239,822 Commits over 3,837 Days - 2.60cph!

4 Years Ago
merge from main
4 Years Ago
fixed disabled shadow renderers on blocks set server cull tag on necessary objects fixed incorrect surface type on ramps
4 Years Ago
Start car based on raw input, not adjusted input. Fixes cars that are rolling backwards down slopes not starting
4 Years Ago
[D11] Turned off Full Res on AO
4 Years Ago
Make sure wheel colliders get enabled even if the car was woken in a non-standard way
4 Years Ago
Fix Login BG, Fix Device Width
4 Years Ago
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4 Years Ago
orb rotatingLaser charge/shoot sfx orb warp curse sfx & polish Merge branch 'master' of SpaceUsurperUnity onion fence pattern onion halves pattern onion cRing pattern
4 Years Ago
[D11] Revert removal of .map files, breaks demo playbacks.
4 Years Ago
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4 Years Ago
[D11] Remove proceduralmaps to remove XboxOne SubVal warning
4 Years Ago
Added batching script to lots of the new models Added pooling script to window wall corners
4 Years Ago
Fixed spiral stairs conditional model
4 Years Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
4 Years Ago
WIP scrape sound hookup
4 Years Ago
Ugc item key value tags (cherry picked from commit a5386b358fec87911d2c4cd221d53b90f470bcf4) comma Removing/replacing ugc KeyValueTags Merge pull request #423 from kamyker/key-value-tags Ugc item key value tags
4 Years Ago
Add interface method for CreateRelayServer Merge pull request #418 from brian9206/master Interface approach for CreateRelaySocket
4 Years Ago
Update README.md Wrong properties in "Get Avatars" Merge pull request #419 from Dimma/patch-1 Update README.md
4 Years Ago
Fix pushes not working the first time on sleeping vehicles, by waking the wheel colliders as well as the rigidbody before applying push forces
4 Years Ago
Disabled NVG a bit better
4 Years Ago
Increase collision hurt damage somewhat
4 Years Ago
Remove unused attacker info from hurt trigger
4 Years Ago
Change flamethower mask to Vehicle_Movement to Vehicles (no actual behaviour change) Removed a Debug.Log in Landmine.cs
4 Years Ago
Fixed landmines not damaging cars
4 Years Ago
Fixed flamethrowers not damaging cars
4 Years Ago
Fix wheelcolliders sometimes keeping cars awake, even with 0 throttle/brake forces. Disable them entirely when sleeping.
4 Years Ago
Fix ground grip values
4 Years Ago
Increase sleep velocity (but also sleep delay), as some vehicles still jitter around faster than the level it was at and we want them to sleep too. If this continues to happen, we can switch from testing the current velocity to testing distanced moved over a period of time.
4 Years Ago
Put test map terrain on the correct Terrain layer
4 Years Ago
Fixed TriggerPlayerForce not affecting AI
4 Years Ago
Fix incorrect ground FX type calculation
4 Years Ago
Added soft particles + double-sided ligthing via transmission + smoothness to LitParticle shader
4 Years Ago
Remove DDraw and restore calorie penalty
4 Years Ago
Tweak minicopter push behaviour
4 Years Ago
Although successful in editor, comparing physics materials by object fails in builds, perhaps due to bundling. Compare by name instead. Fixes terrain trail FX not working correctly in builds, as well as incorrect tyre sound.
4 Years Ago
Merge from vehicles
4 Years Ago
Quick property naming particle shader & material fix
4 Years Ago
Hooked up the attached car reference on the PlayerRepelTrigger
4 Years Ago
Doubled car spawn default population density from 1.5 to 3. Spawns around 50 cars on a 4K map.
4 Years Ago
[Audio] Added music files and music clips.
4 Years Ago
Fix vehicle lift losing its reference to the occupant trigger
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
Apply additional overrides to the Vehicle_Lift.prefab base
4 Years Ago
New foundation steps icon
4 Years Ago
Remapped metal.shopfront to fit latest building atlas texture changes