248,566 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
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Southwest of refinery refresh
4 Years Ago
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4 Years Ago
Added console.erroroverlay toggle convar.
4 Years Ago
Remaining refinery area
4 Years Ago
Version bump
4 Years Ago
Update items WIP pairing tutorial Basic how to pair Allow Rust+ to be used even if notifications aren't working (obviously they wont get push notifications, but at least they can pair using the notification history) How to pair styling Merge branch 'master' of rust_companion_react Upgrade to Expo SDK 40 Block out the out of date app screen (forced on atm) Styling Update View Don't force the outdated screen on Adding steps images How to pair fixes Show an obvious warning when using the mock server in builds of the app Revert react-native-draggable-flatlist upgrade due to regression Android nav bar color Remove some keyboard status monitors and deprecated safe areas Mostly fixed the gap at the bottom of the screen on android devices with screen cutouts (just the animation is a bit weird/broken for some reason) Fix large gap at bottom of chat interface Update translations expo-optimize Version bump
4 Years Ago
expo-optimize
4 Years Ago
Update translations
4 Years Ago
Fix large gap at bottom of chat interface
4 Years Ago
Mostly fixed the gap at the bottom of the screen on android devices with screen cutouts (just the animation is a bit weird/broken for some reason)
4 Years Ago
Added NPC:GetIdealActivity Added NPC:SetIdealActivity Added ENTITY:OnMovementFailed Added ENTITY:OnMovementComplete Added ENTITY:OnChangeActiveWeapon( old, new ) Changed translation of base_ai class from "AI" to "Base SNPC" base_ai now functions when spawned directly, rather than being a floating error
4 Years Ago
Remove some keyboard status monitors and deprecated safe areas
4 Years Ago
Android nav bar color
4 Years Ago
Revert react-native-draggable-flatlist upgrade due to regression
4 Years Ago
How to pair fixes Show an obvious warning when using the mock server in builds of the app
4 Years Ago
Splatting backup
4 Years Ago
Added support for most types of render pass in a slightly cleaner format.
4 Years Ago
Update Facepunch.Steamworks to fix swnet crash from last update
4 Years Ago
Crash fix in ConnectionManager.Receive due to bad pointer
4 Years Ago
Updating CEF to 86.0.4240.198 on Windows 32/64 builds
4 Years Ago
Clean particle api
4 Years Ago
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Added Entity.Root When attaching particles to entity and using offset, use offset as a local position rather than an offset Vector3.Right and .Left were swapped Update ParticleSystem Fix attachment positioning to take into account the viewmodel fov difference These weapons can use proper attachment positions now BaseViewModel - no nered for eye attachment now Physgun effects Player eye angles are networked Add bool networkable Added IFrameUpdate (adding to an entity gives it a per frame think) Recompile testmap, add standard postprocess Physgun particles
4 Years Ago
Utils to categorize materials / shaders properly
4 Years Ago
merge from main
4 Years Ago
merged from experimental changes
4 Years Ago
Adding steps images
4 Years Ago
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4 Years Ago
Don't force the outdated screen on
4 Years Ago
Styling Update View
4 Years Ago
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Compile fix
4 Years Ago
merge from at_reload
4 Years Ago
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merge from instrument_wounded
4 Years Ago
refactor base crawler credits text colors Merge branch 'master' of SpaceUsurperUnity credits enemy credits stuff
4 Years Ago
Update ci.yml
4 Years Ago
Refinery area terrain
4 Years Ago
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Try adding a body proxy to allow traces to welded structures to return the root body and not the child