198,627 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
6 Years Ago
GameAnalytics...
6 Years Ago
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
6 Years Ago
Subtracting 31255
6 Years Ago
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
6 Years Ago
[D11][TUTORIAL] Some Local server shutdown cleanup
6 Years Ago
[D11] Buttons can now be properly toggled as locked or unlocked at runtime, and also reset any highlighted behaviour when disabled
6 Years Ago
[D11] PlayFab stats : calories.consumed, structures.destroyed
6 Years Ago
[D11] Server performance telemetry now logged to file, in parallel with the deprecated web request. Web request needs removing once Rustworks catches up.
6 Years Ago
[D11] [UI] Sped up credits screen auto-scroll. Added linker code for linking object references in components after parsing.
6 Years Ago
[D11] Potential fix for unmanaged memory leak with server telemetry request.
6 Years Ago
Oilrig lights, base placement
6 Years Ago
tweaked fluorescent light pole model a bit
6 Years Ago
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
6 Years Ago
update icer textures
6 Years Ago
Cops now respond immediately to being attacked. IMMEDIATELY!
6 Years Ago
Vending area.
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Adjust wanted star cooldowns again (slightly increased)
6 Years Ago
Improved ragdoll update vis perf; updated all ragdoll prefabs Removed unused articulated occludee from player model prefab
6 Years Ago
update WIP icer unit
6 Years Ago
Fix vehicles rolled onto their sides causing players to exit the vehicle under the ground.
6 Years Ago
Generator area & fx.
6 Years Ago
Recolour shop icons
6 Years Ago
Give shops new icons on the map
6 Years Ago
Add extra todo
6 Years Ago
Allow shop sell for pipe and bottle
6 Years Ago
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
6 Years Ago
Rename Sandbox Pistol Scout
6 Years Ago
[D11] unload some more prefabs after map load, seems ok
6 Years Ago
Comment only
6 Years Ago
Merge melee door damage fix.
6 Years Ago
6 Years Ago
Fix melee weapons not doing damage to doors.
6 Years Ago
flame turret/shotgun trap now use triggers (perf improvement)
6 Years Ago
Small oilrig progress update / LODs and collider setup / split the main structure into multiple submeshes
6 Years Ago
More
6 Years Ago
More FX. Scene backup.
6 Years Ago
buoyancy server NRE fixes
6 Years Ago
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
6 Years Ago
merge from main
6 Years Ago
[D11] OSK for setting the "Message of the Day" for a server
6 Years Ago
[D11] [UI] Starting support for metadata components to handle data for data components.
6 Years Ago
Disable mesh streaming on sever
6 Years Ago
detonator viewmodel/worldmodel setup (with placeholder anims)
6 Years Ago
[D11] Sorted 0% scaling issue with Credits Screen prefab
6 Years Ago
[D11] [Tutorial] Fences for animal Pens
6 Years Ago
[D11][Tutorial]Tutorial Map updates
6 Years Ago
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.