248,623 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
4 Years Ago
Xmas menu background video
4 Years Ago
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
4 Years Ago
Tweaking static obstacle handling
4 Years Ago
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4 Years Ago
WorkCart audio, don't play oneshot sounds if far away
4 Years Ago
WorkCart audio, use blended loop for the engine loop
4 Years Ago
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4 Years Ago
Stop snow particles playing automatically, only play them if actually on snow
4 Years Ago
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
4 Years Ago
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4 Years Ago
fixed xmas neon signs having broken uvs
4 Years Ago
Driving a car into a sled will now destroy the sled
4 Years Ago
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant
4 Years Ago
Fixed subroutine CodeGenFlags
4 Years Ago
- Removed no-longer-used WorkCart destroyed damage FX - Updated damage effects for light/medium/severe damage
4 Years Ago
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4 Years Ago
neon sign fixes wip
4 Years Ago
Subroutine codegen with explicit parameters Can now call baked subroutines with parameters Handling passing explicit parameters to called ScriptFuncs Code gen refactor to support parameter capture in called subroutines
4 Years Ago
Workcart Gibs missing faces fix also reduced number of gibs
4 Years Ago
Sled can now be placed in snow produced by snow machine and will have appropriate friction
4 Years Ago
Fix textures possibly being initialized while not being in range
4 Years Ago
Potential fix for workcart gibs mega wheel bug needs checking
4 Years Ago
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4 Years Ago
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4 Years Ago
Rename all texture config types Create to Finish
4 Years Ago
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4 Years Ago
Add stubs for the rest of the joints (conical, generic, prismatic, spherical, spring)
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Add weld joint context
4 Years Ago
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4 Years Ago
missing file
4 Years Ago
Updated loading screen to be dark around Halloween and during night time (idk)
4 Years Ago
Sandbox Camera entity now also uses "noclip"/first person drive type, like Lamp Removed the strange 10 unit distance 3rd person view from "noclip" drive type, now is true first person Crouch and Jump button now have an effect in "noclip" and "sandbox" drive types, effect similar to normal player noclip
4 Years Ago
Added ice spikes to prefabs
4 Years Ago
timer duration can be set to less than 1 timer toggle audio range reduced
4 Years Ago
Replace workcart placeholder gibs model with the real one
4 Years Ago
sv_gravity updates the physics gravity without needing a map restart.
4 Years Ago
Fixed too many NPCs in a squad making new NPCs unable to shoot, which happens when spawning over 16 enemies through the Spawnmenu at the same time
4 Years Ago
Trains tunnels test scene extra workcarts
4 Years Ago
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4 Years Ago
icewall spikes LODs
4 Years Ago
Removed max value from steam stats
4 Years Ago
Baking tests
4 Years Ago
Ice wall spikes / material tweaks / weighted normal on the c variant
4 Years Ago
Road tunnel layouts + related mats/meshes.
4 Years Ago
Don't draw Sandbox world tips with nodraw ents (#1751) * Made invisible entities not draw halo/overlay. * Update base_gmodentity.lua
4 Years Ago
Added map icons for new maps of Team Fortress 2, CS:GO and Fistful of Frags Increased brightness of some Halloween themed map icons
4 Years Ago
Bind everything that can be get/set on a revolute joint after it's created via a joint context
4 Years Ago
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