192,546 Commits over 4,049 Days - 1.98cph!
Movement rules for scientists (stay close to spawn, etc).
Fixed repair bench UI pooling issues
Update lootpanel prefab scene
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
getting latest
tweak env and player platform texture
disable any active cooldown effects when hiding UI with F9
only show cooldown effect after actions have completed, not during
Bandit guards don't like players sleeping for too long.
Bandit guards don't like smoke grenades being thrown.
Bandit guard hostility tweaks.
Added map icons for checkpoints. Also fixed an old bug, with mission task icon always showing on the map.
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
carrot harvesting from the patch is "one" rather than "all"
Can't enter selection state to control units in replay mode
Added replay match type.
Added delays in between replay actions.
Deselect all units on match end, as requested by Alex.
refactored some GameClient init.
swamp trees billboard mats tweaks
RUST-187 - oak_e missing billboards
scene updated
scene2prefab
corn and pumpkin harvest time increased
health over time takes much longer to convert into health
!cctv password assignment
Only spawn player in car at start of round
Safe loot working, with one bug to fix
Working on weapon safe respawns
Fixed entering vehicles on connection which was actually broken in general (even for reconnecting into a vehicle). Let players in race mode start in their vehicles again.
Put the avatar and tropy back in the squad editor ;)
some PathView clean up and exposed visual variables to inspector
moved the new move/attack path highlighting out of UnitView and into new PathView component
New scientist AI supports sampling multiple positions when navigating.
Misc AI tweaks.
Verify steam id when connecting to server
CraftingOrder tidy up and fix for people not stockpiling crafted items properly.
Fixed pivots on anchor conveyor and mast
Added anchors
Prefab pool warmup tweaks
only add a match history entry for online matches
replay fixes, changed the way unit IDs are assigned
disable debug for foliage displacement RT
Able to place deployables on repair bench shelf
Trying out a different eye calcuation
updated skybox shaders
added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
Fixes for items being ignored in favour of resources when finding materials for building
Prefab pool warmup tweaks
Cargo ship hull and deck progress