130,366 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                [D11] Fix for issue when loading through bootstrap
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
                
                
                
                
             
         
        
            
            
            
                
                Removed cargo ship from iceberg folder
                
                
                
                
             
         
        
            
            
            
                
                another NRE fix for missing UI element
                
                
                
                
             
         
        
            
            
            
                
                fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
                
                
                
                
             
         
        
        
            
            
            
                
                cargo ship map marker
cargo ship movement improved
cargo ship ladder mounting improved
cargo ship NRE on exit fixed
                
                
                
                
             
         
        
            
            
            
                
                ▉▍▅▆▅▄▍ ▅▅▉▉ ▇█▌▉ ▍▅▄▇▄▍▅▉▍ ▍▋▅▉█/▋▍▇▌▍▋▌▆
                
                
                
                
             
         
        
        
            
            
            
                
                █▅▍▍█▌▆ ▄▇▆▄▊▇▋▇▅ ▊▇▅▋▅▊▉▍ ▇▍▄▌▌▌▋
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▆▋▄▍▌▉▆ ▍▇▌▊▆▊/▉▆▋▅▇▍█▇/▉▆▆▅▅▉▄ ▇█▄ ▋▇▉█▄▉▆▍▌ ▇▇▆▅▉▅▊. ▋▊▇▊▋/▊█▉▋ █▋▌ ▊▄▅▉▌▌▌▌▅ ▅▅▅▌█▅▅▍▇▅▋
                
                
                
                
             
         
        
            
            
            
                
                [D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
                
                
                
                
             
         
        
            
            
            
                
                [D11][#14] The furnace is now selectable
                
                
                
                
             
         
        
            
            
            
                
                Fixed timed explosive sticking when parented
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
                
                
                
                
             
         
        
            
            
            
                
                Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Ignore library folder, Temp folder
                
                
                
                
             
         
        
        
            
            
            
                
                Reintroduced the menu screen
                
                
                
                
             
         
        
            
            
            
                
                GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
                
                
                
                
             
         
        
            
            
            
                
                Cursor Manager, managing cursor locking
                
                
                
                
             
         
        
            
            
            
                
                Cleaned JSON- made it our own
                
                
                
                
             
         
        
            
            
            
                
                Added the old terrain textures
                
                
                
                
             
         
        
            
            
            
                
                Moved game and test scenes to descriptive folders
                
                
                
                
             
         
        
            
            
            
                
                Added vertexlit particle and tree billboard shaders
                
                
                
                
             
         
        
            
            
            
                
                Looks like Plastic requires you to manually add folder meta files to commits
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Bootstrapping, provisioning for dedicated server, pure client
                
                
                
                
             
         
        
            
            
            
                
                Moving network implementations to their own plugin
                
                
                
                
             
         
        
            
            
            
                
                Added effects required by the resource nodes
                
                
                
                
             
         
        
            
            
            
                
                Put the librust dylib in a bundle for Unity editor compatibility on OSX
libsteam_api is also required by librust iirc, probably on the other platforms as well
                
                
                
                
             
         
        
            
            
            
                
                WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Made the native libraries work on OSX and included libsteam_api for all platforms
                
                
                
                
             
         
        
        
            
            
            
                
                Native libraries (I don't know what to do with the mac one)
                
                
                
                
             
         
        
            
            
            
                
                Native libraries (latest build for Mac)
                
                
                
                
             
         
        
        
            
            
            
                
                Added a few basic utility components and libraries
                
                
                
                
             
         
        
            
            
            
                
                Entity saving/loading to protobuffers
                
                
                
                
             
         
        
            
            
            
                
                Save player inv, metabolism
Entity networking 
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up some code that was ported over from the old project