193,923 Commits over 4,079 Days - 1.98cph!

7 Years Ago
more item type fixes
7 Years Ago
removed 2 old unused types from CustomisationTypes.All, reset all customisation item definition types. customisation++
7 Years Ago
[D11] Call Rich's logger to capture as json on server
7 Years Ago
Gray out drop down and sliders when theyre disabled
7 Years Ago
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
7 Years Ago
[D11] Prevent a translation attempt if a string is empty
7 Years Ago
Distance Consideration tweaks to account for square distance vs non square. Food AI tweaks to stop people favouring far away resources over nearby onesx.
7 Years Ago
[D11] Display meaningful socket error in log, rather than just an int code.
7 Years Ago
some randomisation prep
7 Years Ago
[D11] Temp fix for changes in server data.
7 Years Ago
item details panel now automatically appears for the currently equipped item when entering a new tab
7 Years Ago
7 Years Ago
item unlocks
7 Years Ago
Strobe light LOD0 rotation fix
7 Years Ago
[D11] Just turn off IPv6 stop with all the #if's
7 Years Ago
Reset avatars at init, misc customisation item fixes/cleanup. CustomisationProfile++
7 Years Ago
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
7 Years Ago
item icons
7 Years Ago
Fixed NetworkUser/WiseguysUser serialization, some bugs etc. Can actually get into the game now. Threw out GameData.NetworkUser entirely as it was already 90% replaced by the new basic Writes in NetworkUser base and was just sending redundant data. Only CustomAllies remain and I think I'll make them into an IPlayerComponent instead.
7 Years Ago
platform customisations now get applied
7 Years Ago
- Removed PersistentPerson and PersistentPersonPlayer. - PlayableCharacter now references WiseguysUser instead of PersistentPerson. - The new WorldEntityUser handles the character/spectator spawn & reference stuff that PersistentPerson used to handle. - Removed BuildingUnitOccupiers as we no longer use the building takeover stuff, and it should be made game-mode-specific now if we need it back. - Stuck GangMember in WiseguysUser for now to make things compile, but probably want to replace it entirely with an IPlayerComponent gang member equivalent?
7 Years Ago
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
7 Years Ago
More widget stuff
7 Years Ago
Merge from asset_bundles_3
7 Years Ago
Various widgetry.
7 Years Ago
Support disabling options on the menu so I can show that potato mode overrides a few other options
7 Years Ago
New UnitIndicators & related assets. SelectedBuildingWidget stuff
7 Years Ago
Fixed rotten and burnt consumables having 0 food value, they now have very low food value and will incur a mood debuff (and possible sickness)
7 Years Ago
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7 Years Ago
more debug
7 Years Ago
Better ignore settings. Ignore all csproj and sln EXCEPT inside the Plugins folder
7 Years Ago
Added a bool to specify which entities get ignored from senses if not flagged. Only ignore trees from senses.
7 Years Ago
Merge my minor fix
7 Years Ago
Added some debug logging for bad distances in GoToSmartObject
7 Years Ago
And now add them to the ignore list so they don't come back
7 Years Ago
Remove all those new csproj files.
7 Years Ago
Asset bundle build map updates
7 Years Ago
Moving
7 Years Ago
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7 Years Ago
Fix for distance consideration score clamping
7 Years Ago
Basic stuff for adding components to wiseguysuser
7 Years Ago
Subtracting
7 Years Ago
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7 Years Ago
Possessions enabling/disabling when leaving/changing settlement. Consume value for carrots and yams
7 Years Ago
Last bits of table view fuckery
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Added two-sided lighting toggle to rust/std+wind shader set
7 Years Ago
another table view property path