248,584 Commits over 3,928 Days - 2.64cph!
new bg vehicles files backup 4 branch hop
Use FixedUpdateProgress = 1 on Switch / when target FPS is <= 60
Fixed redux bake error
Added debug output for a potential memory related crash when loading textures from disk
Doors will no longer try to "Loop" sounds which report their length as 0 by playing them every frame, causing massive performance issues when having a lot of games mounted
Fixed maps and addons trying to spawn NPCs non weapon entities (like a prop_physics) as weapons crashing the game. Now displays a warning.
Adjusted server info text on the loading screen to not wrap and to be centered better
Hide official servers from the community tab in the server list
Spawnmenu mockup
ProjectGen automatically add *.scss under *.cs
Replaced http://wiki.garrysmod.com/changelist/ link
Dock openUrl/askconnect dialog's Disconnect button to the left, away from Yes/No buttons (Community Contribution)
heavy scientist/ch47 initial setup and wip
Dock the OpenURL disconnect button to the left (#1756)
Menu cleanup
Create Build-Tools.bat
ProjectGen better ignoring
These addons don't need code
Can access code folder via FileSystem
FileSystem.Mount/Unmount silently ignore nulls
Moved stylesheets next to classes
Throw if trying to add rootpanel more than once
Delete.Delete doesn't need to call base
sbox addon
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Added DefaultProperty attribute, to avoid ParameterPassthrough usage
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Merge from save_reliability
Code review: Add some comments so we don't have a repeat of this bug in the future
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
Merge from centralized_banning
Startup Timing
Sped up generators, but this is all gonna have to be reviewed, probably needs to be threaded
Code review changes: set authStatus to ok, add server.bansServerTimeout to control web request timeout (in seconds)
If we aren't autobenchmarking, dump benchmark results to a json file
claw easy balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser easy balance
storm easy balance
moved some easy mech pixel settings
Merge branch 'master' of SpaceUsurperUnity
invasion easy balance
build !redux
build !redux !easy !nightmare
update jenkinsfile !redux !easy !nightmare
drop effect
balance changes
changed starting shield amounts
more easy balance
cleanup powerupTriple
can get powerups while intangible
fix hunter powerup
hard hunter balance
hard orb balance
hard frame balance, etc
added CampaignData.orderIgnoresLockedState
build !redux !easy !nightmare
songs check if CurrentCore is null !redux !easy !nightmare
Merge remote-tracking branch 'origin/master'
fix hard mech !redux !easy !nightmare
Merge remote-tracking branch 'origin/master'
Merge branch 'switch-performance'
Updated Facepunch.ExpressionStrings
Fixed divergence related to stageTime being set in the wrong place
Removed switch NativeLog test
misc balance
credits bounds
Merge branch 'master' of SpaceUsurperUnity
laserSight powerup
laser sight icon, fix when have no gun
credits stuff
more credits pixels
ffd icon
laser sight lost when hit
credits text
more credits text
credits crawler text
Merge branch 'master' into switch-performance
Fixed exception when disconnecting
BaseNavigator respects ai.move convar
Fix sleeping bag widgets on death screen still spawning underneath the sleeping bag cluster widget
Add sleeping bag yellow tint logic to beach towel and bed
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Add Rect3D
AsyncSetTextureData2 doesn't need TextureConfig
AsyncSetTextureData2 uses Rect3D
Texture cleanup
Added NativeEngine.CTextureDesc
Interop: using [asref] when returning from native doesn't try to return a ref
Bind RenderDevice.GetTextureDesc
Add Texture.Width, Height, ImageFormat
Fixed skull spike 3 extra materials in lod 1 and 2
Updated prefab.
Roof conditional corners only apply when the roof tiers match
thumb_up
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Improved data index system for the world splines. Fixes new data getting generated sometimes by re-scanning for existing data. Also allows different prefabs with the exact same spline data to share the same data.
Enabled grass displacement by default, renamed convar to grass.displacement (from grass.displace) to ensure old config values are ignored
NRE fix in BaseMelee.PlayerAttack when hitting world with a melee weapon
Play the old phone dialling sfx when a number is being entered in the dial UI
Play the sounds of 8 numbers being entered when dialling a directory number
Fixed ringing sound not looping
Switched remote ringing sound to the correct sfx
Merge Workcart -> WorkcartRotation
Allow player to see the tooltip for as long as they're looking at the lock. Only start the timer until it shows again when they look away.
Only show the info on how to break a car's lock at most once every five minutes, instead of every time the player looks at the lock (fixes it showing up too much if e.g. a player who doesn't have access is riding on the back in a flatbed)