239,741 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
Enable push notifications by default
4 Years Ago
Button sell order Updated button placement guide
4 Years Ago
Show both players on the loading screen in coop Performance improvement for SeparateDisconnectedPixels
4 Years Ago
merge from parent
4 Years Ago
Working set of new ground effects
4 Years Ago
io button sounds
4 Years Ago
merge from /researchable_modules
4 Years Ago
cost tweaks
4 Years Ago
module craft times
4 Years Ago
Pass on crafting costs
4 Years Ago
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping). This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
4 Years Ago
set module rarity
4 Years Ago
vehicle modules now craftable and researchable
4 Years Ago
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
4 Years Ago
Fixed intensity updates
4 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
4 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
4 Years Ago
Early Z optimisations on water
4 Years Ago
Added call to update light data in the LightEx script
4 Years Ago
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4 Years Ago
[D11] Show the next server wipe time in the in-game menu.
4 Years Ago
[D11] Reduced Motion Blur intensity
4 Years Ago
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4 Years Ago
AudioListener position fix for coop Always show item HUD for both players in coop
4 Years Ago
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4 Years Ago
[D11] [UI] Crafting Menu Workbench Panel in SelectedBlueprint info now correctly changes green/red based on whether you meet the workbench requirements or not.
4 Years Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
4 Years Ago
Car lift no longer takes a week to decay Reduced car lift health
4 Years Ago
component research cost changes
4 Years Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
4 Years Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
4 Years Ago
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4 Years Ago
fix for foliage culling & placement seed
4 Years Ago
[D11] Null value check in FoliageGrid and re-enabling teleport with rotation
4 Years Ago
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4 Years Ago
[D11][UI][#3056] Fixed issue with the death map marker. [#4146] Fixed issue with extra prompt on chainsaw
4 Years Ago
Merge low fuel light branch -> Vehicles
4 Years Ago
- Simplify light on/off code - Only show fuel light if car is on - Remove debug log - Reduce low fuel fraction to 10% (50/500)
4 Years Ago
Engine comp recycle and research cost balance
4 Years Ago
Replacing null check with IsOnAVehicle
4 Years Ago
Hooked up the fuel light on the cockpit modules
4 Years Ago
Don't set engine sprite to null when closing engine lootpanel, stops it from flashing sprite to white
4 Years Ago
Add a new virtual AdminKill method that is used when using the "ent kill" command Override on vehicle modules to destroy the vehicle instead of a module
4 Years Ago
Remove a couple of MarkDirty calls that weren't needed in Sprinkler Add a slight delay to the fluid switch recalculation to not double up processing