198,638 Commits over 4,140 Days - 2.00cph!
Data validation for DesiredResult on ConditionSettingsWrapper for modes that don't use it.
Removed goal failure activity.
Set up crafter needs items need with conditions.
Evaluating condition groups with an entity uses a blackboard owned by the utility instead of the non blackboard overload.
Loading screen status tweaks when spawning and respawning
Added and hooked up more corp ui
[D11] Enable player save for both xb1/ps4
[D11] Reduced PS4 save data block size to BLOCKS_MIN (96) / ~3Mb
Oilrig LODs + scene reconstruction and cleanup for scene2prefab
[D11] Initial support for controller vibration xb1
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
swapped medium and large tier 2 houses
added SLOT_LARGE_XX SLOT_SMALL_00 objects to the buildings
[D11] Plugin needed for controller vibration support on xb1
Merged in new changes to military tunnel from branch.
Scene2prefab military tunnel
Port infinite bodygroups for studiomdl.exe from csgo
Set up navigation obstacles around new fires at Military Tunnel.
Check if we have a registered crafter before registering to a crafting station
[D11] [UI] added in the live server stats to the pause menu carousel
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
HL1 human grunts no longer spam console about forming squads
Removed rendermode hack for transparent entities which didn't even work properly
Cherrypicking missing item loot ui references
Cherrypicking dupe bug fix
[D11] WIP My Games/My Servers
Merge sandbox mode changes
Temporary revert to get things working for now
[D11] [UI] Server define fix in UILeaderboards.cs.
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
Sandbox shows the respawn options UI + method rename
Working on bed respawn UI and functionality.
Remove plan Z loot spawn, get Plan Z and Cops 'n' Robbers to use the new customisable spawn system.
clock icon, indicator tweak
Fixed group members widget not being closed by escape or world clicks
Disabled job prioritisation check in CanPerformJob
Making beds interactable again
FluorescentLight from branch.
Cleanup.
Proplight prefabs.
Fixed crafting AI not working due to ownable/slot changes
NRE fixes caused by some UI element lists getting serialized in building UI
Reduced task assignment FX scale