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Tile dmg based attacks (such as the Igniter) now get associated with their owning unit, dmg gets tracked.
Combat objectives now get updated at the start of each turn as well.
Removed Igniter from the dmg sponsorship objective excluded unit list now that it gets tracked.
Untested ContextMenuWidget
adding the line before rendering the platform icon, rerendered platform icons
remove glow line from all the basic avatar platform, added the line in the menu avatar
updated career logo generator, changed some random rules/font/model
Moved serialized field that was under an #if SERVER flag
Merge 2018.3 stuff from Main.
Updating some remaining stuff to 2018.3, including the latest NavMeshComponents code from Unity.
Fix errors on PlayerHUDController when in server mode
added power counter
added solar panels
added batteries
Merge my changes into branch
Moved LocalNetworkUser checks into the base class instead of the client-only side. Fixes errors and will mean less #if flagging.
WIP rework career logo generator
Inventory shows selected item info
Supply value element dropdown now only shows items that are tracked by supplies
Career mode squad editor now shows correct unit info including mod values for career units. (on the board, on unit hover, on unit list icon hover)
Cache steam unlocks to a file for offline access
fix materials not saving when applying random customisations
Reduced panel fade transition duration.
[D11][AUDIO] Oops, missed these.
Increased american football velocity.
Trigger hits no longer reduce remaining hits before being destroyed.
Fix paging up to the top on the leaderboards
Merge from steam_inventory
[D11][AUDIO] Final round of audio asset fixes and optimisations.
Cleared the Clicked interaction action on american football platform.
Added OnHit event action to CustomisationItemView.
Setup goal area collider on American football platform.
Removed exit time on American football anim transition so the effect is snappy.
Trophy projectiles now respond to trigger hits too.
Increased ball launcher power so you can reach the goal areas with it.
Fix for the missing inventory updates
Removed the squad editor tutorial passthrough when clicking play buttons.
Fix for deselecting stage of tutorial
Cleaner implementation of last fixes and also now refresh button status so the newly randomised item button gets ticked correctly.
Added angular velocity to ball launcher scripts, gets applied to whatever's launched.
Added ScaleOverTime script, added it to american football, scales to 50% scale over 1.5 seconds.
American football physics material setup, tweaked it's fake gravity boost.
Always use the death match mode definition for career matches
Fix for default squad saving so it works again with the new hash/name setup.
Car5 map tweaks, added default squad.
wip sponsor objectives UI
tweak lighting on space map to reduce specular flickering
tweak career avatar lighting, added cube map
added car5 wip map, missing a default squad for now, set as hidden.