248,584 Commits over 3,928 Days - 2.64cph!
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
Moving fpsw to engine
Steam CallResults
GameLobby
Disconnect if gamemode didn't load
Remove debug
Added Lobby.GameServerSteamId
Added lobbylist command
Friend callbacks
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
Hammer: Increased amount of recent files to 10, from 4
whitelist System.Private.CoreLib/System.IO.Path.*
Fixed a bunch of props scale +physhull
Fixed client not forwarding commands to server
Spawnmenu list props, spawn command
Added IAIMounted interface, implemented for scientists.
Added IsMounted event.
Added scientist dismounted state.
Fixed border color
Modern spawnmenu style
Deleting vrad exes
Cursor is enabled if pointer-events enabled on any (visible) child
Background image baseline
Stylesheet renames
Merge branch 'master' of sbox
Add vrad to sbox_game vpc
Add visual progress notification to shader compilation
Make shader compilation not hang the main thread
Add notification callback to vfxcompile
Add structure enumerating extra information in Light Probe Volumes
Bake SDF and lay foundations to bake sky coverage in vrad3
▄▉▆▊▌ ▍▉▄█▉▆▋ ▊▋▌ ▋▋█▆ ▅▉█▌▉▇▆▉▋▉▌▄ ▅▍ ▋▅▌▅█▅▆ ▉▆▋▌▇ ▉▉█▇▄▅ ([▊▍▊▊▉▊], [+▋▆▉█▋█], ▉█▅) ▌▍▊▄ ▊▆▇ ▍▊▇▊▄▅▌▋
▅█▉▊▇▆▇ ▄▉▅▇▆▉▌▋▋▅▇▆ ▋▊ ▌▇▇▍▇▍▍▇▍, ▊▉▇▌▇▇▍▌ ▄▌█▌▄▌▆▄, ▋▅▌▊ █▊▍ ▅▄▇ ▄▆▋▄▆▇ ▋▊▉▋▌ ▋▉█▌ ▇▆▇▆▋ ▋▉▄▌▊▌
▅▊█▄ ▊▆▋ ▄▆▊ ▅▄▉▅▅▇▆ █▆▍▉█ ▌▅▇▉▍▇▉▉ ▅▍ ██▆ ▄▆▉▅▊▄▉▆▅▅▆ ▋▄ ▉▇▆▉▊▊▇ ▋▌▆▊▄ ▇▇█ ▊█▅▊ ▅▍▄'▅ ▋▇▊▍▍▅▊ (▍▅▌ ▌▌▅▇▊▆▋▅█ ▆▍▍ ▅▆▊▄ ▉▊▄▊▊▅)
Simpler SAM site check for now. Keep the check of whether the HAB is inflated, but remove the checks for vehicle occupancy.
Merge SamSiteVsHAB -> Main. SAM sites now ignore uninflated hot air balloons, and ignore grounded vehicles with no one inside (airbourne HABs or helis with no one inside are still targeted).
Sam sites no longer target grounded minicopters with nobody mounted. When in allTarget mode, all grounded vehicles with no one mounted are ignored.
OLD BEHAVIOUR:
- alltarget ON targets all BaseCombatEntities nearby at a higher elevation
- alltarget OFF targets any Hot Air Balloon/Minicopter/Scrap Heli nearby at a higher elevation
NEW:
Same as above, but both scenarios have an additional check to only fire on vehicle targets if they have someone mounted OR they are an air vehicle that is currently in the air
█▄▋▉▉ ▊▆▉▌▊▊▌ ▆▅▇▊▊/▇▅▆▍ ▆▍▋ ▌▄ ▆▊▆▌▆▌▍▉ █▊▍▄▆█▊▌ ▍▆▋▅▌▇▌▇
▇█▇▅▊ ▌▇▉▉ ▍▅▆▌▅▍█▌▅▄/█▊▋
Don't allow breaking down anything still purchasable in the store
Show the 'not scrappable' message if any of the selected items are not scrappable
▆▆▉▆▌ ▇ ▊▉▄█▅ ▅▄▄▅▍ ▅▊▍▌▅ ▋▍▊▇▆ ▄▍▉▄▄▆▉█ ▇▇▄ ▍▆▄▄▅█▉▉▌
Display total market price of the items selected on the Steam item crafting screen
▋██▊█ ▋▆▄▋▇▍▌▄ █▄▄▌ ▋▌▋ ▋▍█▊▄ ▆▉▅▋▊ ▍█▇▇▆▆
Pre-splat elevation tweaks
SAM site don't target Hot Air Ballons that aren't inflated
Update SamSite "allTarget" var description to be more accurate
▄▍▍▉ ▆▇▄▉▅▉▆▍ ▉▌▉▍▋
▊▋▋▄▋▊ ▌▉▄ ▆▄▇▉ ▄▅ ▆▆▉▄ ▇▉ ▌▉▍▍▌▊▇▋▅ ▅▉█▍▅▅▋ ▌▇▇▅▄▅▅ ▄▆ ▉█▅▊▇▇▉ ▉▆ ▋▆▌▅▌▍▉▋▍▄▉ ▌▉▍▄'▉ ▇▆▋▆█▊▇▍▋
Merge WorkcartRotation -> Workcart
▉▄▌ ▍▌▋▊▄▋ █▄▉▉▇█▄█▌ ▊▊▊▄▅▌▆▅▊▅ ▉▅▍▇▄
▄▋▅▋█ ▌▆▉▊▄▇▋ ▌▌▋█▄, ▅▊▆▉▋▍█▅, █▋▉▆▇▉▅
Flip everything around in code to cover the rotated train
Clear the currently entered phone number before calling a phone directory entry
Update glass and glass FX to new rotation
Merge CarLockTooltipEdit -> Main. Don't show the car lock tooltip so often.
▆▉█▇█ ▆▆▄▆▍▆▆▆▄▄▉█▇▇▍▄▄▄▊▄█▇ -> ▋▆▉▉. ▆▆▌▆█▍▆▆ ▍█▋▇▍ █▉▍▌▄▉▆ ▇▆▊▌▅█▌ ▇▄ ▍▉▌▋█▄▍█ ▌▊▉▅▄▇▉ ▆▋▅▆ ███▊▊▆▅ ▍▉ ▍▅▍ ▄▍▆▄▌▍▉ █▇▊ ▉▄▇ ▍ ▄▆▌▅ ▉▇▇ ▊▌▊ ▉▌▅█▇▄ ▇█▊▋ █▅▌ ▇▋▇▆ ▊ ▌▌▌. ▇▇▋▅▌ ▅██▋ ▊█▅▊▉▍▌▄▅▇ ▆▅█▊█ ▍█▉▇ ▆▅ ▋▌▄▋▆ ▉▇▇█ ▌▌▍ ▍▅▄▄▆▋▋ ▉▅ █ █▉▊▍▋▇ ▆█▉▄▆▉▍▊ ▅▌▆▇█▋▋ █▇▅██▇ ▌▆▋▊▊▄▆▇ █▅ ▇▌▄▄▄ ▇▌ ▋▇▆ ▇▍██ █▄▇▊▍▅.
▋▆▋▅▄ ▇▌▉▅▊█ █▉▉▇ ▍▄▋▇▉▍▌ ▍▆▍▋█▅▍▊ ▅▍▌▌▍ ▇▅▊▅█ ▊█▋ ▌▌▊▊▌▍ ▇▅▍█ █ ▊▌▇▉▅▆ ▍▋ ▊██▉▉▋▊▄
Adding gibs for industrial_door_a_a
Upped the texture res a notch if to be used as deployable