240,127 Commits over 3,837 Days - 2.61cph!

4 Years Ago
pageMessage alignment fix
4 Years Ago
merge from parent
4 Years Ago
Improved metal impacts. More file sorting.
4 Years Ago
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4 Years Ago
add navigation go back on cancel
4 Years Ago
adding Delete device modal
4 Years Ago
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4 Years Ago
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4 Years Ago
fix typo in shield Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Footstep effect optimziation WIP
4 Years Ago
Snow gibs run a standard snow material and diffusion profile
4 Years Ago
Footprint filtering & texture size optimization and consistency.
4 Years Ago
footprint decal aren't randomly scaled all over the place
4 Years Ago
merge the fixes from main
4 Years Ago
Entity.Remove() no longer sets FSOLID_NOT_SOLID while in a Physics callback
4 Years Ago
Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
4 Years Ago
Tracer & spark effect prefab redundancy cleanup and filename organization.
4 Years Ago
[D11] [UI] Removed untranslated report option from server report popup.
4 Years Ago
[D11] Modified "Report console meta's"
4 Years Ago
Hardiness genes now boost temperature happiness
4 Years Ago
[D11] - lighting pass
4 Years Ago
4 Years Ago
Cleaner / more complete fix for switch face button labels Fixed Add Player button icon on Switch !redux
4 Years Ago
Dialogs on edit switch notification on smart alarm
4 Years Ago
Disable removal of particles from game.CleanUpMap()
4 Years Ago
set devices to use container, remove unneeded margin
4 Years Ago
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
4 Years Ago
new edit entity modal, replace old
4 Years Ago
adding iconswitcher functionality back More data to the modals Add asyncbuttons to modal footer
4 Years Ago
[D11] [UI] Fixed typo in boot screen beta text.
4 Years Ago
GameIcon style prop, modalbody padding, header props Pull real data into AddEntityTest
4 Years Ago
pass props through to iconpicker header using GameIcon and prop styling for position
4 Years Ago
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
4 Years Ago
Cursor now auto hides / shows in menus when using a controller
4 Years Ago
use GameIcon in ModalIconPicker
4 Years Ago
Fix being unable to select chat text Merge branch 'master' into Modals Modalbody, footer, header and icon picker + addentity modal
4 Years Ago
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
4 Years Ago
[D11] Bump BETA version numbers for PS4 and Xbox One
4 Years Ago
Fix being unable to select chat text
4 Years Ago
[D11][UI] Fixed issue with bootstrap scene
4 Years Ago
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
4 Years Ago
[D11] Fix for compass strip/UI
4 Years Ago
tentacle petrified uses ice visuals Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity tweaked mech wobbleSpokes sfx Merge branch 'master' of SpaceUsurperUnity prospector aux lasers toggle on/off
4 Years Ago
[D11] Update texture meta's: enable streaming mips
4 Years Ago
Wall corner conditional model prefab updates
4 Years Ago
Wall corner conditional model implementation
4 Years Ago
[D11] Revert temp changes
4 Years Ago
Merge from main
4 Years Ago
Fixed overhang not being fixed when on left of screen
4 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo