239,729 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
Fixed hunter stage draggingVine attaching to wrong player
4 Years Ago
[D11][UI][#4240] Fixed chat and server Messages not appearing in ingame menus
4 Years Ago
Fixed equipment menu scroll prompts sometimes showing incorrectly Set target player of bullets / patterns spawned by status effect
4 Years Ago
[D11][UI][#4018] Fix for been unable to exit the map and map failing to load sleeping bags icons.
4 Years Ago
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4 Years Ago
Fixed T1 carburtor not spawning
4 Years Ago
Added GameManager.StartWithTwoPlayer, sorted inspector fields Updated player 2 loading screen icon PixelGroups can now track separate players from their Unit
4 Years Ago
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4 Years Ago
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4 Years Ago
Recipes can now optionally require that the blueprint of the produced item is known before mixing will start.
4 Years Ago
Fixed prop_physics_respawnable being removed when being "killed" or broken, breaking the "respawnable" part of the entity
4 Years Ago
[D11] Revert 50874 & 50885
4 Years Ago
[D11] Added server side check for max players, that takes joining players into account when a new client connects
4 Years Ago
Mixing table crafting costs.
4 Years Ago
More ui tweaks and item changes
4 Years Ago
fix for inventory slowdown
4 Years Ago
Making some small improvements to how ObjectMotionVectorFix works.
4 Years Ago
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4 Years Ago
[Audio] Set up correct default loading in background settings and compression settings. Set up XMA on Xbox One. Just needs PS4 setting up.
4 Years Ago
ui tweaks
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
tea updates
4 Years Ago
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4 Years Ago
Merge from LightEx fixes
4 Years Ago
Can now drag engine parts on to the engine sprite to automatically insert it into the correct spot (same logic as right clicking an inventory icon)
4 Years Ago
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
4 Years Ago
Removed ancient NetworkPositionTick hack for child entities that should no longer be required
4 Years Ago
Cherry picking 50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
4 Years Ago
expose player.selectedStatusPath player2 wider, fixed execution player2 Merge branch 'master' of SpaceUsurperUnity fix respawnPod player being destroyed by boss explosion respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
4 Years Ago
Build compile fix
4 Years Ago
Merge from vehicles/horns
4 Years Ago
Minor logic tweak
4 Years Ago
Implemented new horn loops
4 Years Ago
Merge from vehicles -> vehicles/horns
4 Years Ago
Implemented the vehicle block check on the sliding blast door prefab (holds the door in place rather than reverting to open) S2P water treatment plant and power plant
4 Years Ago
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4 Years Ago
Scale the CH47 marker down so it's not nearly as big as the cargo ship
4 Years Ago
Merge from comp (code review fixes + smart alarm sound)
4 Years Ago
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4 Years Ago
Workaround a bug that makes closing the keyboard suck for iOS on the team chat tab
4 Years Ago
Fixed door close interrupt behaviour not being run when closing a door via a door controller
4 Years Ago
More splat effects
4 Years Ago
Added vehicle detection volumes to cancel door closing on double doors (wood, metal and top tier)
4 Years Ago
Fix long names pushing the toggle switch away
4 Years Ago
Wrap the legal stuff in a SafeAreaView
4 Years Ago
Icon picker style and safe area fixes
4 Years Ago
Fix repair info text, which was affected by the blueprint issue as well
4 Years Ago
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.