248,600 Commits over 3,928 Days - 2.64cph!
Fixed dedicated server errors
Don't bother with the assetlist right now
Alternate replication attributes, Net, NetPredicted, NetLocal and NetLocalPredicted
Write the other network var groups
Added SbDataTable
Bind DataTable
Move network data get/set to DataTable object
Fix citizen walk speed not networked
Merge branch 'master' of sbox
Fixed dark outline around text
cherrypicking
57227 57229 (sign fixes)
fix hard mech !redux !easy !nightmare
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songs check if CurrentCore is null !redux !easy !nightmare
hard orb balance
hard frame balance, etc
added CampaignData.orderIgnoresLockedState
build !redux !easy !nightmare
Fix large neon signs not being visible in the painting UI when graphics are turned way down
Add LOD scripts back to the small and medium neon signs
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Fix lower brush alphas acting like an eraser on the regular signs
merge from /save_reliability
merge from /sleeping_bag_cooldown_placement
merge from /team_name_character_fix
merge from viewmodel_shadows_fix
Iterate on water, start shading it
Merge branch 'master' of sbox
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Some more options for perf-stats-plot.py
Show 95 and 99 percentiles in perf-stats-plot.py
Add support for maintaining the previous N saves as backups, configurable with server.savebackupcount (minimum 2)
Fixed nested performance stats category names
Added performance stats to Pxc components
Got rid of native calls when timing replay validation
Unit component profiling in Switch release builds
Fixed nested categories in perf-stats-plot.py
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Add Transform.Zero
Merge branch 'master' of sbox
Spawnmenu handles screen resolution changes better
Fix auto shader compiler not working on addons
fix category headers if no title
Support multiple box-shadow
Aadded text-shadow support
Text shadow shader (broken as all fuck)
Merge branch 'master' of sbox