239,730 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
4 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files
4 Years Ago
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4 Years Ago
fix missing vehicle repair sounds
4 Years Ago
Publish master to the staging release channel
4 Years Ago
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skin approval
4 Years Ago
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4 Years Ago
Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Disabled shimmer effect in pfx_car_destroyed per Petur request. Fixes shimmer acting like a mask on other particles.
4 Years Ago
[D11] XBox voice chat fixes
4 Years Ago
[D11] XBox voice chat fixes
4 Years Ago
Keep performance chart axis the same !redux
4 Years Ago
Experimenting with minimising ParticleSystem.Emit() calls
4 Years Ago
merge from maincamera_sqrdist
4 Years Ago
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4 Years Ago
Added failing test related to whitelist propagation Keep inner exception stack trace when parsing Fixed whitelist propagation through interfaces
4 Years Ago
Optimised removing recently disconnected pixels from list Updated Facepunch.ExpressionStrings
4 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
4 Years Ago
Fixed build errors
4 Years Ago
Fixed Motion Blur and Overlay Post Processing effects not working well with poster command Added optional argument to render.DrawScreenQuad() which defaults to false - Apply poster corrections, used for the fix above Fixed Toy Town post processing effect having 1px tall gap at the bottom of the screen with certain settings
4 Years Ago
[D11] Removed saved settings for DoF and removed dupe button from Options menu
4 Years Ago
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4 Years Ago
module cost tweaks
4 Years Ago
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4 Years Ago
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4 Years Ago
Reworked client console deduplication to hopefully be more reliable and less over-engineered
4 Years Ago
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[▄▌▍][#▇▊▆▌] ▊▆▄▋▋▇ ▉▋ ▋▉▌▊▄▇▌▍ ▍▍█▅█ ▋▋▍▆▍▌ █▉▌ ▅▋▋▋▌▋▌▌▅.
4 Years Ago
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4 Years Ago
Merge from fov_viewmodel_scale
4 Years Ago
[█▋▄] ▍▉▅▋▅▇█ ▉▇█ ▍▌▇▊██▇█▅▋ ▉▆▍▅▄ ▌▅▇▇▅▋▍▆ ▄▇ ▉▋▇▌▋▄/▅▄▆▆▊ ▉█▍▅.
4 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
4 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore