198,627 Commits over 4,140 Days - 2.00cph!
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
[D11][TUTORIAL] Some Local server shutdown cleanup
[D11] Buttons can now be properly toggled as locked or unlocked at runtime, and also reset any highlighted behaviour when disabled
[D11] PlayFab stats : calories.consumed, structures.destroyed
[D11] Server performance telemetry now logged to file, in parallel with the deprecated web request. Web request needs removing once Rustworks catches up.
[D11] [UI] Sped up credits screen auto-scroll. Added linker code for linking object references in components after parsing.
[D11] Potential fix for unmanaged memory leak with server telemetry request.
Oilrig lights, base placement
tweaked fluorescent light pole model a bit
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
Cops now respond immediately to being attacked. IMMEDIATELY!
Adjust wanted star cooldowns again (slightly increased)
Improved ragdoll update vis perf; updated all ragdoll prefabs
Removed unused articulated occludee from player model prefab
Fix vehicles rolled onto their sides causing players to exit the vehicle under the ground.
Give shops new icons on the map
Allow shop sell for pipe and bottle
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
Rename Sandbox Pistol Scout
[D11] unload some more prefabs after map load, seems ok
Merge melee door damage fix.
Fix melee weapons not doing damage to doors.
flame turret/shotgun trap now use triggers (perf improvement)
Small oilrig progress update / LODs and collider setup / split the main structure into multiple submeshes
buoyancy server NRE fixes
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
[D11] OSK for setting the "Message of the Day" for a server
[D11] [UI] Starting support for metadata components to handle data for data components.
Disable mesh streaming on sever
detonator viewmodel/worldmodel setup (with placeholder anims)
[D11] Sorted 0% scaling issue with Credits Screen prefab
[D11] [Tutorial] Fences for animal Pens
[D11][Tutorial]Tutorial Map updates
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.