249,457 Commits over 3,959 Days - 2.63cph!
Don't complain about null leaderboards when !ShouldSubmitScore !redux
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merge from November_Balance
Hide Skirt now uses leather
Hide Halterneck now uses leather
Reduced crafting cost of hide pants
Reduced pants crafting cost
finish storm diff scaling
invasion circleSpokes balance
Reduced F1 Grenade crafting time
Reduced Medical Syringe crafting time
Reduced Flame turret crafting time
Reduced Auto Turret crafting time
Reduced Tuba crafting time
Reduced Tuba crafting time
Reduced Trumpet crafting time
Reduced Tambourine crafting time
Reduced Jerry Can Guitar crafting time
Reduced Guitar crafting time
Reduced Flute crafting time
Reduced Cowbell crafting time
Reduced Bass crafting time
Reduced Water catcher small crafting time
Reduced Water catcher large crafting time
Reduced Tool Cupboard crafting time
Reduced Tier 2 Workbench crafting time
Reduced Tier 1 Workbench crafting time
Reduced Spinning Wheel crafting time
Reduced Sign Hanging crafting time
Reduced Oil Refinery crafting time
Reduced Water Barrel crafting time
Reduced Large wooden storage box crafting time
Reduced Lantern crafting time
Reduced Landmine crafting time
Reduced Large Furnace crafting time
Reduced Bed crafting time
Reduced Wall external high wood crafting time
Reduced Wall external high stone crafting time
Reduced Gate external high wood crafting time
Reduced Gate external high stone crafting time
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Spell "hierarchy" correctly
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
Add Rust editor options to select in Heirarchy by tag or layer
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
updated shredder colliders
more storm diff scaling
fix build errors
build !redux
Merge branch 'master' of SpaceUsurperUnity
tree node selection, scrolling, information population, grouping, dotted/solid line indicators
Updated Jenkinsfile !redux
Updated Jenkinsfile !redux
Addendum to PR#1745
PlayerSpawn* hooks should consistently no longer receive NULL players
gm_spawnvehicle no longer errors when used in srcds console
Fixed serverside console spam with Paint tool
Added current map/server name/gamemode to loading screen
Followed and Favorite sectiosn to Dupes/Saves/Demos
Fixes for -noworkshop message in main menus
Workshop addon filesizes in Addons menu
Also replace "local floating" with a more clear "non workshop .gma addon"
Followed/Favorite sections to spawnmenu Dupes/Saves too
Unreachable Servers sections in server list
some feedback for players, instead of just a blank screen
gui.OpenURL/askconnect confimration dialog changes
DComboBox updates its color properly
SetEnabled was one of the issues
Community: Fixed an issue with Vehicle duplication when there is no associated player
PlayerSpawn* hooks should no longer receive NULL players
gm_spawnvehicle no longer errors when used in srcds console
Allow null ply in MakeVehicle (#1745)
* Allow null ply in MakeVehicle
* Update commands.lua
Updated Jenkinsfile !redux
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Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
South east area around new ring road
Added an errorNoHalt when giving net.WriteData not enough data
Automatically remove extra newlines for ErrorNoHalt with stack calls
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
DComboBox properly updates its text color (for example when using SetEnabled() on it)
Fixed late loading asset bundles for workshop stages !redux
Roll back changes to IsFirstTimePredicted (causes issues with many addons)
Noclip is now defined in managed https://files.facepunch.com/garry/58b93b13-1881-4008-b343-03e7e5f3d999.mp4
Merge branch 'master' of sbox
Clean up unused stuff from ShaderCompile_CompileShaders
Merge branch 'master' of sbox
Increase model turn speed if ducked
Fix WishVelocity calc
testmap with duck jump tests
Duck jumping
Merge branch 'master' of sbox
Move vfxcompile headers to Common fodler
Make vfxcompile compile as an importable library
Modify Vfxcompile to be hookable to materialsystem, expand methods to flexibilize how shaders will be compiled, add namespace to shared vfxcompile methods
Add vfxcompile to materialsystem2
Expand shadercompile concommand, hook modified VFXCompile::CompileShaders method to it
Merge branch 'master' of sbox
Reduced Satchel crafting time
Reduced Beancan crafting time
Reduced Stash crafting time
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The cake is a lie! - updated cake icon
merge from November_Balance
Fixed RAND Switch crafting cost