240,126 Commits over 3,837 Days - 2.61cph!

4 Years Ago
[D11] Enabling the profiler for all debug server builds.
4 Years Ago
More occlusion fixes: - separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states - ignore GPU callbacks when state buffer is reuploaded during a resize operation - ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
4 Years Ago
rotated and repositioned water_pump
4 Years Ago
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4 Years Ago
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4 Years Ago
Radio wip
4 Years Ago
better vfx/sfx to show that convert is ending claw nogunsleft patterns, across sfx prospector form2 laser farther from core prospector pixelgroups dont react when attaching laserring fix prospector robo lasers
4 Years Ago
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
4 Years Ago
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
4 Years Ago
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
4 Years Ago
WIP client task request system
4 Years Ago
Fix engine audio NRE
4 Years Ago
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
4 Years Ago
Handling for new notifications, tapping news notification opens in browser
4 Years Ago
Have the fuel gauge drop to zero when engine is off. REALISM
4 Years Ago
Updated plumber default inventory config with new items
4 Years Ago
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4 Years Ago
Fix Check Engine light staying on after engine is turned off.
4 Years Ago
Fixed incorrect source item on water pump
4 Years Ago
Water pump icon, adjust IO socket locations, set up animator
4 Years Ago
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
4 Years Ago
Merge from farming2/pump
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Changes to PlayerAnimation to fix players attempting to swim while mounted: - Only transition to Swim if Posing is false. - Transition away from Swim if Posing goes to true.
4 Years Ago
Allow modular cars to spawn on road OR roadside topology
4 Years Ago
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4 Years Ago
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4 Years Ago
Made stage card progress bar notches more subtle Fixed redux fuseEggShield including non-redux eggShield Switch input device handling rewrite Merge remote-tracking branch 'origin/master' Fixed standalone build error Now using the Switch's native controller support UI
4 Years Ago
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4 Years Ago
window height check on TeamMemberList support iPad mini horizontal and above on windowheight
4 Years Ago
Failed to read addon %i => Failed to read addon file %s
4 Years Ago
fix keyboard offset bug (iOS)
4 Years Ago
[D11] [UI] Fixed Roadsign Gloves translation issue.
4 Years Ago
Use WebBrowser for blog posts, remove BlogView
4 Years Ago
Update Terms Of Service.txt
4 Years Ago
update splash visuals
4 Years Ago
Fixed server-only runtime errors during client component stripping
4 Years Ago
Forgot ConstructionSocket.cs
4 Years Ago
water_pump rig and animations
4 Years Ago
First round of piral stairs tweaks and fixes
4 Years Ago
Changelist icons for Companion app build
4 Years Ago
added water pump, col and gibs, added to prefab
4 Years Ago
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4 Years Ago
Fix the connection test alwys passing (but still somehow working out in the end)
4 Years Ago
Force close the connection if the test fails
4 Years Ago
Soft refresh fixes
4 Years Ago
Test the connection when returning to the app in case we don't get the disconnect event
4 Years Ago
made weapon world models relative sizes
4 Years Ago
[D11][#3672] Miners hat no longer has pixelated light cookie.
4 Years Ago
[D11] [UI] Added singular "hour" translations to translation files. "Killed By:" translate passes in the entity or damage type verbatim if it doesn't find it in the translation files.