248,584 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
4 Years Ago
Moving fpsw to engine Steam CallResults GameLobby Disconnect if gamemode didn't load Remove debug Added Lobby.GameServerSteamId Added lobbylist command Friend callbacks
4 Years Ago
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
4 Years Ago
Hammer: Increased amount of recent files to 10, from 4
4 Years Ago
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4 Years Ago
whitelist System.Private.CoreLib/System.IO.Path.* Fixed a bunch of props scale +physhull Fixed client not forwarding commands to server Spawnmenu list props, spawn command
4 Years Ago
Added IAIMounted interface, implemented for scientists. Added IsMounted event. Added scientist dismounted state.
4 Years Ago
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4 Years Ago
Dev notice cleanup
4 Years Ago
merge from main
4 Years Ago
Fixed border color Modern spawnmenu style
4 Years Ago
Deleting vrad exes Cursor is enabled if pointer-events enabled on any (visible) child
4 Years Ago
Renaming addons
4 Years Ago
Background image baseline Stylesheet renames Merge branch 'master' of sbox
4 Years Ago
Add vrad to sbox_game vpc Add visual progress notification to shader compilation Make shader compilation not hang the main thread Add notification callback to vfxcompile Add structure enumerating extra information in Light Probe Volumes Bake SDF and lay foundations to bake sky coverage in vrad3
4 Years Ago
▄▉▆▊▌ ▍▉▄█▉▆▋ ▊▋▌ ▋▋█▆ ▅▉█▌▉▇▆▉▋▉▌▄ ▅▍ ▋▅▌▅█▅▆ ▉▆▋▌▇ ▉▉█▇▄▅ ([▊▍▊▊▉▊], [+▋▆▉█▋█], ▉█▅) ▌▍▊▄ ▊▆▇ ▍▊▇▊▄▅▌▋ ▅█▉▊▇▆▇ ▄▉▅▇▆▉▌▋▋▅▇▆ ▋▊ ▌▇▇▍▇▍▍▇▍, ▊▉▇▌▇▇▍▌ ▄▌█▌▄▌▆▄, ▋▅▌▊ █▊▍ ▅▄▇ ▄▆▋▄▆▇ ▋▊▉▋▌ ▋▉█▌ ▇▆▇▆▋ ▋▉▄▌▊▌ ▅▊█▄ ▊▆▋ ▄▆▊ ▅▄▉▅▅▇▆ █▆▍▉█ ▌▅▇▉▍▇▉▉ ▅▍ ██▆ ▄▆▉▅▊▄▉▆▅▅▆ ▋▄ ▉▇▆▉▊▊▇ ▋▌▆▊▄ ▇▇█ ▊█▅▊ ▅▍▄'▅ ▋▇▊▍▍▅▊ (▍▅▌ ▌▌▅▇▊▆▋▅█ ▆▍▍ ▅▆▊▄ ▉▊▄▊▊▅)
4 Years Ago
Simpler SAM site check for now. Keep the check of whether the HAB is inflated, but remove the checks for vehicle occupancy.
4 Years Ago
Merge SamSiteVsHAB -> Main. SAM sites now ignore uninflated hot air balloons, and ignore grounded vehicles with no one inside (airbourne HABs or helis with no one inside are still targeted).
4 Years Ago
Compilation fix
4 Years Ago
Sam sites no longer target grounded minicopters with nobody mounted. When in allTarget mode, all grounded vehicles with no one mounted are ignored. OLD BEHAVIOUR: - alltarget ON targets all BaseCombatEntities nearby at a higher elevation - alltarget OFF targets any Hot Air Balloon/Minicopter/Scrap Heli nearby at a higher elevation NEW: Same as above, but both scenarios have an additional check to only fire on vehicle targets if they have someone mounted OR they are an air vehicle that is currently in the air
4 Years Ago
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4 Years Ago
Splats
4 Years Ago
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4 Years Ago
Don't allow breaking down anything still purchasable in the store
4 Years Ago
Merge from main
4 Years Ago
Show the 'not scrappable' message if any of the selected items are not scrappable
4 Years Ago
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4 Years Ago
4 Years Ago
Display total market price of the items selected on the Steam item crafting screen
4 Years Ago
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4 Years Ago
Biome map
4 Years Ago
Pre-splat elevation tweaks
4 Years Ago
SAM site don't target Hot Air Ballons that aren't inflated
4 Years Ago
Update SamSite "allTarget" var description to be more accurate
4 Years Ago
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4 Years Ago
Merge WorkcartRotation -> Workcart
4 Years Ago
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4 Years Ago
▄▋▅▋█ ▌▆▉▊▄▇▋ ▌▌▋█▄, ▅▊▆▉▋▍█▅, █▋▉▆▇▉▅
4 Years Ago
Flip everything around in code to cover the rotated train
4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
Clear the currently entered phone number before calling a phone directory entry
4 Years Ago
Merge from main
4 Years Ago
Update mount point
4 Years Ago
Update glass and glass FX to new rotation
4 Years Ago
Backup
4 Years Ago
Merge CarLockTooltipEdit -> Main. Don't show the car lock tooltip so often.
4 Years Ago
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4 Years Ago
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4 Years Ago
Adding gibs for industrial_door_a_a Upped the texture res a notch if to be used as deployable