249,462 Commits over 3,959 Days - 2.63cph!
Tank Top protection rebalance
Tank Top WB T0
Tank Top now requires cloth instead of leather
Hide Vest protection rebalance
Hide Vest reduced crafting cost
T-shirt protection rebalance
Long sleeve T-Shirt rebalance
Hoodie protection rebalance
Hoodie crafting cost reduced
Shirt collared requires cloth instead of leather
Shirt protection rebalance
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Nail gun reload time now matches animation (reloads slightly quicker)
Updated Jenkinsfile !redux
Trying to debug why assets are missing in Jenkins builds !redux
Workcart
separated headlights out as a separate mesh
Headlights have their own rust/standard material
Ripe potato plants yield more potatoes 🥔
Reduced gunpowder crafting cost of landmine
Reduced crafting cost of wooden floor spikes
Reduced crafting cost of Incendiary 5.56 rifle ammo
Reduced crafting cost of Incendiary Pistol Bullet
Added "Where Is" button to mat_texture_list to help debug addons overwriting materials/textures
Thanks VS, this was not actually unused
Fixed music sample files not being discovered in legacy workshop stages
Legacy support for workshop PxcSourceData / PxcAnimData path discovery
Legacy fix for precaching music sample files in workshop plugins
Updated workshop-resources.txt !redux
Added basic third person camera
Toggle first/third camera with mouse2
Start on DebugCamera - switch to it using E
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
Update bass.dll (mp3free) to 2.4.15
Double wooden, metal and top tier doors slightly more expensive - further tweaks from
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Added CRenderComponent.SetClientAllowDraw (this component is networked so calling SetRenderingEnabled clientside gets stomped)
Added Viewer property to Camera
Simplify C_BaseEntity::UpdateVisibility
Call UpdateVisibilityAllEntities when g_ViewEntity changes
C_BaseEntity::ShouldDraw returns false if it's g_ViewEntity
FirstPersonCamera test, show the player model when holding attack1
Update bass.dll (mp3free) to 2.4.15
Double wooden, metal and top tier doors now cost and craft the same as their single door counterpart
Binoculars no longer require HQM
Binoculars no longer require workbench
Smoke grenade craftable and researchable (T2)
Smoke grenade now stacks to 3
Small oil refinery now uses similar deployment behaviour as the Large furnace - ease of placement
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New base movetowards state.
WIP getting scientist movement working.
AI design for testing.
Reduced Road sign jacket crafting cost and time
Reduced Road sign kilt crafting cost and time
Hazmat suit now uses condition
Hazmat suit can now be repaired
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Reduced metal Pickaxe crafting time (30) to be inline with other metal tools
Reduced crafting cost and time of:
Double Sign Post
Huge Wooden Sign
Large Wooden Sign
Medium Wooden Sign
Small Wooden Sign 75
One Sided Town Sign Post
Landscape Picture Frame
Portrait Picture Frame
Tall Picture Frame
XL Picture Frame
XXL Picture Frame
Large Banner Hanging
Large Banner on pole
Landscape Photo Frame
Large Photo Frame
Portrait Photo Frame
net5 has problems with structs and [UnmanagedCallersOnly] - so pass as a IntPtr Unsafe.AsRef if var has flag asref
Added ViewDesc shared struct
Call GameLoop.GetView from SetUpView to set up the view params
Added Camera class
Added GetActiveCamera to Gamemode
Added Camera property, GetActiveCamera to Player
Added FirstPersonCamera
Test gamemodes use FirstPersonCamera
Reinforced window bars now have glass
Reinforced window bars health reduced (500)
Reinforced window bars now called Reinforced Glass Window
Reinforced Glass Window now called Strengthened Glass window
Greatly reduced bear rug crafting cost
Key lock crafting time and cost reduced
Increased rocket launcher deploy delay to equal reload time - stacking multiple loaded rocket launchers no longer has a benefit
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GameSceneNode: if in prespawn or no heirachy, redirect SetLocal* to SetAbs* [RISKY]
Bind EntitySystem.ExecuteQueuedCreation
Update gamescenenode.cpp
We can use sizeof now instead of Marshal.SizeOf
Fixed interop reporting struct size mismatch causing false subsequent mismatches
Reduced pure ore tea yield to 50%
Reduced advanced ore tea yield to 35%
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Greatly reduced Watchtower crafting time and cost
Large medkit now provides small amount of instant health and reduced crafting cost and time
Greatly reduced the amount of dehydration when consuming anti-radiation pills
Reduced reinforced glass window health 500 > 350
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Halved bone fragment cost for bone armor
Reduced building planner crafting time
Holosight workbench Tier 2
Reduced 8x, silencer, simple sight, muzzle break, muzzle booster, laser sight, halo sight crafting times
Greatly reduced Hitch and Trough crafting cost and halved crafting time
Large and small furnace crafting time halved