249,459 Commits over 3,959 Days - 2.63cph!

4 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
4 Years Ago
Clean/Document StandardPlayerAnimator
4 Years Ago
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4 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
4 Years Ago
Moved Player.Tick, Respawn, OnKilled to BasePlayer Added Rotation.Difference Added Rotation.Angle() Added Rotation.Slerp Added Rotation.Clamp Added PlayerAnimator system
4 Years Ago
Spice bush and willow bush billboards
4 Years Ago
Shore ice wetness fix
4 Years Ago
merge from lower_face_wearable
4 Years Ago
Added Entity.WorldToLocal( vec ) Made Player abstract, created BasePlayer in Sandbox.Base addon Output changed [Replicate] properties to the .codegen
4 Years Ago
Shredder colliders
4 Years Ago
Merge from editorselect
4 Years Ago
Added Harbor phone booths
4 Years Ago
Adjust train engine power and drag
4 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
4 Years Ago
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4 Years Ago
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4 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
4 Years Ago
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4 Years Ago
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4 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
4 Years Ago
wip scientist memory/senses conversion
4 Years Ago
finished frame difficulty scaling
4 Years Ago
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4 Years Ago
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4 Years Ago
More physics work
4 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
4 Years Ago
procedural grouping and tree line widget
4 Years Ago
Merge from main
4 Years Ago
Code gen
4 Years Ago
ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
4 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
4 Years Ago
serverside gibs inherit rendermode/fx
4 Years Ago
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4 Years Ago
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4 Years Ago
Add body groups to citizen, add ModelEntity.SetBodygroup
4 Years Ago
prefabs, setup.
4 Years Ago
Nicer solution for split-screen clamping Generate a list of resources used by baked workshop plugins in custom/ Allow cancelling baking stage scripts Updated .gitignore
4 Years Ago
Jump/Air anim
4 Years Ago
Fix mounting support for G String game
4 Years Ago
paddle material fixes
4 Years Ago
Added ITexture.GetNumAnimationFrames() Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only) Added Player argument to GM:GetPreferredCarryAngles
4 Years Ago
Added Rotation.LookAt 😅 Keep player model upright Don't SetLocalAngles in c_baseplayer
4 Years Ago
Spice bush billboards
4 Years Ago
Douglas fir billboards
4 Years Ago
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4 Years Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
4 Years Ago
Binding a bunch of animgraph functions Fix crashes with bad animgraph input (ankles) Added basic walk animgraph for citizen Added Rotation.Inverse Added AnimatingEntity.SetAnimParam Renamed AnimatingEntity to AnimEntity Fixed UserInput forward/side/up not properly clamped Added temporary SetAnimParam to WalkController Players call AnimFrame on server after simulating Don't call animrame in WalkController
4 Years Ago
Ice sheet material fixes
4 Years Ago
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4 Years Ago
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