239,833 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Change C4 to continuous dynamic collision. All other similar items already use that settings. Fixes it not attaching well to vehicles.
4 Years Ago
[D11] Bug 3963 - Increased light values on outpost lights.
4 Years Ago
[D11][Gameplay][#4037] Server stability issues on buildings fixed
4 Years Ago
Bring back collider conditionals, since the compound collider bug resurfaced
4 Years Ago
[D11] Fix to bug 4019 - Water Bucket water looks Opaque.
4 Years Ago
If at max buffs from a specific source type, remove the shortest duration one and replace with the new one.
4 Years Ago
[d11] reverted skinned multimesh changes until a proper fix can be worked on. Its cleary problamatic.
4 Years Ago
[D11] Fix for bug 4069 - Barrels have floating lights.
4 Years Ago
[d11] Temp RT for depth buffer. Mainly fixes ESRAM usage for xbox.
4 Years Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
4 Years Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
4 Years Ago
Fix for gpu foliage on ps4 (buffer stride was wrong). Added more tuning console vars.
4 Years Ago
Slight changes to car lift, just to see if the client builds will now realise it changed a few days ago
4 Years Ago
Engines now spawn in with no internal items
4 Years Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
4 Years Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
4 Years Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
4 Years Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
4 Years Ago
Armoured module icon face the right way
4 Years Ago
[D11] Updated values used for Swimming animation transition to reflect water height value used in code.
4 Years Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
4 Years Ago
Player-terrain VFX WIP
4 Years Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
4 Years Ago
Added support for vehicle seating modules to apply damage protection to their passengers Added CarPassenger and CarPassengerArmoured protection properties with 50%/100% stab protection respectively (solves getting stabbed by cactus while driving)
4 Years Ago
tweaked barrage icon again barrage shoot sfx barrage bg aimer barrage/sfx tweaks orb laser looping sfx
4 Years Ago
Added tracking for time spent driving in life stats Added a stat for time driving on the expanded stats in the death screen
4 Years Ago
Fixed update when offscreen not being enabled for modular car seats
4 Years Ago
Change render queue of heat shimmer particle material to Transparent-3000 (was AlphaTest-2450) to prevent conflicting with censorship pixelate material
4 Years Ago
Pack a bit more into the secondary textures bundle as the main bundle was still perilously close to 4GB (3.96).
4 Years Ago
Assign the driver as the Initiator on the front and rear HurtTrigger on cars so deaths are appropriately assigned on the death screen
4 Years Ago
Change RollOffDriveForce from 99995 back to 99994. Multi-engine vehicles were very speedy. Adjust best acceleration curve down a little as well.
4 Years Ago
Shuffle texture bundles to bring the larger bundle under 4GB.
4 Years Ago
Terms of service and privacy policy links + legal line
4 Years Ago
Improved foliage fade out Added mesh pre-process step so it works on console
4 Years Ago
Also show modifier values in UI tooltip
4 Years Ago
Mass icon resize and rerender
4 Years Ago
Fix grid culling
4 Years Ago
Fix map grid lines disappearing when zoomed in
4 Years Ago
News fixes for android
4 Years Ago
Fixed ents.CreateClientside entities not receiving projected textures
4 Years Ago
Only show conditional wall corners if the building blocks are the same grade
4 Years Ago
Disabled rotation on ramps since it breaks post-placement
4 Years Ago
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4 Years Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
4 Years Ago
[D11][UI][#3968]Fixed issue where you could be blocked off transitions in front end menus [#4081] Fixed players in game transition braking
4 Years Ago
[D11] Fixed server define in RumbleManager.
4 Years Ago
[D11] Tweaked DOF Default settings / HOT screen effect / AO
4 Years Ago
[D11][3785] Candle Hat lights fixed
4 Years Ago
Toggle for memory stats view
4 Years Ago
latest test save