248,600 Commits over 3,928 Days - 2.64cph!
Merge player_position_list_convar
Reduced research cost of T2 engine parts
ui_text shader alpha fudge
Reduced weather event chances - more clear skies
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Allow players to boost voices from the options menu rather than needing to use console
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Removed road signs from gas station near road section due to players trying to harvest them
S2P Gas station
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DeleteChildren can trigger outro's too
Update Sandbox.Test to use preview packages
Fixed multiple nested &selectors not always working
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Fixed Roadsign5Static warning at Bandit town
S2P Bandit Town
network++
save++
persistance++ (forced blueprint wipe)
merge from JanuaryPatch2021 - Xmas disabled
Tweaked transition behaviour, so we can transition from "current" height etc
Added :outro selector, which a panel will set on deletion, and will delete properly after transitions are finished
Added :intro selector - which is automatically added for the first frame of a panel's life - allowing easy creation of intro transitions
Hotreload using mat_compileshaders instead of mat_reloadshaders
ScreenQuad with margin
Update Margin.cs
moving UI materials into addon
Fixed crash in CTextureManagerDx11
Added TextShadow to UI tests
Updated shaders
Box shadow tests, fixes
ui_cssbox cleanup
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misc balance
credits bounds
Merge branch 'master' of SpaceUsurperUnity
laserSight powerup
laser sight icon, fix when have no gun
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Pass the transform matrix to the shader
Detect change and launch shader recompile from C#
Placeholder dev_notice_add for sam to add progress
Added RealTimeUntil
Fixed console commands not always working in menu
Made dev notices more generic (so we can use them for shader compiles)
Fixed layout propogation
Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
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Matrix.Identity fix
Added transform property
Transform rendering wip
Transform transitions
Removed switch NativeLog test
Updated Facepunch.ExpressionStrings
Fixed divergence related to stageTime being set in the wrong place
Bind Matrix
Add RenderContext.SetMatrix
Remove unused
Add Rect.Center
More detailed profiling in Switch release builds
Fixed profiler error
Optimized Pxc_Animation.SetFrame
Fixed nested performance stats category names
Added performance stats to Pxc components
Got rid of native calls when timing replay validation
Unit component profiling in Switch release builds
Fixed nested categories in perf-stats-plot.py
Some more options for perf-stats-plot.py
Show 95 and 99 percentiles in perf-stats-plot.py
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Merge branch 'switch-performance'
Added Style.SkipTransitions
F keys are game buttons, run binds even when in the menu ui
UI test cleanup
Dedicated server console output now kicks ass
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updated WIP camper module (temp mat/texture)
Restore and Save the predicted vars from c++ around simulation
Update sandbox.entity.def
Merge branch 'master' of sbox
Finish cheap ocean shading, update test_water vmat
LastButton prediction fixes
Added Time.Tick
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