190,957 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Swamps progress backup
7 Years Ago
Swamps progress backup
7 Years Ago
Changed fog volume renderer default mode to exp; updated main camera prefab
7 Years Ago
Manifest update
7 Years Ago
Bandit town painted building topology
7 Years Ago
Bandit town progress
7 Years Ago
Swamps progress backup
7 Years Ago
Fixed UnitFrame stat bars being wrong, the stupid cunts Reduced or removed harvesting times on stone, grass, sticks
7 Years Ago
grazing area no longer has a view
7 Years Ago
Campfire addon tweaks
7 Years Ago
Added StringEx.ToArticle with returns nouns with correct articles (a/an) Fixed Unit Needs not being gated by settlement level (if a level if specified in the Need definition the Unit must belong to settlement of that level or above for the Need to trigger)
7 Years Ago
Bandit town fog color
7 Years Ago
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7 Years Ago
latest
7 Years Ago
Fuck this, going home
7 Years Ago
Changed fog volume color to color over day time gradient
7 Years Ago
Dispensers can make their parent entity non-interactable when depleted Disabled people leaving the tribe pending improvements Fixed bad activity text assignment (notification was displaying full help text) Fixed settlement level up not working when instant build cheat is on
7 Years Ago
fixed customisation menu display
7 Years Ago
disabled auto regen on stick piles
7 Years Ago
fixed customisation menu scrollbars tweaked cat hat
7 Years Ago
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
7 Years Ago
Various chip stacks
7 Years Ago
Fixed activity not getting proper tooltip/help text
7 Years Ago
big hut for campfire (not tested)
7 Years Ago
Swamps progress backup
7 Years Ago
Update from main branch, to 27668.
7 Years Ago
Disabled unit target icon indicator, added highlighting
7 Years Ago
Cleanup
7 Years Ago
logging
7 Years Ago
NRE
7 Years Ago
...
7 Years Ago
UI Save
7 Years Ago
NRE
7 Years Ago
Settlement level up activity, state checks
7 Years Ago
Added monument navmesh and npc spawner prefab to Bandit Town.
7 Years Ago
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7 Years Ago
First pass over npc spawners at bandit town (prefab only).
7 Years Ago
Added settlement level up activity, settlement activity category and bespoke activity confirmation popup
7 Years Ago
More regression fixes from 27668
7 Years Ago
Boilerplate
7 Years Ago
Fixed Ownable.HasMaxOwners always being true. Removed AI for autonomous building claiming. Added a mode to OwnableCondition to account for people sleeping in the building who don't own it. People will sleep in available huts if they don't have a home.
7 Years Ago
Settlement level up process no longer requires that all settlement (and inhabitant) Needs are met (optional,
7 Years Ago
AI research module is same priority as role behaviour
7 Years Ago
Moved log seating to level 2 because you can't actually harvest logs at level 1
7 Years Ago
Role on click (RMB) triggers popup confirmation UI
7 Years Ago
Close building widget when panning away from a settlement
7 Years Ago
match history records now include extra info, map id, replay filename etc. replay icon only appears if the replay file is available. clicking replay icon will now load the correct replay file instead of just "test.rep" removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex). added replay mode to replays, playback/record. protobuf.
7 Years Ago
Removed homeless effect and cooking spit need
7 Years Ago
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets. Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
7 Years Ago
Fixed some data that was using building categories