248,566 Commits over 3,928 Days - 2.64cph!
Don't try to weld ents that have multiple bodies to avoid dealing with welding ragdolls right now
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Add some script lifecycle hooks (loaded and unloaded)
Add publicly accessible events for script lifecycle so non-script modules can do their own initialization etc.
Add some extra fields to IScriptReference to support reflection on scripts
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Refinery asset cleanup & polish
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Remove welding testing code from player
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BulletSystem refactor, working on PlayerCollisionSystem
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Refactor and add viewmodel depth prepass
Don't override far planes in viewmodels so it outputs consistent depth
Pass View to Pixel Coordinates matrix
Pass D_VIEWMODEL_PASS dynamic combo to viewmodels
Add screenspace_raytrace shader header
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Grid2 bullet visuals now using ECS
Fixed typo in ShapeInstanced shader
Made sure ECS bullet systems are created in a deterministic order
Revert clientside timer changes as it causes problems for mods
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train tunnels source backup
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
Block out the out of date app screen (forced on atm)
Discover and store BulletSystem references while baking
Create BulletSystems from ScriptingCache on stage init
ECS bullets can now be spawned like normal bullets from json
Fixed ECS bullet blinking
More utils, putting data for events into a better format.
Added PhysicsBody.GetVelocityAtPoint( p )
Update ci.yml
Added Breakables utility class
Add Model.IsError
Gun/BoxShooter gibbing debug
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
Remove Marshal usage in ConnectionManager (removes allocations)
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Allow physics debug world in release
Fix PeiceName spelling
Bind PhysicsBody.ApplyImpulseAt, Mass
Overide ModelEntity.Rot, set physics object rot if exists
Crate gib fixes
Add ModelEnt.SetModel( model )
modellib in sbox_game
Add Model.Load
Interop: Default value for structs
Crate gibs tweaks
Added Model.GetAttachment( name )
Fix categories header issue
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total
pickup truck - removing test mesh