248,584 Commits over 3,928 Days - 2.64cph!

4 Years Ago
River updates
4 Years Ago
new bg vehicles files backup 4 branch hop
4 Years Ago
Use FixedUpdateProgress = 1 on Switch / when target FPS is <= 60 Fixed redux bake error
4 Years Ago
Added debug output for a potential memory related crash when loading textures from disk Doors will no longer try to "Loop" sounds which report their length as 0 by playing them every frame, causing massive performance issues when having a lot of games mounted
4 Years Ago
Fixed maps and addons trying to spawn NPCs non weapon entities (like a prop_physics) as weapons crashing the game. Now displays a warning.
4 Years Ago
Adjusted server info text on the loading screen to not wrap and to be centered better
4 Years Ago
more HS setup
4 Years Ago
Hide official servers from the community tab in the server list
4 Years Ago
Spawnmenu mockup ProjectGen automatically add *.scss under *.cs
4 Years Ago
Replaced http://wiki.garrysmod.com/changelist/ link
4 Years Ago
Dock openUrl/askconnect dialog's Disconnect button to the left, away from Yes/No buttons (Community Contribution)
4 Years Ago
heavy scientist/ch47 initial setup and wip
4 Years Ago
Dock the OpenURL disconnect button to the left (#1756)
4 Years Ago
Menu cleanup Create Build-Tools.bat ProjectGen better ignoring These addons don't need code Can access code folder via FileSystem FileSystem.Mount/Unmount silently ignore nulls Moved stylesheets next to classes Throw if trying to add rootpanel more than once Delete.Delete doesn't need to call base sbox addon
4 Years Ago
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4 Years Ago
Added DefaultProperty attribute, to avoid ParameterPassthrough usage
4 Years Ago
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4 Years Ago
Merge from save_reliability
4 Years Ago
Code review: Add some comments so we don't have a repeat of this bug in the future
4 Years Ago
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
4 Years Ago
Merge from centralized_banning
4 Years Ago
Startup Timing Sped up generators, but this is all gonna have to be reviewed, probably needs to be threaded
4 Years Ago
Code review changes: set authStatus to ok, add server.bansServerTimeout to control web request timeout (in seconds)
4 Years Ago
If we aren't autobenchmarking, dump benchmark results to a json file
4 Years Ago
claw easy balance Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity laser easy balance storm easy balance moved some easy mech pixel settings Merge branch 'master' of SpaceUsurperUnity invasion easy balance build !redux build !redux !easy !nightmare update jenkinsfile !redux !easy !nightmare drop effect balance changes changed starting shield amounts more easy balance cleanup powerupTriple can get powerups while intangible fix hunter powerup hard hunter balance hard orb balance hard frame balance, etc added CampaignData.orderIgnoresLockedState build !redux !easy !nightmare songs check if CurrentCore is null !redux !easy !nightmare Merge remote-tracking branch 'origin/master' fix hard mech !redux !easy !nightmare Merge remote-tracking branch 'origin/master' Merge branch 'switch-performance' Updated Facepunch.ExpressionStrings Fixed divergence related to stageTime being set in the wrong place Removed switch NativeLog test misc balance credits bounds Merge branch 'master' of SpaceUsurperUnity laserSight powerup laser sight icon, fix when have no gun credits stuff more credits pixels ffd icon laser sight lost when hit credits text more credits text credits crawler text Merge branch 'master' into switch-performance
4 Years Ago
Fixed exception when disconnecting
4 Years Ago
animal ai design tweak
4 Years Ago
BaseNavigator respects ai.move convar
4 Years Ago
Fix sleeping bag widgets on death screen still spawning underneath the sleeping bag cluster widget
4 Years Ago
chippy logo crawler
4 Years Ago
Add sleeping bag yellow tint logic to beach towel and bed
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops
4 Years Ago
merge from main
4 Years Ago
bit of cleanup
4 Years Ago
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4 Years Ago
Add Rect3D AsyncSetTextureData2 doesn't need TextureConfig AsyncSetTextureData2 uses Rect3D Texture cleanup Added NativeEngine.CTextureDesc Interop: using [asref] when returning from native doesn't try to return a ref Bind RenderDevice.GetTextureDesc Add Texture.Width, Height, ImageFormat
4 Years Ago
Fixed skull spike 3 extra materials in lod 1 and 2 Updated prefab.
4 Years Ago
Roof conditional corners only apply when the roof tiers match
4 Years Ago
Improved data index system for the world splines. Fixes new data getting generated sometimes by re-scanning for existing data. Also allows different prefabs with the exact same spline data to share the same data.
4 Years Ago
Enabled grass displacement by default, renamed convar to grass.displacement (from grass.displace) to ensure old config values are ignored
4 Years Ago
NRE fix in BaseMelee.PlayerAttack when hitting world with a melee weapon
4 Years Ago
Merge from main
4 Years Ago
Play the old phone dialling sfx when a number is being entered in the dial UI Play the sounds of 8 numbers being entered when dialling a directory number
4 Years Ago
Fixed ringing sound not looping
4 Years Ago
Switched remote ringing sound to the correct sfx
4 Years Ago
Merge Workcart -> WorkcartRotation
4 Years Ago
4 Years Ago
Allow player to see the tooltip for as long as they're looking at the lock. Only start the timer until it shows again when they look away.
4 Years Ago
Only show the info on how to break a car's lock at most once every five minutes, instead of every time the player looks at the lock (fixes it showing up too much if e.g. a player who doesn't have access is riding on the back in a flatbed)