198,638 Commits over 4,140 Days - 2.00cph!

7 Years Ago
More validation
7 Years Ago
Data validation for DesiredResult on ConditionSettingsWrapper for modes that don't use it.
7 Years Ago
Removed goal failure activity. Set up crafter needs items need with conditions. Evaluating condition groups with an entity uses a blackboard owned by the utility instead of the non blackboard overload.
7 Years Ago
Loading screen status tweaks when spawning and respawning
7 Years Ago
Added and hooked up more corp ui
7 Years Ago
[D11] Enable player save for both xb1/ps4
7 Years Ago
[D11] Reduced PS4 save data block size to BLOCKS_MIN (96) / ~3Mb
7 Years Ago
Oilrig LODs + scene reconstruction and cleanup for scene2prefab
7 Years Ago
[D11] Initial support for controller vibration xb1
7 Years Ago
corp ui stuff
7 Years Ago
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
7 Years Ago
swapped medium and large tier 2 houses added SLOT_LARGE_XX SLOT_SMALL_00 objects to the buildings
7 Years Ago
[D11] Plugin needed for controller vibration support on xb1
7 Years Ago
Merged in new changes to military tunnel from branch.
7 Years Ago
Scene2prefab military tunnel
7 Years Ago
Port infinite bodygroups for studiomdl.exe from csgo
7 Years Ago
Merged from main
7 Years Ago
Set up navigation obstacles around new fires at Military Tunnel.
7 Years Ago
Check if we have a registered crafter before registering to a crafting station
7 Years Ago
[D11] [UI] added in the live server stats to the pause menu carousel
7 Years Ago
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
7 Years Ago
Fixed netgraph
7 Years Ago
HL1 human grunts no longer spam console about forming squads Removed rendermode hack for transparent entities which didn't even work properly
7 Years Ago
Item fix
7 Years Ago
Cherrypicking missing item loot ui references
7 Years Ago
Cherrypicking dupe bug fix
7 Years Ago
Fixed an item dupe bug
7 Years Ago
RPC cache update
7 Years Ago
Asset ID fix etc
7 Years Ago
[D11] WIP My Games/My Servers
7 Years Ago
Rename game mode
7 Years Ago
Merge sandbox mode changes
7 Years Ago
Temporary revert to get things working for now
7 Years Ago
Sleeping bag work
7 Years Ago
[D11] [UI] Server define fix in UILeaderboards.cs.
7 Years Ago
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
7 Years Ago
Sandbox shows the respawn options UI + method rename
7 Years Ago
Working on bed respawn UI and functionality.
7 Years Ago
Remove plan Z loot spawn, get Plan Z and Cops 'n' Robbers to use the new customisable spawn system.
7 Years Ago
unit path manager
7 Years Ago
clock icon, indicator tweak
7 Years Ago
BIts
7 Years Ago
Fixed group members widget not being closed by escape or world clicks Disabled job prioritisation check in CanPerformJob
7 Years Ago
Take cellphone off belt
7 Years Ago
Making beds interactable again
7 Years Ago
FluorescentLight from branch.
7 Years Ago
Cleanup. Proplight prefabs.
7 Years Ago
Fixed crafting AI not working due to ownable/slot changes
7 Years Ago
NRE fix
7 Years Ago
NRE fixes caused by some UI element lists getting serialized in building UI Reduced task assignment FX scale