248,600 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Merge player_position_list_convar
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Reduced research cost of T2 engine parts
4 Years Ago
Cleaning up
4 Years Ago
ui_text shader alpha fudge
4 Years Ago
Reduced weather event chances - more clear skies
4 Years Ago
Allow players to boost voices from the options menu rather than needing to use console
4 Years Ago
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4 Years Ago
Removed road signs from gas station near road section due to players trying to harvest them S2P Gas station
4 Years Ago
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4 Years Ago
DeleteChildren can trigger outro's too
4 Years Ago
Update Sandbox.Test to use preview packages Fixed multiple nested &selectors not always working
4 Years Ago
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4 Years Ago
Fixed Roadsign5Static warning at Bandit town S2P Bandit Town
4 Years Ago
network++ save++ persistance++ (forced blueprint wipe)
4 Years Ago
merge from JanuaryPatch2021 - Xmas disabled
4 Years Ago
Tweaked transition behaviour, so we can transition from "current" height etc
4 Years Ago
Added :outro selector, which a panel will set on deletion, and will delete properly after transitions are finished
4 Years Ago
Added :intro selector - which is automatically added for the first frame of a panel's life - allowing easy creation of intro transitions
4 Years Ago
Hotreload using mat_compileshaders instead of mat_reloadshaders ScreenQuad with margin Update Margin.cs moving UI materials into addon Fixed crash in CTextureManagerDx11 Added TextShadow to UI tests Updated shaders Box shadow tests, fixes ui_cssbox cleanup
4 Years Ago
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4 Years Ago
misc balance credits bounds Merge branch 'master' of SpaceUsurperUnity laserSight powerup laser sight icon, fix when have no gun
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Pass the transform matrix to the shader
4 Years Ago
Detect change and launch shader recompile from C#
4 Years Ago
Placeholder dev_notice_add for sam to add progress
4 Years Ago
Added RealTimeUntil Fixed console commands not always working in menu Made dev notices more generic (so we can use them for shader compiles) Fixed layout propogation
4 Years Ago
Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
Matrix.Identity fix Added transform property Transform rendering wip Transform transitions
4 Years Ago
Removed switch NativeLog test
4 Years Ago
Updated Facepunch.ExpressionStrings Fixed divergence related to stageTime being set in the wrong place
4 Years Ago
Bind Matrix Add RenderContext.SetMatrix Remove unused Add Rect.Center
4 Years Ago
Progress backup
4 Years Ago
More detailed profiling in Switch release builds Fixed profiler error Optimized Pxc_Animation.SetFrame Fixed nested performance stats category names Added performance stats to Pxc components Got rid of native calls when timing replay validation Unit component profiling in Switch release builds Fixed nested categories in perf-stats-plot.py Some more options for perf-stats-plot.py Show 95 and 99 percentiles in perf-stats-plot.py Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master' Merge branch 'switch-performance'
4 Years Ago
Added Style.SkipTransitions
4 Years Ago
Menu system hotloads
4 Years Ago
F keys are game buttons, run binds even when in the menu ui UI test cleanup
4 Years Ago
Dedicated server console output now kicks ass
4 Years Ago
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4 Years Ago
updated WIP camper module (temp mat/texture)
4 Years Ago
Restore and Save the predicted vars from c++ around simulation
4 Years Ago
Update sandbox.entity.def Merge branch 'master' of sbox
4 Years Ago
Finish cheap ocean shading, update test_water vmat
4 Years Ago
LastButton prediction fixes Added Time.Tick
4 Years Ago
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4 Years Ago
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