240,128 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
4 Years Ago
Fixed Model component not setup properly
4 Years Ago
VM support
4 Years Ago
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
4 Years Ago
Cleanup, better settings icon
4 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
4 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
4 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame
4 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
4 Years Ago
Enable read/write on vehicle lift gibs
4 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
4 Years Ago
Remove unused vars
4 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
4 Years Ago
Ignore some mouse events if cursor is hidden Disable focus hint on game over !redux
4 Years Ago
Simplify conditional object code
4 Years Ago
Fix cars floating when the ground is destroyed under them.
4 Years Ago
Disable deletion of particles in game.CleanupMap entirely
4 Years Ago
different approach to delete OB particles on map cleanup.
4 Years Ago
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4 Years Ago
Scene
4 Years Ago
Cleaned up nexRankingCategoryIds for redux stages Half focus hint hold time Disable song switching in the menu
4 Years Ago
Scene backup and 'mo cleanup.
4 Years Ago
Fixed transition to terrain thickness = 1
4 Years Ago
[D11] Merge with main
4 Years Ago
Added translucent version of lit terrain-blend + minor shader naming changes
4 Years Ago
Base gamemode: Do not try to draw view model hands if they have no parent, fixing view model hands sometimes floating unattached to the viewmodel, notably when exiting vehicles.
4 Years Ago
changing everything to components
4 Years Ago
[D11] - Glove Texture Size Changes
4 Years Ago
[D11] - Fix to Armoured Door Specular
4 Years Ago
Add Server Modal
4 Years Ago
modal styling
4 Years Ago
Fixed Switch build error Fixed stage-specific loading tips not being baked Fixed possible NRE on startup Fixed some edge cases with Switch dual JoyCons + Pro Controller
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Only register a model clientside if it wasn't already loaded by the server (ents.CreateClientProp)
4 Years Ago
Pairing Dialog
4 Years Ago
4 Years Ago
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4 Years Ago
[D11][#3979] Light leaking through walls - decreasing the DirectionalLight::constantBias for platforms with lower-res shadow maps {XboxOne Base and S}. Testing the perfromance of 1024 maps on those platforms.
4 Years Ago
colour on chatline
4 Years Ago
Disabled the weight hack for ragdolls - causes problems with posing for people
4 Years Ago
timestamp chat
4 Years Ago
[D11][UI] Removed references to all coins texture
4 Years Ago
Header blur
4 Years Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
4 Years Ago
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4 Years Ago
[D11] Added min height check to player spawns to prevent water spawning.
4 Years Ago
[D11] Set cached ammo mod type to null when changing ammo type.