248,623 Commits over 3,928 Days - 2.64cph!
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
Xmas menu background video
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
Tweaking static obstacle handling
WorkCart audio, don't play oneshot sounds if far away
WorkCart audio, use blended loop for the engine loop
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Stop snow particles playing automatically, only play them if actually on snow
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
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fixed xmas neon signs having broken uvs
Driving a car into a sled will now destroy the sled
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant
Fixed subroutine CodeGenFlags
- Removed no-longer-used WorkCart destroyed damage FX
- Updated damage effects for light/medium/severe damage
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Subroutine codegen with explicit parameters
Can now call baked subroutines with parameters
Handling passing explicit parameters to called ScriptFuncs
Code gen refactor to support parameter capture in called subroutines
Workcart Gibs missing faces fix
also reduced number of gibs
Sled can now be placed in snow produced by snow machine and will have appropriate friction
Fix textures possibly being initialized while not being in range
Potential fix for workcart gibs mega wheel bug
needs checking
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Rename all texture config types Create to Finish
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Add stubs for the rest of the joints (conical, generic, prismatic, spherical, spring)
Updated loading screen to be dark around Halloween and during night time (idk)
Sandbox Camera entity now also uses "noclip"/first person drive type, like Lamp
Removed the strange 10 unit distance 3rd person view from "noclip" drive type, now is true first person
Crouch and Jump button now have an effect in "noclip" and "sandbox" drive types, effect similar to normal player noclip
Added ice spikes to prefabs
timer duration can be set to less than 1
timer toggle audio range reduced
Replace workcart placeholder gibs model with the real one
sv_gravity updates the physics gravity without needing a map restart.
Fixed too many NPCs in a squad making new NPCs unable to shoot, which happens when spawning over 16 enemies through the Spawnmenu at the same time
Trains tunnels test scene extra workcarts
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Removed max value from steam stats
Ice wall spikes / material tweaks / weighted normal on the c variant
Road tunnel layouts + related mats/meshes.
Don't draw Sandbox world tips with nodraw ents (#1751)
* Made invisible entities not draw halo/overlay.
* Update base_gmodentity.lua
Added map icons for new maps of Team Fortress 2, CS:GO and Fistful of Frags
Increased brightness of some Halloween themed map icons
Bind everything that can be get/set on a revolute joint after it's created via a joint context
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