193,822 Commits over 4,079 Days - 1.98cph!

7 Years Ago
BuildingUnitOwner is a component
7 Years Ago
removed null script reference from CrowdMember prefab
7 Years Ago
TakeFromDispenser tool decay fix
7 Years Ago
wip tille spotlight test
7 Years Ago
Cache local player record to disk so customisations can be changed offline
7 Years Ago
Declining a tribe join request removes the notification. Declined members will now try to join another settlement or despawn if they can't.
7 Years Ago
[D11] Removed spaces from between defines
7 Years Ago
Better Switch menu
7 Years Ago
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
7 Years Ago
Emote menu fixes/improvements. Always max crowd attendance.
7 Years Ago
Added ClickCursor, now checks the CombatInteractionType to set cursor colour. Click cursors work for enemy moves too.
7 Years Ago
[D11] Added D11 defines to asset bundle builds
7 Years Ago
No more errors when disconnecting. Will do some more thorough testing tomorrow.
7 Years Ago
[D11] [UI] Added new map file to the maps asset bundle
7 Years Ago
[D11] [UI] Typo
7 Years Ago
[D11] [UI] fix for compile error on server build
7 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
7 Years Ago
Merge from d11_console_version
7 Years Ago
WIP
7 Years Ago
Moved WorldEntityUser and Allies out into separate PlayerComponents. Major cleanup of WiseguysUser moving a lot of junk out - should make it easier for Bill to port down into NetworkUser. Still some tidying up that could be done and testing to do. Some NREs on disconnection that I'll look at later this evening, gotta go now.
7 Years Ago
updated click cursor
7 Years Ago
quick cursor test
7 Years Ago
minor tidy up
7 Years Ago
adding missing prefab and texture
7 Years Ago
adding tile click marker updating crowd shader, fixing hue glitch when the crowd is jumping tweak temple B texture to reduce some flickering increased bias on highlight mat
7 Years Ago
Burner attack timing tweak
7 Years Ago
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
7 Years Ago
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
7 Years Ago
Entity icon tooltip stack update
7 Years Ago
Building inspector stockpile icon tweak
7 Years Ago
fix avatar faces during intro
7 Years Ago
Fixed stockpile tab not showing anything
7 Years Ago
Fixed sleep effect missing drop held action (causing NRE)
7 Years Ago
Fixed effects editor not loading
7 Years Ago
Fixed bald people
7 Years Ago
Play unit hover anims on board drop/impact
7 Years Ago
Inspector & building widget activation rules, callbacks and clenanup Removed DropHeldItems action (functionality in DropItems)
7 Years Ago
Widget stuffs
7 Years Ago
Senses destroyed ent log/skip
7 Years Ago
Invoke registration changed event when cancelling all registrations for a unit. KNF logging in SensesSystem. Building debug now shows active builders.
7 Years Ago
Added game option to set unit healthbars always visible
7 Years Ago
Added DropItem blackboard entities mode Added Unneeded Items fact provider Secondary slot item management AI uses facts to drop items we dont need during combat Fixed AIDesigner sidebar layout issues
7 Years Ago
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles. Unit hover anims now triggered on model hover. Added game option to toggle unit hover anims.
7 Years Ago
Form generator should now create actual prefab instances (must be used with the prefab open in prefab mode)
7 Years Ago
Mouse hover unit anim improvements
7 Years Ago
BEF-594 People can continue dispensing if their tool breaks while doing it
7 Years Ago
Unit view importer fuckery
7 Years Ago
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
7 Years Ago
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
7 Years Ago
anim update