198,635 Commits over 4,140 Days - 2.00cph!

7 Years Ago
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
7 Years Ago
oilrig progress backup
7 Years Ago
Fixed GroundWatch on entities that are parented
7 Years Ago
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
7 Years Ago
Compile fix
7 Years Ago
[D11][TUTORIAL] Temp fix for AudioSettings.Reset causing crash on config load
7 Years Ago
another tutorial fix ;)
7 Years Ago
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
7 Years Ago
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
7 Years Ago
update WIP currency UI, getting latest
7 Years Ago
merge from main to tutorial auto test branch
7 Years Ago
Bunch of tutorial fixes
7 Years Ago
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
7 Years Ago
Storage boxes drop their items at the last position they took damage at
7 Years Ago
[D11] Add a Request to Get a List of Catalogue Items.
7 Years Ago
Don't do server side bone attachment stuff with "closest" bone
7 Years Ago
Hooked up upgrade buttons to open a list of upgrades for that upgrade type. Show preview meshes when mousing over addon and upgrade buttons.
7 Years Ago
Remove nut suffix again, fix purchase quantity
7 Years Ago
Hold left shift to keep spawning stuff in debug
7 Years Ago
folder fix
7 Years Ago
Fixed building addons not setting pos/rot correctly
7 Years Ago
Fixed player command FX NRE
7 Years Ago
[D11] Refactor of Platform Services to return PlatformApiRequest's
7 Years Ago
Buying nuts
7 Years Ago
Test commit
7 Years Ago
Test commit
7 Years Ago
Added overdraft functionality. Added overdraft/balance details to finance tab.
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
7 Years Ago
more UI layout fuckery
7 Years Ago
Addon slot layout WIP
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] forgot this with 30544
7 Years Ago
Fixed the LOD bugs. Cleaned out clutter.
7 Years Ago
adding steam currency media item customisation tiers pass
7 Years Ago
Bugfix cleanup
7 Years Ago
Adding PCCriminal to a game mode now automatically also adds a crime manager. Should prevent some confusion.
7 Years Ago
Clear erroneous prefab assignments
7 Years Ago
Didn't realise in my earlier commit that 'HUDPrefab' is a custom HUD prefab, not the main one. Fixed here. Keeping it moved to the main NetworkGameModeBase class through, as SerializedFields get lost when they're inside #if defines and the active define changes.
7 Years Ago
Remove debug print
7 Years Ago
buy currency UI pass end of season panel team colored element
7 Years Ago
Crimes were buggy in listen server mode since the CrimeManager had only one instance. Made it a manager on NetworkPeer instead. Did some refactoring and cleanup at the same time. NetworkGameModeBase's "dependencies" list is now called "managerPrefabs" and can be used to add any number of custom managers, much like how playerComponentPrefabs adds any number of custom PlayerComponents.
7 Years Ago
Tile topper sounds
7 Years Ago
Fixed potential Influence.Update NRE