240,134 Commits over 3,837 Days - 2.61cph!
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Cherry picked
49806 - Particle scrubber editor tool (from Jarryd)
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
Fixed DiamondInstanced / QuadInstanced using the wrong color format
Added GameStage methods to control up to 8 spotlights
Merge remote-tracking branch 'origin/master'
Enable HDR for switch builds
Don't initialize the default notification settings in SmartAlarm's constructor because Unity complains (in editor only?)
Powered water pump now shows correct amount of water output when holding a hose
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Expose power consumption on water purifier
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
added tap to water desalinator
[D11] Fix PS4 SCEA *Check warning for enter button assignment
[D11] Fix PlayerSettings.PS4.PatchChangeinfoPath, only needs the path to the file
Constraint library also removes NULL entities from ConstraintSystem.UsedEntities
[D11] Reverting the directional shadow maps to medium to test the performance implications on XboxOne and PS4 base.
Add more explanations about comments in the mount.cfg file itself to maybe hopefully help people to figure that out
Reenabled weight/mass hack for Physgunning ragdolls which is already used for props/etc
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[D11][#3988] Fix: Filling water purifier with a water jug (2000ml or less) kicks you out of the game
Calling ents.CreateClientProp with a model with no physics or no model (and setting it later) will no longer bail mid initialization and cause problems such as the prop not receiving flashlights light at all, etc
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C_BaseEntity::SetModelIndex no longer fails with < -1 indicies (clientside only dynamic models)
UTIL_IsValidModel (util.IsValidModel) no longer returns false for precached clientside only dynamic models
ents.CreateClientProp automatically precaches the model it is given
Fixed issue with winding order when welding vertices
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[D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
ents.CreateClientProp's entity properly initializes its world matrix
[D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
steamworks.FileInfo fileid field is 0 instead of some big number for SteamUGC items
[D11] Fix param_patch.sfx, contained main game data, not beta data
[D11] Fixes muzzle flash bug 4015
[D11] Fixes muzzle flash bug 4015
[D11] Switch the PS4 package category to patch or application
[D11][#3672] Fixed searchlight cookie
[D11][UI][#3989] Updated controls for layout B
[D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
[D11][UI][#3959] Added scroll bar to options screen