239,741 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from fov_viewmodel_scale
4 Years Ago
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4 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
4 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
4 Years Ago
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4 Years Ago
Added DeployShell to walls and floors
4 Years Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
4 Years Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
4 Years Ago
merge from /MainMenuTweaks
4 Years Ago
Added GetScoresForUsersAsync (DownloadLeaderboardEntriesForUsers) Merge pull request #434 from kamyker/leaderboards-users-ids Added GetScoresForUsersAsync (DownloadLeaderboardEntriesForUsers)
4 Years Ago
Fixed Item.GetAsync() not disposed brace fix fix for count == 0 Merge pull request #435 from kamyker/getasync-disposed Item.GetAsync ResultPage disposed
4 Years Ago
Still occasionally getting hurt on dismount, reverting #51184 for the time being.
4 Years Ago
[D11] [Gameplay][#3793] Temperatures set as AnimationCurves to fix incorrect values at night time. [Construction] Fix for building guide distance
4 Years Ago
Workbench Tier 3 Gib fix
4 Years Ago
Attempting to track down a missing ref to fix the "GUIDToPath no path found" warning spam, added a button in the GUID locator tool to find all references that are using the given GUID across the entire project Still haven't found the one that's missing but the tool might be useful so committing anyway
4 Years Ago
[D11] Added Feedback QR code to main menu
4 Years Ago
Merge inside-car repel force and hurt force changes -> Vehicles
4 Years Ago
Lowered font size on water transfer help in vehicle editing loot panel to show missing text
4 Years Ago
Mark rideable horses as NPC's so the correct damage multiplier is applied when vehicles collide with them
4 Years Ago
Added HasEntityInParents to BaseEntityEx with same behaviour type as GetComponentInParent. TriggerHurtNotChild now checks all parents, to handle e.g. player on flatbed on vehicle, and re-does that check each tick. This should stop players getting hit by hurt triggers when on flatbed.
4 Years Ago
fuse laser impact effect scales with dps fuse laser ringBullet proper colors Merge branch 'master' of SpaceUsurperUnity fuse laser looping sfx laser diamond circle2 polish Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fix NRE when destroying an unpowered car lift
4 Years Ago
Don't cancel the door animation if the door collides with a building block with a dedicated vehicle movement collider (fixes foundation steps issue)
4 Years Ago
Revert ProjectSettings
4 Years Ago
Removed old commented code re recycling chassis in ModularCarGarage. Since recycler code no longer needs to be used in multiple places, reverted it to the version from main plus my note about the "entitySource == this" client bug
4 Years Ago
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4 Years Ago
Fixed recycler getting stuck when attempting to recycle something that can't be broken down
4 Years Ago
Merge headrest collider into one GameObject
4 Years Ago
Fix armoured cockpit seat colliders not matching its seats
4 Years Ago
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4 Years Ago
Merge ent kill for vehicles fix, new AdminKill method
4 Years Ago
Add a smaller collider to the headrest area on Seat_A_COL to stop people getting shot through the headrest
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed replay breaking change in ConnectionCache
4 Years Ago
Protocol++
4 Years Ago
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4 Years Ago
Merge from door_open_interrupt
4 Years Ago
Server compile fix
4 Years Ago
merge from vehicles -> vehicles/door_open_interrupt
4 Years Ago
Companion app main menu updates
4 Years Ago
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