192,565 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Vertex painted deck, hull and mast
7 Years Ago
progress backup
7 Years Ago
added Defines.MissionsAwardedPerDay, set it to 3 for good testing variety.
7 Years Ago
set allo mission currency reward values. added igniter damage mission.
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
Improved reload awareness for Scientists (don't rush when reloading). Duck when reloading behind partial cover. Misc other little tweaks and improvements to Scientist AI. Tweaks to range restrictions on spawn points at Military Tunnels.
7 Years Ago
Set all item descriptions and costs.
7 Years Ago
jump pad launch/land placeholder audio
7 Years Ago
Lowered max loot spawns at site B
7 Years Ago
getting latest
7 Years Ago
Disabled GroupDeath bravery debuff. SettlementMorale no longer NaN if settlement bravery is 0
7 Years Ago
[D11] Much cleaner stat tracking in LiteNetLib
7 Years Ago
Added Beta 6 what's new definition.
7 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
7 Years Ago
▅▍▅▊█ ▊▌▋▇▆ █▄▆▆▉ ▊▌▄▋▄▌▆▇█ ▅█ ▌▋█ ▉▅▄ ▄█▉▋▉ █▇▋▉ ▊▍▅▅
7 Years Ago
[D11] Add some scripts to reimport all audio clips with settings as suggested by Unity, and a general framework to re-trigger the import of any sort of asset class
7 Years Ago
fixed passing loot through floor using BBQ exploit
7 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
7 Years Ago
altest art
7 Years Ago
merge from main
7 Years Ago
Merged from main
7 Years Ago
Scene backup & gui assets.
7 Years Ago
WIP replay control UI
7 Years Ago
Igniter now does 1-2 dmg. Updated igniter attack description to state how many turns the effect lasts. Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.
7 Years Ago
scene & gui backup, icons
7 Years Ago
disabled JP effect again
7 Years Ago
jumppad prefab
7 Years Ago
more
7 Years Ago
TileViews now get linked to their TileTopperViews of present. Jump pad anims on use.
7 Years Ago
Merge from main
7 Years Ago
Scene backup.
7 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
7 Years Ago
fixed disabled game object on jump pad prefab
7 Years Ago
wip jump pad/ animation controller
7 Years Ago
Scene
7 Years Ago
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
7 Years Ago
Replays are now enabled for practice matches. Don't record replay replays :)
7 Years Ago
force timescale back to 1 on replay exit
7 Years Ago
replay control UI hides on match finish.
7 Years Ago
▍▉▆▇▊ ▅▍▋▌▉▍▅ ▍▄▋▅▍ ▇▊ ▄▊▄█▄
7 Years Ago
fixed killfeed not appearing.
7 Years Ago
replay test
7 Years Ago
[D11] [UI] fixed a misplaced float causing an error in a server build
7 Years Ago
Disabled "MoveToContainer failed!" message
7 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
7 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
7 Years Ago
Disabled occlusion culling on macOS until fixed
7 Years Ago
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
7 Years Ago
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
7 Years Ago
changed replay speed from 6 buttons to a slider and 1x/pause