193,808 Commits over 4,079 Days - 1.98cph!
Move local character static getters from WiseguysUser into PCWorldEntityUser
Added button in Facts debug to trigger an evaluation
Fixed fast/underwater blur on Metal
Write the correct interaction plan list in BuildingRequirements fact
Added GetEntities sample method to EntityGrid, update usage in fact providers and senses tick
WIP draft of machine requirements fact
wip update space map lighting
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
Accessibility fixes WIP.
Untested changes allowing the crafting station to be used by more than one owner.
Fixed view spawner in editor.
tweak bloom setting
fixed light layer issue
[D11][UI] making the Inventory screen look like the mockup (in progress)
[D11][AUDIO] Next lot of audio asset fixes.
Adding a merged server collider mesh for HAB
[D11] Disable automatic D11_UI_MOUSE define
Destroy unreachable items after too many attempts to navigate to them
Additional script define logging for jenkins
Some fixes for crafting when you unassign a crafter and assign a different one.
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
D11_LOCAL_SERVER define to get local server working
Temp change to texture quality to skip running out of memory
disabled Graphics Jobs (Experimental)
set move click cursor colour back to white
cherry pick crowd fix from wrong branch
BuildingUnitOwner is a component
removed null script reference from CrowdMember prefab
TakeFromDispenser tool decay fix
Cache local player record to disk so customisations can be changed offline
Declining a tribe join request removes the notification.
Declined members will now try to join another settlement or despawn if they can't.
[D11] Removed spaces from between defines
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
Emote menu fixes/improvements.
Always max crowd attendance.
Added ClickCursor, now checks the CombatInteractionType to set cursor colour.
Click cursors work for enemy moves too.
[D11] Added D11 defines to asset bundle builds
No more errors when disconnecting. Will do some more thorough testing tomorrow.
[D11] [UI] Added new map file to the maps asset bundle