240,150 Commits over 3,837 Days - 2.61cph!

5 Years Ago
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5 Years Ago
Send vehicle updates as an RPC instead of a full network update every time. Protocol++.
5 Years Ago
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5 Years Ago
Override the Flag_Stationary conditions in BaseVehicle to check for actual movement. Main reason for this fix is it gets suspension to continue animating appropriately while a vehicle magnet-snaps onto a vehicle lift.
5 Years Ago
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5 Years Ago
Still some slight movement, so increase extra ticks to three
5 Years Ago
Fix for client position lerp errors when syncPosition entities come to sudden stop. SyncPosition only sends when the transform changes, and sudden stops were causing the client to continue extrapolating for a moment before snapping back. Two additional send ticks after coming to a halt seems to be enough to stop the entity correctly.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed list menu badge styling Fixed pause menu equipment prompts Merge remote-tracking branch 'origin/master'
5 Years Ago
fix delay before guardian lasers enable new orb revenge bullets new claw revenge bullets Merge branch 'master' of SpaceUsurperUnity new frame revenge bullet
5 Years Ago
Uploading the symbols: using the %builddir% variable in teamcity.
5 Years Ago
Tweaks to the UploadSymbols script
5 Years Ago
[D11] Cut out a little more of the profile marker overhead in a final build. Currently all of the C# side is left intact, only the engine side is compiled out. The main reason for doing this, however, is that it fixes the graphical corruption various people have got when trying to make their own master builds, and there is a runtime graphical corruption bug which looks like it might be the exact same thing. Investigation into exactly what is going on here continues, as there may be an underlying memory scribble, as the reason why this is a problem is not understood.
5 Years Ago
Fixed replay sidebar prompt !redux
5 Years Ago
vendor update rugs cost 25 cloth instead of 100
5 Years Ago
Lowered water intake amounts
5 Years Ago
[D11][#3893] Pickup radiius doubled. (Configurable within the WorldModel script.)
5 Years Ago
[D11][UI][#3855] Fixed death screen been navigable before fully displayed
5 Years Ago
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5 Years Ago
Made internal Get_Color stuff more consistent across the Lua API
5 Years Ago
[D11][FP Feedback][Graphics][#3902] Fixed doors occlusion culling bug
5 Years Ago
Decal rotation fix, and cleaned up effect throttling
5 Years Ago
[D11][UI][#3897] Removed un need menu tip
5 Years Ago
[D11] Added a Log Message call for server shut down so Rustworks can shutdown a server proper before killing it.
5 Years Ago
[D11][UI] Re added server name to ingame options. [#3854] Fixed issues with toggling off pause menu
5 Years Ago
[D11][#3803] Ladders are no longer rotated 90 degrees.
5 Years Ago
merge from cloning
5 Years Ago
added potato clone icon, unhid clone items.
5 Years Ago
[D11] Weighted vertex normals for Assets\Prefabs\Building
5 Years Ago
Script to upload Xbox Symbols to a symbol server + symstore.exe from Debug Tools for Windows.
5 Years Ago
Fixed player-specific button prompts in co-op Rename IsDebugMode to AcceptDebugInputs Enable InControl logging in debug builds Enable InControl native input Merge remote-tracking branch 'origin/master'
5 Years Ago
weapon_base doesn't error when given to NPCs
5 Years Ago
Cherrypick the fading decal stability fix
5 Years Ago
Updated r_studiodecal.cpp to CS:GO version, and fixed graphical artifacts with unnecessarily high poly models
5 Years Ago
save
5 Years Ago
DTLS Update Got rid of the main weird callback mechanism in the DTLS code for getting the messages ( the bridge between c# and c++ ). The code is simplfied, more intuitive, quicker ,natural + more garbage/memory friendly. The c# gets the messages from the c++ more naturally/explicitly. I've tested ps4 and editor and it seems fine ( but just want to give a heads up in case everything blows up ). I kept seeing DTLS stuff in the GC cleanup ( + all that ScopedAllocator stuff in pix looked well over the top in the callback ).
5 Years Ago
[D11] + Missing script which handles brightness of stars during the day and night
5 Years Ago
new base save
5 Years Ago
merge from farming2
5 Years Ago
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5 Years Ago
Log tier new blocks, includes models/gibs/col
5 Years Ago
merge from main
5 Years Ago
more
5 Years Ago
Merge from main
5 Years Ago
[D11] Added check to prevent platform icon appearing in the event of a suicide
5 Years Ago
Fixed a freeze with decals on unnecessarily high poly models