192,546 Commits over 4,049 Days - 1.98cph!

7 Years Ago
show map name and preview sprite on match history entries
7 Years Ago
commands no longer try to set a local gamestate if in replay mode
7 Years Ago
Don't show XP/level up stuff during a replay match outcome
7 Years Ago
updated Biter attack text. Added an exit replay button to in-game menu, gets swapped in/out with surrender button, depending on the current mode.
7 Years Ago
[D11] Patch in the GetAddress
7 Years Ago
plastic finally allowed me to find the .mat change for the l96
7 Years Ago
Improved new Scientist aim system
7 Years Ago
network++
7 Years Ago
New editor testing option to skip start trigger requirements in game modes
7 Years Ago
WIP
7 Years Ago
Require four active users to start round
7 Years Ago
- Fixed spawning in cars; now waiting properly for vehicles to init before getting in. - Now setting allies with your teammate in the same vehicle
7 Years Ago
Don't do checkpoints for late joiners
7 Years Ago
Fix spectator bug with multiple players
7 Years Ago
New system for getting a car
7 Years Ago
Allow a custom allies list, which will let us team up characters in race mode. Previously allies could only be based on character class.
7 Years Ago
cam pos
7 Years Ago
merge
7 Years Ago
Renamed teleporter stuff to jumppad. Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?) Units now carry on playing their move anims while flying from jumppads. Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
7 Years Ago
healer attack description tweak
7 Years Ago
disable replay debug loggin
7 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
7 Years Ago
Attempt at fixing impostor instancedata NRE
7 Years Ago
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7 Years Ago
merged replay wip and Biter changes to main
7 Years Ago
merged from main
7 Years Ago
Added BreakArmourCombatAction. Added BreakArmour flag to AttackDefinitionSO. Biter damage reduced 5->3 but now permanetly breaks a unit's armour (before the Biter damage is done)
7 Years Ago
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7 Years Ago
Moved impostor batching code
7 Years Ago
Set up, and hooked up hitbox system.
7 Years Ago
Merge from fastimpostors
7 Years Ago
Fixed errors due to missing meshes Fixed server compile Fixed fallback
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
baseline
7 Years Ago
big merge
7 Years Ago
big merge
7 Years Ago
vertex coloring carrots and yams
7 Years Ago
data
7 Years Ago
resource tweaks and yam patch
7 Years Ago
timing tweak
7 Years Ago
Fixed culling visibility toggle delay
7 Years Ago
[D11] Ping fix and exception fix
7 Years Ago
Moved all tree impostors to Impostor layer
7 Years Ago
Fallback to slow path when instancing unsupported
7 Years Ago
Added impostor renderer for fast cpu-side drawing + attached to main camera Updated impostor shader to support indirect instancing Updated LODComp, RendererLOD and TreeLOD to support fast path Created Impostor layer; enabled by default in camera (fallback)
7 Years Ago
removed old unused ao and metalness textures for l96
7 Years Ago
rotation
7 Years Ago
cp
7 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.