240,126 Commits over 3,837 Days - 2.61cph!
[D11] Enabling the profiler for all debug server builds.
More occlusion fixes:
- separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states
- ignore GPU callbacks when state buffer is reuploaded during a resize operation
- ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
rotated and repositioned water_pump
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better vfx/sfx to show that convert is ending
claw nogunsleft patterns, across sfx
prospector form2 laser farther from core
prospector pixelgroups dont react when attaching laserring
fix prospector robo lasers
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
WIP client task request system
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
Handling for new notifications, tapping news notification opens in browser
Have the fuel gauge drop to zero when engine is off. REALISM
Updated plumber default inventory config with new items
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Fix Check Engine light staying on after engine is turned off.
Fixed incorrect source item on water pump
Water pump icon, adjust IO socket locations, set up animator
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
Merge from Main -> Vehicles
Changes to PlayerAnimation to fix players attempting to swim while mounted:
- Only transition to Swim if Posing is false.
- Transition away from Swim if Posing goes to true.
Allow modular cars to spawn on road OR roadside topology
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Made stage card progress bar notches more subtle
Fixed redux fuseEggShield including non-redux eggShield
Switch input device handling rewrite
Merge remote-tracking branch 'origin/master'
Fixed standalone build error
Now using the Switch's native controller support UI
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window height check on TeamMemberList
support iPad mini horizontal and above on windowheight
Failed to read addon %i => Failed to read addon file %s
fix keyboard offset bug (iOS)
[D11] [UI] Fixed Roadsign Gloves translation issue.
Use WebBrowser for blog posts, remove BlogView
Update Terms Of Service.txt
Fixed server-only runtime errors during client component stripping
Forgot ConstructionSocket.cs
water_pump rig and animations
First round of piral stairs tweaks and fixes
Changelist icons for Companion app
build
added water pump, col and gibs, added to prefab
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Fix the connection test alwys passing (but still somehow working out in the end)
Force close the connection if the test fails
Test the connection when returning to the app in case we don't get the disconnect event
made weapon world models relative sizes
[D11][#3672] Miners hat no longer has pixelated light cookie.
[D11] [UI] Added singular "hour" translations to translation files. "Killed By:" translate passes in the entity or damage type verbatim if it doesn't find it in the translation files.