198,638 Commits over 4,140 Days - 2.00cph!
Placing buildings will now merge existing settlements if they cause them to overlap.
Settlement Radius Bonus to 0 on all buildings.
updated sitting pose, updated animator
Added ICommandProvider for populated list of Command for context menu etc, implemented by IEntity, IEntityComponent
Pooled audio source bundle support, randomised looping
[D11][UI] missing file from previous commit
[D11][UI] Preset server settings implemented. Additional art and current server definitions
[D11][TUTORIAL] Changed camp_fire object to a new tutorial camp fire prefab
data browser perf improvements, more tabs visible
[D11][TUTORIAL] Fix for issue #405, hud was not enabled after respawning
[D11] [UI] Fixed error when interrupting leaderboard loading which led to attempted access of null data. Fixed incorrect calculation for Kill/Death Ratio.
Organisation of sound data, added audio bundles to databrowser's new Audio category
Fix deserialization of enum arrays
merged pathfinding changes to main (but not shift modifier)
Selecting a deed now shows the building on the map and as a POI
Effects editor can filter by manipulated stats
Behaviour editor ActionChain nesting fix
made tile Terrain a property, updates tileview on change (needs a good testing)
player animator blendtree setup, poses
Minicopter pose and animator updates, layer and mask added
More tasks for needs fixes
[D11] [UI] Added index tracking to leaderboard navigation. Adjusted transitions for leaderboard content states.
Dont collate activity notifications if there is no collation template text
Starving nutrition boost increased from 0.01 to 0.02
Created a helditem for building deeds
Various tasks fixes.
Needs generate a task to fix the need for the whole group.
Varied Diet is now a need.
Building deconstruct flag fix
Don't generate notification text for activity that is not set to create a notification
When a user a purchases a house, they now get a deed.
[D11][UI] Added temporary playfab id and currency displays to the creatserverpage. Altered rent server json
[D11] [UI] Leaderboard names now use actual usernames rather than ID's. Fixed navigation on leaderboards screen.
Fixed RMB commands not clearing evaluation data (caused context menu hint to appear when mousing over a target previously commanded for attack)
MachineProcess NRE fix
Tooltip improvements
[D11] Fix for LoadingScreen incorrectly setting the InputModule parent to null on close, and for the TitleScreen not being active after reloading the Frontend
[D11] Fix for PagedUI ChangePage sometimes causing the PageQueue to fall out of sync
[D11] [UI] Added leaderboard container states to display when initial loading is occurring and when leaderboards might not be accessible.
No longer force full snapshots when spawning / respawning (this will probably break everything)
Need notifications can no longer be dismissed.
Need notifications use severity level.
Increase MAX_NODES to 4096
[D11] UDP encryption plugin for Linux.
[D11] Make sure linked accounts are added to player entries for leaderboards so the platform username can be displayed
Let game modes spawn items in bins
updated ice pillar/ model/mat/decal/ anim
added icer placeholder
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode. I actually did this already in #5800 but it didn't get merged correctly.