198,638 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Placing buildings will now merge existing settlements if they cause them to overlap. Settlement Radius Bonus to 0 on all buildings.
7 Years Ago
updated sitting pose, updated animator
7 Years Ago
Added ICommandProvider for populated list of Command for context menu etc, implemented by IEntity, IEntityComponent
7 Years Ago
Pooled audio source bundle support, randomised looping
7 Years Ago
[D11][UI] missing file from previous commit
7 Years Ago
[D11][UI] Preset server settings implemented. Additional art and current server definitions
7 Years Ago
new atmos piece
7 Years Ago
[D11][TUTORIAL] Changed camp_fire object to a new tutorial camp fire prefab
7 Years Ago
data browser perf improvements, more tabs visible
7 Years Ago
[D11][TUTORIAL] Fix for issue #405, hud was not enabled after respawning
7 Years Ago
building tier 3 wip
7 Years Ago
[D11] [UI] Fixed error when interrupting leaderboard loading which led to attempted access of null data. Fixed incorrect calculation for Kill/Death Ratio.
7 Years Ago
building wip
7 Years Ago
Organisation of sound data, added audio bundles to databrowser's new Audio category
7 Years Ago
server fix
7 Years Ago
Fix deserialization of enum arrays
7 Years Ago
merged pathfinding changes to main (but not shift modifier)
7 Years Ago
merge
7 Years Ago
Menu fix
7 Years Ago
Selecting a deed now shows the building on the map and as a POI
7 Years Ago
Effects editor can filter by manipulated stats Behaviour editor ActionChain nesting fix
7 Years Ago
Fire smoke shader.
7 Years Ago
made tile Terrain a property, updates tileview on change (needs a good testing)
7 Years Ago
player animator blendtree setup, poses
7 Years Ago
Minicopter pose and animator updates, layer and mask added
7 Years Ago
More tasks for needs fixes
7 Years Ago
[D11] [UI] Added index tracking to leaderboard navigation. Adjusted transitions for leaderboard content states.
7 Years Ago
[D11] Define Fix
7 Years Ago
Dont collate activity notifications if there is no collation template text Starving nutrition boost increased from 0.01 to 0.02
7 Years Ago
Created a helditem for building deeds
7 Years Ago
Merge from main
7 Years Ago
Various tasks fixes. Needs generate a task to fix the need for the whole group. Varied Diet is now a need.
7 Years Ago
Building deconstruct flag fix Don't generate notification text for activity that is not set to create a notification
7 Years Ago
When a user a purchases a house, they now get a deed.
7 Years Ago
[D11][UI] Added temporary playfab id and currency displays to the creatserverpage. Altered rent server json
7 Years Ago
[D11] [UI] Leaderboard names now use actual usernames rather than ID's. Fixed navigation on leaderboards screen.
7 Years Ago
Fixed RMB commands not clearing evaluation data (caused context menu hint to appear when mousing over a target previously commanded for attack) MachineProcess NRE fix Tooltip improvements
7 Years Ago
[D11] Fix for LoadingScreen incorrectly setting the InputModule parent to null on close, and for the TitleScreen not being active after reloading the Frontend
7 Years Ago
[D11] Fix for PagedUI ChangePage sometimes causing the PageQueue to fall out of sync
7 Years Ago
[D11] [UI] Added leaderboard container states to display when initial loading is occurring and when leaderboards might not be accessible.
7 Years Ago
No longer force full snapshots when spawning / respawning (this will probably break everything)
7 Years Ago
Need notifications can no longer be dismissed. Need notifications use severity level.
7 Years Ago
Increase MAX_NODES to 4096
7 Years Ago
[D11] UDP encryption plugin for Linux.
7 Years Ago
save
7 Years Ago
[D11] Make sure linked accounts are added to player entries for leaderboards so the platform username can be displayed
7 Years Ago
Let game modes spawn items in bins
7 Years Ago
Boatload of sounds
7 Years Ago
updated ice pillar/ model/mat/decal/ anim added icer placeholder
7 Years Ago
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode. I actually did this already in #5800 but it didn't get merged correctly.