240,127 Commits over 3,837 Days - 2.61cph!

4 Years Ago
[D11] [UI] Added singular "hour" translations to translation files. "Killed By:" translate passes in the entity or damage type verbatim if it doesn't find it in the translation files.
4 Years Ago
Restored HapisIslandTerrain (still used in a bunch of scenes)
4 Years Ago
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4 Years Ago
passive item icon is now a circle
4 Years Ago
[D11][#4029] {PS4/XB1} Players In Game has wrong info when only 1 player in game.
4 Years Ago
[D11][Graphics][#4011] Fix for PS4 square pixel at the middle of the screen
4 Years Ago
[D11] Modified to allow location of texture in project from debug output
4 Years Ago
hunter spotlight system instead of dark pattern fix execution achievement for 2 player status hitboxRadiusMultiplier convert core effect, can change player cores fix dash affecting both players new convert effect bullet
4 Years Ago
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
4 Years Ago
Boot out currently looting players from engine bay looting when the engine starts
4 Years Ago
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
4 Years Ago
Destroy powered water purifier if ground is missing
4 Years Ago
adding table basic prefab setup/ collider
4 Years Ago
Don't allow looking modular car storage (engine or storage module) while the car is on. Also added some extra server-side checks to other vehicle actions.
4 Years Ago
Fixed being able to connect a water purifier to itself Fixed powered water purifier not loading child entity properly Update manifest
4 Years Ago
Fixed engine performance not updating immediately when engine internal items change or break
4 Years Ago
Fixed deployed vehicle lift not being repairable
4 Years Ago
Retry button for map tab
4 Years Ago
Clear use flag on load for onlyOneUser ContainerIOEntity. Fixes vehicle lift getting stuck as "occupied" if it was being used during save. Behaviour now matches StorageContainer.
4 Years Ago
Tweak reportError - don't push to Sentry in dev mode, always log to the console
4 Years Ago
tweak table textures/uv WIP table LOD
4 Years Ago
Fixed pickup/repair on combiner and purifier Standardised prefab names for water pump and fluid combiner
4 Years Ago
Fixcars console command now only fixes cars within 5m of the admin using it. More useful for testers who won't want to fix every car in the world.
4 Years Ago
Do a soft reload of everything when returning to the app after the connection to the game closes
4 Years Ago
Fix GameConnection never firing state changes for connected or failed to connect
4 Years Ago
Comments
4 Years Ago
Added TerrainCollisionProxy scripts to modular cars. Can now enter the Launch Site ditch correctly.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Mark WaterPump as a gravity source
4 Years Ago
Fixed pickup/repair items on water pump Increase water storage on pump from 500 -> 2000
4 Years Ago
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt
4 Years Ago
Fixed vehicles with wheel colliders (minicopter, scrap transport heli) not being able to drive or fly into the Launch Site lowered area. TerrainCollisionProxy scripts added to select colliders on the vehicles, and Terrain Triggers on Launch Site raised by around 2m to catch colliders above the wheels. Also modified TerrainCollisionProxy to be server-only.
4 Years Ago
Set Reserved4 to true if input 3 is enabled on combiner Revert construction changes that are no longer needed Various cleanup
4 Years Ago
Disable server ticking when the app isn't active
4 Years Ago
Add alarm notification setting in-app, move logout button to the very bottom of settings
4 Years Ago
Fix scrolling on the devices page
4 Years Ago
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4 Years Ago
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4 Years Ago
Reapplied sprinkler prefab changes that were stomped in merge
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge from farming2/pump
4 Years Ago
modal styling Add Server Modal changing everything to components passing title and description as props remove button padding Merge branch 'master' into Modals Modalbody, footer, header and icon picker + addentity modal use GameIcon in ModalIconPicker pass props through to iconpicker header using GameIcon and prop styling for position GameIcon style prop, modalbody padding, header props Pull real data into AddEntityTest adding iconswitcher functionality back More data to the modals Add asyncbuttons to modal footer new edit entity modal, replace old set devices to use container, remove unneeded margin Dialogs on edit switch notification on smart alarm adding Delete device modal add navigation go back on cancel pageMessage alignment fix Hook up the new AddServer Hook up new AddEntity modal Fix new EditEntity screen Hook up new confirmation modal
4 Years Ago
Hook up new confirmation modal
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix new EditEntity screen
4 Years Ago
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4 Years Ago
Hook up new AddEntity modal
4 Years Ago
Hook up the new AddServer