240,133 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Arctic rock formations progress Lowered the triangle counts on all small rock formations Tweaked world_setup spawn settings
4 Years Ago
Fixed some other possible unnecessary script compilations
4 Years Ago
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4 Years Ago
Made resource baking timing output more useful Updated Facepunch.ExpressionStrings Removed some redundant compilation from baking
4 Years Ago
Missing file
4 Years Ago
More
4 Years Ago
DCollapsibleCategory now shows a tiny icon when it is collapsed, telling the player it is collapsed and not empty.
4 Years Ago
Undoing in TextEntry also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
4 Years Ago
bootstrap canvas NRE fix
4 Years Ago
Added IScriptFunc.IsCompiled
4 Years Ago
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4 Years Ago
[D11] amended water bucket fix
4 Years Ago
[D11] - Further fix to bug 2335 - Supermarket flooring.
4 Years Ago
merge from deployable_decay
4 Years Ago
[D11] Fix to bug 4019 - Water inside Water bucket
4 Years Ago
[Audio] Staff's tweaks - [Audio] Staff's tweaks - [Audio] Finally able to check in new voice limits
4 Years Ago
Backup
4 Years Ago
Updated bootstrap menu
4 Years Ago
[D11] Updates to torch light, and fire arrow lights
4 Years Ago
[D11] Fix to green foam on water. Added Diffusion Profile to shader.
4 Years Ago
[D11] [UI] Adjusted padding on Water Containers loot panel. Fixed translation issues on Water Containers.
4 Years Ago
Fixed script parsing causing a delay in the main menu Fixed hang when switching to workshop or replay tabs
4 Years Ago
Pose assets now use transforms instead of muscle values Reworked everything to use selection instead of gameobject references Save/Load uses file dialogs Deleted old pose assets
4 Years Ago
[D11] Sun: missing define check when playing in Unity editor
4 Years Ago
[D11] Fix lightjob array resetting time and retriggering phantom light flashes.
4 Years Ago
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4 Years Ago
[D11] Merge with main
4 Years Ago
[D11] Fixes light job resetting time whenever a light was removed from the lightjob array.
4 Years Ago
[D11] Blacklisting XboxOne Base and XboxOne S to use low resolution shadow maps for performance reasons. PC/Pro consoles and PS4 base can handle 2048-res shadow maps without loosing FPS.
4 Years Ago
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4 Years Ago
[D11] Wrapped entire awake method in #if so the entire method is not called on server.
4 Years Ago
solar panels now decay when placed outside of building privilege
4 Years Ago
[D11] Adjusted collider scaler script to prevent server from warning of an unused variable.
4 Years Ago
Large furnace now decay slightly faster when placed outside of building privilege
4 Years Ago
Sprinkler now decay when placed outside of building privilege
4 Years Ago
Prefab serialization layout auto updates
4 Years Ago
Water barrel now decays quicker when placed outside of building privilege
4 Years Ago
[D11] Updated player spawn filters to prevent spawning in water.
4 Years Ago
chairs now decay when placed outside of building privilege
4 Years Ago
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.
4 Years Ago
[D11][#3631] Hobobarrels now emit light / shadows to match steam
4 Years Ago
[D11][UI] Get seed as a string rather than an int.
4 Years Ago
More stat tracking
4 Years Ago
Remove some allocations, add public Play/Stop methods
4 Years Ago
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
4 Years Ago
Initial commit Initial commit
4 Years Ago
Fix demo browser playing/deleting incorrect entry when list is sorted
4 Years Ago
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4 Years Ago
Add quality of life improvements to demo recorder UI for Paddy
4 Years Ago
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