130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix for hooking up outline objects for streaming LODs
                
                
                
                
             
         
        
            
            
            
                
                Fix for GameManifest-generate's client/server check
                
                
                
                
             
         
        
            
            
            
                
                [D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
                
                
                
                
             
         
        
            
            
            
                
                Don't parent player model for NPCs and other players (same behaviour as the local player)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes
                
                
                
                
             
         
        
        
            
            
            
                
                NRE check in BasePath.
PlayerModel applies rotation in world space.
Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player.
Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
                
                
                
                
             
         
        
            
            
            
                
                Projectiles don't inherit parent velocity if hitscan
                
                
                
                
             
         
        
            
            
            
                
                Improved client entity velocity estimate
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
                
                
                
                
             
         
        
            
            
            
                
                Optimized dynamic occludee bounds refresh; switched to sequential split-freq model
Fixed motion blur and culling-related popping issues on cargo ship
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Re-enable notifications after solving zip files
                
                
                
                
             
         
        
            
            
            
                
                ▉▇▄█ ▌▋▆▆ ▆▊▌▉▇▊ ▉▅▍ ▌▋▍▌▆▋█▌ ▊▉ ▆▇▅▅▄▄▆▆▋▋ ▅▅▇█ ▌▌▇▇▉▉ ▊▅▉▍.
                
                
                
                
             
         
        
            
            
            
                
                potential fix for all player types animating with a parent
                
                
                
                
             
         
        
            
            
            
                
                BaseEntity velocity getters return the correct velocity for the local player
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Turn off notifications while I work out some kinks
                
                
                
                
             
         
        
            
            
            
                
                fix for broken CopyComponent
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove zip if already exists
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▇▅▌ ▅▇▋▍▊▋▄▋▍▌_▆▇▄█▊█▉▌ ▉▋ ▉▄█▆▇▅
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Remove the zip after copying
                
                
                
                
             
         
        
        
            
            
            
                
                M39, lods world model and view model and textures
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Copy the zip to the build drive for before deployment
                
                
                
                
             
         
        
            
            
            
                
                [D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
                
                
                
                
             
         
        
            
            
            
                
                Fixed bundle assignments on some cargo ship materials
                
                
                
                
             
         
        
            
            
            
                
                ▆▄▊▄▄▅▊▋▍▋▄ ▆▆█▄▆▆▅▌▇ ▆▊▌ ▆▇ ▅█▊▊▄▆▌▍ ▇▍▆▋▆▅ (█▉▅▋, ▇▍▋▊ ▄▋▍▌▆▋▇ ▄▊▆█▊)
                
                
                
                
             
         
        
            
            
            
                
                Sickle meshes and textures
                
                
                
                
             
         
        
            
            
            
                
                More work on scientists spawning on cargo ship.
                
                
                
                
             
         
        
            
            
            
                
                Cursed cauldron meshes and prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed vending machine breaking when placed on wooden foundations
                
                
                
                
             
         
        
            
            
            
                
                [D11] Zip the build of the server
                
                
                
                
             
         
        
            
            
            
                
                Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
                
                
                
                
             
         
        
            
            
            
                
                Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
                
                
                
                
             
         
        
            
            
            
                
                [D11] Build.cs and BuildAssetBundles.cs from MS1 Branch
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for Textmesh pro
                
                
                
                
             
         
        
            
            
            
                
                Merge from d11_console_version
                
                
                
                
             
         
        
            
            
            
                
                [D11] Use D11JenkinsFile from MS1 Branch
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for issue when loading through bootstrap
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
                
                
                
                
             
         
        
            
            
            
                
                Removed cargo ship from iceberg folder
                
                
                
                
             
         
        
            
            
            
                
                another NRE fix for missing UI element
                
                
                
                
             
         
        
            
            
            
                
                fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
                
                
                
                
             
         
        
        
            
            
            
                
                cargo ship map marker
cargo ship movement improved
cargo ship ladder mounting improved
cargo ship NRE on exit fixed
                
                
                
                
             
         
        
            
            
            
                
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