar to manage offset in the debugcamera in a way that doesn't zero out the third person camera offset
4 Years Ago
More melee stuff. Manifest & scene backup.
4 Years Ago
Switch ImpostorRenderer to use a NativeArray instead of a C# one Use Shader.PropertyToID when setting shader properties
4 Years Ago
DebugUtil method now handles rotated wireframe cubes
4 Years Ago
HideIfOwnerIsFirstPerson will now enable meshes if a debug camera exists (fixes held entity meshes not rendering when switching to debug camera while in first person)
4 Years Ago
Add Model components to various tool entities so that skins are properly assigned to the third person mesh Fixed: salvaged icepick, longsword, rock, stone hatchet, stone pickaxe, explosive satchel, salvaged sword, hatchet, hammer and pickaxe
4 Years Ago
Include Vehicle Movement layer in spawn PlacementCheckMask and BoundsCheckMask, so that vehicles won't ever spawn together in the same spot
4 Years Ago
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
4 Years Ago
Correct - to +
4 Years Ago
Adding DebugUtil.cs, draws (unrotated) wireframe cubes without gizmos
4 Years Ago
Merge from main
4 Years Ago
Melee impact effects WIP Better metal impact base
4 Years Ago
Adjust ball mass, bounciness
4 Years Ago
Don't add extra bounce boost to balls hitting other balls
4 Years Ago
Switch Ball collision from Discrete to Continuous Dynamic
4 Years Ago
claw,frame,laser targeting build !redux
4 Years Ago
Bear fur model/prefab updates
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Animal fur shader
4 Years Ago
Updated Bear model/textures/prefabs Moved bear animation fbx's to their own folder
4 Years Ago
Add app.listenip to set the IP address the companion server should listen on (optional) Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional) Add app.info to display which IP addresses and ports the companion server is currently using
4 Years Ago
▆▍▉▉▆ ▅▄▇▋▋▊▉▌ ▆▄▇█▅▉ ▋▆▇▅▅█▄▅▉▌, ▊▍▇▄█▉▌▍▉ █▊▇▄▋▍█ ▋█ ▆▊ ▌█ ▅ ▆▍ ▋▍▌▇▅▆▍ ▉▉▄ ▌▇██▋▆▇ ▍▋▌▇▆ ▊▅▋ ▋▉▌ ▌▄ ▅ ▋▄▅▊▉▄'▉ ▇▅▋▌ ▉▋ ▅▄▆▄?
4 Years Ago
Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Improvements to bonus calculations, item tweaks.
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed NPC.Give() being able to give the NPC multiple copies of the same weapon, now returns the existing copy Added NPC.GetWeapons(), NPC.GetWeapon( class ), NPC.SelectWeapon( class/ent )
4 Years Ago
avoid divergence when setting initial _targetPlayerUpdateTimer Only log frame times if replays don't diverge Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux
4 Years Ago
fix misaligned spinner on logging in for iOS
4 Years Ago
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