197,738 Commits over 4,140 Days - 1.99cph!
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Apply face material choice to customisation profile
destroyed unit names are now red
Possessions tracks units carried by player command.
AI drops units that aren't required.
[D11] Prevent SwallowButton check when in Menus (Only affects gameplay input? Causes weirdness with buttons that can be toggled - eg Duck/Crouch)
[D11] Disabled L/R controls on top bar when looting
Fixed loopanel platform buttons.
[D11] Fixed defines, added support to create settings if a save data file does not have them (eg old data)
[D11] ReportingFlow - Recent Players list now shows recently encountered players only, instead of everyone on the server
Interaction Positions for beds
Added basic scoreboard, just with the old graphics for now
adding screenshot to the what's new
Sort WiseGuysTools game modes into sub-menus
Merge back into UI branch.
Fixing a couple of issues with the checkpoint trigger
added wip Patch 2 what's new definition
Project version update: 2018.3.0f2
merged scrapunits to main
scrap unit text colour coding everywhere
King of the hill UI layout adjust, and add target score info.
snow area fixed collider displacement + enabled collider on snow machine
Upgrades can be deconstructed from the upgrades panel
snow machine temp trigger off by default
snow machine increased disp + fixed foliage disp
Fixed force complete not working and causing items to erupt out of buildings if they have any registrations
changed display names of tier 4 and tier 5 building to avoid conflicts in the debug menu
snow machine fixed meshLOD issues
Fixed Command.Copy not copying BehaviourPlanSettings properly in some instances
snow area fixed normals + fade out disp at edge
adding strip border to debuff mod