239,822 Commits over 3,837 Days - 2.60cph!

4 Years Ago
[D11] [#3848] Setting the isDone flag correctly.
4 Years Ago
New leaderboard mode toggle prompt style Selected stage card glow
4 Years Ago
Fixed OBS_MODE_FIXED/CHASE/IN_EYE causing bad spectator behavior due to the player's movetype being set to NONE
4 Years Ago
[D11] + Material changes in the Airfield to match up buildings with Steam (Bug 4096)
4 Years Ago
Disable github actions on every commit
4 Years Ago
Additional light data
4 Years Ago
Update description Version bump
4 Years Ago
Material auto conversion
4 Years Ago
Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
4 Years Ago
Updated junkpiles
4 Years Ago
[D11][UI][#4176] Fixed Player t-posing in the inventory screen. [#3708] Fixed crafting max playing multiplying sounds.
4 Years Ago
[D11] [#3848] Preventing the nullref errors.
4 Years Ago
Run code gen for new console commands.
4 Years Ago
Fixed UI script using wrong client class.
4 Years Ago
Supressing errors from NVG compatibility.
4 Years Ago
[D11] [#3848] Pinging the servers - client/server parts.
4 Years Ago
[D11] + Material changes in the Outpost/Compound to match up buildings with Steam (Bug 4096)
4 Years Ago
Renamed method in BaseOven to fix error
4 Years Ago
Doubled the size of the CH47 marker
4 Years Ago
Quit prompt tweak Fixed possible bake error Fixed leaderboards refreshing twice on score submit
4 Years Ago
Merge from main
4 Years Ago
Tea prefab updates
4 Years Ago
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness stone corner conditionals look better across all angles special stone corner for wall.window block
4 Years Ago
Add description Update review instructions
4 Years Ago
[D11][#2763] Can no longer stack foundation steps.
4 Years Ago
T1 engine comp spawns S2P Roadside monuments
4 Years Ago
Fixed radial menu regressions outside of building plan
4 Years Ago
Move the news back into a tab
4 Years Ago
Optimisations
4 Years Ago
Added poolable component to several new building block pieces
4 Years Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
4 Years Ago
Pie menu supports button splitting when 2 entries are set to the same priority
4 Years Ago
Ramps soft collider uses transparent layer instead of collider info Fixed missing backface on twig ramps thatched fluff
4 Years Ago
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
4 Years Ago
Disabled scrap transport heli spawns
4 Years Ago
T1 lootspawns setup
4 Years Ago
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope some UV rework on wood foundation blocks
4 Years Ago
Reduce explosion forces on the car a bit
4 Years Ago
Satchel Charge was also on Continuous, switched to Continuous Dynamic. Added a little bit of code to avoid the "Kinematic body only supports Speculative Continuous collision detection" complaints when timed explosives go kinematic.
4 Years Ago
Change C4 to continuous dynamic collision. All other similar items already use that settings. Fixes it not attaching well to vehicles.
4 Years Ago
[D11] Bug 3963 - Increased light values on outpost lights.
4 Years Ago
[D11][Gameplay][#4037] Server stability issues on buildings fixed
4 Years Ago
Bring back collider conditionals, since the compound collider bug resurfaced
4 Years Ago
[D11] Fix to bug 4019 - Water Bucket water looks Opaque.
4 Years Ago
If at max buffs from a specific source type, remove the shortest duration one and replace with the new one.
4 Years Ago
[d11] reverted skinned multimesh changes until a proper fix can be worked on. Its cleary problamatic.
4 Years Ago
[D11] Fix for bug 4069 - Barrels have floating lights.
4 Years Ago
[d11] Temp RT for depth buffer. Mainly fixes ESRAM usage for xbox.
4 Years Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
4 Years Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement