239,690 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Improve performance of finding values in a column Fix mistake in string size calc, show correct sizes for strings and arrays
4 Years Ago
[D11] Fix xb1 bootup crash 51522
4 Years Ago
[D11] Fix xb1 bootup crash 51522
4 Years Ago
Fix int overflow
4 Years Ago
com.unity.memoryprofiler@0.2.3-preview.2
4 Years Ago
[D11] [#3784] {PS4/XB1} Visible orb of light in front of flashlights, weapon lights.
4 Years Ago
[D11] [UI] Fixed Leather Gloves World Item translation.
4 Years Ago
Large furnace placement more forgiving - makes placement in triangle furnace bases easier
4 Years Ago
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4 Years Ago
clean up trailing arrow
4 Years Ago
navbar link
4 Years Ago
Companion views, home section and companion page
4 Years Ago
merge from main
4 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
4 Years Ago
collider import settings
4 Years Ago
Merge from vehicles/push
4 Years Ago
Fixed merge issues on MotorRowboat
4 Years Ago
Merge from vehicles
4 Years Ago
Formatting
4 Years Ago
Oops, actually replace the layer when asked
4 Years Ago
Script now allows replacing one layer with another when scanning a scene
4 Years Ago
Merge from mount_anim_fix
4 Years Ago
Remove accidental logs
4 Years Ago
Added support for finding layer use in scene, as well as in project
4 Years Ago
Revert "Add a metadata collector to get scene hierarchy info" This reverts commit d88e383db50c61ea9dabf8cdbd8ed3097ec367f9. Remove resource hierarchy stuff
4 Years Ago
Wrote a script to find all GameObjects in project assets that use a specified layer. Editor window accessed via "Window/What Uses This/What Uses Layer..."
4 Years Ago
Bump save version, since Main and Vehicles were on the "same" save version, but for different actual changes.
4 Years Ago
Code gen
4 Years Ago
Restrict mount timeout to only affect model state Cancel timeout when player is successfully mounted
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Add a 0.5s window where the local player can't go into the duck animation after attempting a amount (stops the player ducking locally when entering a car because of the roof of the car)
4 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
4 Years Ago
Revert BaseMountable changes from 47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working) Will look into another fix for the animation issue
4 Years Ago
Floor / ceiling extrude tool Rewritten backface candidate handling to support verticality Fixed subdividing HalfEdges of stacked rooms
4 Years Ago
Fix NRE spam when leaving a server
4 Years Ago
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4 Years Ago
Return FoliageCell.batches to the pool when not needed Use a shared empty list for FoliageCell.placements if there are no placements for the cell
4 Years Ago
Make WorldGrid sparsely allocated
4 Years Ago
Make LODGrid pool empty cells too Pre-fill pools in bootstrap Remove debug.logs
4 Years Ago
Make RendererGrid pool empty cells
4 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"
4 Years Ago
Fixed wall frame insert placement issues next to spiral stairs with some specific rotations
4 Years Ago
Subtracting 51078 (significantly increased loadtime)
4 Years Ago
Fixed inside antihack false positives on Savas and Savas_koth
4 Years Ago
fixed some unit targeting stuff, fuse enemyA dont retarget when enraged fuse enemyB targeting fuse pattern targeting trench pattern targeting
4 Years Ago
Fix some error spam when running benchmarks in the editor
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Server compile fix