198,618 Commits over 4,140 Days - 2.00cph!
Fixed some usages of CanPercieveHostileUnits fact
Moved item previews to consistent folders
Added another check to ConditionSettingsWrapper.OnValidate so that desired result is exposed for bool facts
Add logs again, still not all working
Reassign item drops. Hopefully this fixes all reference issues.
Clear all item drop references
Fixed human idle AI not working due to desired condition result validation
UnlockDefinitionEditor fix
Displaying unlocks in the UI now uses GetUnlockString and checking of display requirements.
Removed potentially unlockable fuckery.
Updated some unlock data.
[D11][TUTORIAL] Quick practice now now set to load Craggy Island, removed unused script
[D11][TUTORIAL] Fixed missing script issue, updated localisation
Re-enabled item/equipment interactions in context menu on self/selected unit
Disable RMB to flag for harvesting, context menu includes player command flags if they're configured for it
Unlocks can define required unlocks for UI display, negates other requirement checks (still builds a string if there's no override)
Reduced or removed stamina drains from various effects (temperature, encumberance)
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BEF-766 Animator state for tasks doesn't properly get reset
Hooked up a lot of corp stuff, made some fixed to deed item drops.
couple of bugs for tier 5 buildings
building small tier 5 tweaks
[D11][UI] Changed how Options button hints
Create server hints enabled.
Added hints and option names to translation file
Updated camera with Toms new model
network++ (MT merge conflict)
tier 5 small and medium houses
Data validation for DesiredResult on ConditionSettingsWrapper for modes that don't use it.
Removed goal failure activity.
Set up crafter needs items need with conditions.
Evaluating condition groups with an entity uses a blackboard owned by the utility instead of the non blackboard overload.
Loading screen status tweaks when spawning and respawning
Added and hooked up more corp ui
[D11] Enable player save for both xb1/ps4
[D11] Reduced PS4 save data block size to BLOCKS_MIN (96) / ~3Mb
Oilrig LODs + scene reconstruction and cleanup for scene2prefab
[D11] Initial support for controller vibration xb1
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
swapped medium and large tier 2 houses
added SLOT_LARGE_XX SLOT_SMALL_00 objects to the buildings
[D11] Plugin needed for controller vibration support on xb1
Merged in new changes to military tunnel from branch.
Scene2prefab military tunnel
Port infinite bodygroups for studiomdl.exe from csgo
Set up navigation obstacles around new fires at Military Tunnel.
Check if we have a registered crafter before registering to a crafting station
[D11] [UI] added in the live server stats to the pause menu carousel