240,133 Commits over 3,837 Days - 2.61cph!
Arctic rock formations progress
Lowered the triangle counts on all small rock formations
Tweaked world_setup spawn settings
Fixed some other possible unnecessary script compilations
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Made resource baking timing output more useful
Updated Facepunch.ExpressionStrings
Removed some redundant compilation from baking
DCollapsibleCategory now shows a tiny icon when it is collapsed, telling the player it is collapsed and not empty.
Undoing in TextEntry also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
Added IScriptFunc.IsCompiled
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[D11] amended water bucket fix
[D11] - Further fix to bug 2335 - Supermarket flooring.
merge from deployable_decay
[D11] Fix to bug 4019 - Water inside Water bucket
[Audio] Staff's tweaks - [Audio] Staff's tweaks - [Audio] Finally able to check in new voice limits
[D11] Updates to torch light, and fire arrow lights
[D11] Fix to green foam on water. Added Diffusion Profile to shader.
[D11] [UI] Adjusted padding on Water Containers loot panel. Fixed translation issues on Water Containers.
Fixed script parsing causing a delay in the main menu
Fixed hang when switching to workshop or replay tabs
Pose assets now use transforms instead of muscle values
Reworked everything to use selection instead of gameobject references
Save/Load uses file dialogs
Deleted old pose assets
[D11] Sun: missing define check when playing in Unity editor
[D11] Fix lightjob array resetting time and retriggering phantom light flashes.
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[D11] Fixes light job resetting time whenever a light was removed from the lightjob array.
[D11] Blacklisting XboxOne Base and XboxOne S to use low resolution shadow maps for performance reasons. PC/Pro consoles and PS4 base can handle 2048-res shadow maps without loosing FPS.
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[D11] Wrapped entire awake method in #if so the entire method is not called on server.
solar panels now decay when placed outside of building privilege
[D11] Adjusted collider scaler script to prevent server from warning of an unused variable.
Large furnace now decay slightly faster when placed outside of building privilege
Sprinkler now decay when placed outside of building privilege
Prefab serialization layout auto updates
Water barrel now decays quicker when placed outside of building privilege
[D11] Updated player spawn filters to prevent spawning in water.
chairs now decay when placed outside of building privilege
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.
[D11][#3631] Hobobarrels now emit light / shadows to match steam
[D11][UI] Get seed as a string rather than an int.
Remove some allocations, add public Play/Stop methods
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
Initial commit
Initial commit
Fix demo browser playing/deleting incorrect entry when list is sorted
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Add quality of life improvements to demo recorder UI for Paddy
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