198,620 Commits over 4,140 Days - 2.00cph!
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added)
removed clean rust from find / join game UI
added some localisation strings
Added building instance pooling to building manager (GC)
Additional client profiling
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
Compress and stream baked meshes
Apply mesh streaming settings
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
Client precipitation never tries to bind a NULL material
[D11][Audio] Latest mixer tweaks
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[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
[D11] More server side PlayFab stats
Merge from d11_console_branch
Oilrig electric puzzle setup
Borderless Windowed setting in Options
Build test asset bundle into build/test folder
Set readableCollisionMeshes flag on server
Players drop weapons on death, initializing analytics, NPCs no longer open doors.
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
[D11] Server side PlayFab stats for structures built
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
Fixed a potential NRE in CLIENT_PendingInvite
Oilrig AI spawns and cover points backup
[D11] Controller vibration when radiation overlay active
[D11] [UI] Added support for parsing the Canvas Renderer component.
[D11] Enable/Disable SharePlay - PS4
[D11] Server commands for enabling/disabling all runtime spawning.
Fixed double-mouse-down drags causing issues
Medikit doesn't activate if at full health. Shows info message instead
Ammo counter on the right now shows ammo in reserve, NOT clip capacity.
Fixed non-matching profiler endsample
Nuked optimize animator; no longer beneficial
Updated ragdoll prefabs to use articulated occludee directly
Building unit icons now position themselves correctly on both listen server and real clients
Fixed Ocean Patrol Paths NRE blocking some test scenes
Fixed all the bugs with all the other map icons
Map icons for unit ownership in multiply-unit buildings mostly working. Position issue in real client/server left to fix. Some other fixes in here also.
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.