192,546 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Movement rules for scientists (stay close to spawn, etc).
7 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
7 Years Ago
7 Years Ago
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
7 Years Ago
getting latest tweak env and player platform texture
7 Years Ago
disable any active cooldown effects when hiding UI with F9
7 Years Ago
only show cooldown effect after actions have completed, not during
7 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
7 Years Ago
Added map icons for checkpoints. Also fixed an old bug, with mission task icon always showing on the map.
7 Years Ago
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
7 Years Ago
carrot harvesting from the patch is "one" rather than "all"
7 Years Ago
Can't enter selection state to control units in replay mode
7 Years Ago
Added replay match type. Added delays in between replay actions. Deselect all units on match end, as requested by Alex.
7 Years Ago
more replay playback WIP
7 Years Ago
refactored some GameClient init.
7 Years Ago
swamp trees billboard mats tweaks
7 Years Ago
RUST-187 - oak_e missing billboards
7 Years Ago
scene updated scene2prefab
7 Years Ago
corn and pumpkin harvest time increased health over time takes much longer to convert into health !cctv password assignment
7 Years Ago
Minor edit
7 Years Ago
Only spawn player in car at start of round
7 Years Ago
Bugfix #3 and edit
7 Years Ago
Bugfix #2
7 Years Ago
Bug fix for safe refill
7 Years Ago
Safe loot working, with one bug to fix
7 Years Ago
Working on weapon safe respawns
7 Years Ago
Fixed entering vehicles on connection which was actually broken in general (even for reconnecting into a vehicle). Let players in race mode start in their vehicles again.
7 Years Ago
Put the avatar and tropy back in the squad editor ;)
7 Years Ago
UnitView function rename
7 Years Ago
update temple B env
7 Years Ago
some PathView clean up and exposed visual variables to inspector
7 Years Ago
moved the new move/attack path highlighting out of UnitView and into new PathView component
7 Years Ago
Merged from AI branch.
7 Years Ago
More AI tweaks.
7 Years Ago
New scientist AI supports sampling multiple positions when navigating. Misc AI tweaks.
7 Years Ago
Animations
7 Years Ago
Verify steam id when connecting to server
7 Years Ago
CraftingOrder tidy up and fix for people not stockpiling crafted items properly.
7 Years Ago
Fixed pivots on anchor conveyor and mast Added anchors
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
only add a match history entry for online matches
7 Years Ago
merge to main
7 Years Ago
replay fixes, changed the way unit IDs are assigned
7 Years Ago
disable debug for foliage displacement RT
7 Years Ago
Able to place deployables on repair bench shelf
7 Years Ago
Trying out a different eye calcuation
7 Years Ago
updated skybox shaders added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
7 Years Ago
Fixes for items being ignored in favour of resources when finding materials for building
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
Cargo ship hull and deck progress