193,832 Commits over 4,079 Days - 1.98cph!

7 Years Ago
merged
7 Years Ago
Added .vscode to ignore conf
7 Years Ago
Fixed a few shader compilation issues on Metal
7 Years Ago
Loading buildings no longer forces complete (this was finishing in progress constructions)
7 Years Ago
[D11] frontend/bootstrap integration WIP. Discovered some hidden dependencies. Generate slightly faster bootstrap if you don't want the intro sequence (only saves a couple of seconds at the moment though since it's working quite well in "parallel" with the splash screens), fix some issues where code wasn't yielding enough to give good parallelism between loading and frontend. Gets into the FE pretty quickly now on a package build, but the warmup continues behind the scenes so will need to check Bootstrap.completed at some point before trying to connect to a server, hopefully the player won't be quick enough, plus other work should further reduce the warmup bundle size.
7 Years Ago
building grass mat uses Building shader
7 Years Ago
Fixed water reflections on macOS/Metal
7 Years Ago
Fixed TargetFilterSettings blackboard key property NRES
7 Years Ago
Build Goal Target Filter Conditions to Condition mode instead of Selector
7 Years Ago
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7 Years Ago
Enabled occlusion culling in macOS/Metal Enabled impostor rendering in macOS/Metal
7 Years Ago
TargetFilterSettings NRE fix
7 Years Ago
FactProviders namespace cleanup
7 Years Ago
Consideration wrapper NRE fixes
7 Years Ago
Various fixes related to DSE wrapper type changes, nuked old unused types + assets
7 Years Ago
Condition wrappers now has 3 modes; condition (default), fact and target filter, replacing need for TargetFilterCondiiton and FactSelector assets Consideration wrappers now have 2 modes; consideration (default) and condition, replacing need for ConditionConsideration assets
7 Years Ago
Created all boilerplate for game mode specific user components
7 Years Ago
NRE fix in Scarecrow.
7 Years Ago
undo for now
7 Years Ago
session management
7 Years Ago
Various error fixes for save/load/pooling including: Create a new ID when an entity leaves the pool. Moved view EnterPool overrides to ResetMutableState. CanSubscribe returns false if SmartObject is inaccessible.
7 Years Ago
Removed gang references from IInteractor
7 Years Ago
testing some shit out
7 Years Ago
Slight cleanup looking through character selections
7 Years Ago
testing analytics
7 Years Ago
Fixed Scarecrow not re-equipping Sickle after throwing a beancan.
7 Years Ago
Properly persist all Possessions Requirement fields
7 Years Ago
Call base reset methods in CraftItem and FuelToEffect
7 Years Ago
more hover state improvements
7 Years Ago
ItemFilterSet returns false for tool and food types if the item doesn't have the relevant component enabled.
7 Years Ago
Removed all instanced of persistentperson string
7 Years Ago
Tweaked Scarecrow take-damage modifiers.
7 Years Ago
WIP
7 Years Ago
set hover trigger state transition times to 0
7 Years Ago
Don't play hover anim on selected unit
7 Years Ago
new atmos piece
7 Years Ago
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7 Years Ago
added .HasAnimatorParam extension function for Animator.
7 Years Ago
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
7 Years Ago
Added initialize method to facts so that they can update stuff when the parent entity is re-used via pooling. BuildingRequirementFact now updates the entity grid on initialize.
7 Years Ago
Added Hovered anim state and Hovered trigger to all unit anim controllers.
7 Years Ago
merged TileTrim branch to main
7 Years Ago
UnitView listens to hover event, sets Hovered anim trigger
7 Years Ago
cargo ship style 2 end - prefab organizing, lighting pass
7 Years Ago
merge from main
7 Years Ago
fixe turn banner anim tweak temple a fog to reduce a bit the rim light flickering due to the reflection
7 Years Ago
Switched to using prefabs.
7 Years Ago
Moved trim generation to new BoardTrim class. Added TrimEnabled option to tile definitions.
7 Years Ago
More
7 Years Ago
Various widgetry improvements.