248,620 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Add edit vfx icon to met
4 Years Ago
Add vfxc and met to sbox_game group Fix typo on msdfgen vpc
4 Years Ago
Fixed some baking issues + hooking into S2P
4 Years Ago
Large neon sign no longer animatable Added large animated neon sign with 5 frames
4 Years Ago
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4 Years Ago
Change "Duplicate Frame" into "Copy Previous Frame"
4 Years Ago
Bit of a hack around the Vector2 issue RenderContext.SetVector2, SetVector3, SetVector4 Move cssbox shader into sbox.base Merge branch 'master' of sbox
4 Years Ago
Sandbox entities no longer draw their world tip/outline when the entity is set to not draw (Community Contrib)
4 Years Ago
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4 Years Ago
Road tunnel entrances backup
4 Years Ago
Fixed invalid codegen in !redux build
4 Years Ago
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4 Years Ago
Fix censorsigns not censoring already loaded signs
4 Years Ago
skin approval
4 Years Ago
Merge from xmas_2020 (sign bug fixes)
4 Years Ago
Fix neon signs being shut off when the textures load in
4 Years Ago
Don't render entity AO proxies if entity is invisible or is view controller Add AO proxy to citizen and rust pistol Merge branch 'master' of sbox
4 Years Ago
Fix older signs not saving images anymore (server thought the sign has 0 frames)
4 Years Ago
Added Texture.Load Fuck these asserts Bind Vector4D Added RenderContext.BindMaterial Merge branch 'master' of sbox
4 Years Ago
Fix signs images only appearing on LOD0 Fix frames 2 and 3 being far away from the sign
4 Years Ago
Fix NRE when trying to paint on normal signs
4 Years Ago
Allow all the other joints to be created
4 Years Ago
Fix MaterialSystem,2.CreateRawMaterial Merge branch 'master' of sbox
4 Years Ago
rate tweak
4 Years Ago
Added built-in SetDestination rate limiting to the new base navigator.
4 Years Ago
Rename joint config to joint builder to stay consistent
4 Years Ago
Bind all functions for every joint so it's out of the way and never has to be done again
4 Years Ago
AIInformationZone optimizations & cleanup.
4 Years Ago
Ipsum tests Texture file cleanup
4 Years Ago
Texture uses ResourceHandle shit
4 Years Ago
Senses update now ticks regularly. IsVisible ai event optimizations.
4 Years Ago
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4 Years Ago
InteropGen added pointer .ToString, .IsValid InteropGen: added ResourceHandle type Added GameLoop.PostCreateInterface Rename some big enums Added Material, binds HMaterial/IMaterial2 Added GameGlue.GetMaterial Changed SetMaterial to use HMaterial RenderContext.SetMaterial (temporary)
4 Years Ago
Art Drop
4 Years Ago
easy balance, credits stuff etc Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity easy hunter balance focus tip delay depends on difficulty fix egg shields despawning early Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Backups
4 Years Ago
Merge from xmas_2020
4 Years Ago
Actually revert accidental ProjectSettings changes
4 Years Ago
Revert accidental ProjectSettings changes
4 Years Ago
Fix opening a sign for editing turning the sign off locally
4 Years Ago
Merge from neon_frames
4 Years Ago
Fix server compile
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Reduce default PerformancePrintPeriod
4 Years Ago
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4 Years Ago
Disable TMP warnings
4 Years Ago
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