193,706 Commits over 4,079 Days - 1.98cph!
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Merge from char inspector
Added debug options to disable pooling (probably best to tick these before starting the game)
Removed missing script from context menu
[D11] Rob suggest taking the set out
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
[D11] Server Overview/Feedback is now interactable on the in-game menu
[D11] Take out previous changes they didn't work
Updated inspector to show connected entities
Fixed a little bug with removals, removed log spam
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
Unit inspector items prep
[D11] Do a PCHosted build first on PS4 followed by a Package
Fixed potential issue with clearing the cache.
made weapon rack smaller, added more attachment points and rotated them so items are attached correctly
Moved code around to make use of the caching.
All items have initial pool allocation
Wearables & UnitAttachments init/setup optimsations
Added Interaction plan pooling
Mining interaction has skill data.
Settlement Can Level Up can't be dismissed with RMB.
[D11] First pass user signin to PSN on ps4
Another attempt at fixing sleepers in safe zones.
Some work on caching sorting
removed old InitConstruction log
Reset remaining item count when stopping crafting
fixed the fix for tile undertrims.
server ifdef'd some stuff I added this morning to fix server builds
disable single player panel behind multiplayer
Another human name utility optimsation
Hopefully made HumanUtility.GetName less awful
Shipping containers / 3m and 6m variants
[D11] frontend/bootstrap integration WIP. Reorganise scene slightly to preserve the navigation bar when going into a map.
Added ropes to HAB simulation
Increased blend steps to 12
Added HAB deflated static mesh
[D11] Apparently use OpenScene()
[D11][UI] Fix for HUD belt bar background
save the seed of our last daily challenge submission, use it to toggle new item marker on missions button.
Added mission highlight marker to missions button, visible when you have active missions.
[D11][UI] Water catcher, item filter and information panel fixes