240,146 Commits over 3,837 Days - 2.61cph!

5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed equipment UI not showing selection highlight Fixed pause menu leaderboard overlapping border Finished off the new pause menu leaderboard styling Fixed RectStyle previews being cropped Fixed StyledRect gradients that aren't at 90 degree intervals
5 Years Ago
[D11][UI][#3921] Moved save zone notification[#3916] Altered oxygen bar. Removed unneeded component in game options
5 Years Ago
Storing models used to make better use of UV space.
5 Years Ago
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5 Years Ago
disable fading decal removal on displacements
5 Years Ago
Reduced spam from mount.cfg in console, moved certain fs_tellmeyoursecrets messages to fs_tellmeyoursecrets 2
5 Years Ago
[D11] - Tweaked AO settings
5 Years Ago
[D11] [UI] Renaming a sleeping bag or bed no longer opens a popup dialog before the OSK. Renaming sleeping bags/beds now correctly cancels the renaming if profanity is detected.
5 Years Ago
XInput controller fix
5 Years Ago
try a different approach for bad decal list crash
5 Years Ago
Limit extrapolation for dropped items to 200ms to prevent from sliding too much and going underground.
5 Years Ago
Main menu fixes/changes Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
5 Years Ago
game.CleanUpMap() destroys orangebox particles
5 Years Ago
[D11][#3915] Auto authorise players when placing Tool cupboards
5 Years Ago
Stone tier new blocks, includes models/gibs/col
5 Years Ago
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5 Years Ago
Refresh setup menu when connecting/disconnecting
5 Years Ago
Derma Skin PaintShadow & PaintFrame no longer uses global SKIN and uses self instead (Community) Gamemodes with malformed gamemode.txt file no longer produce Lua errors (Community) Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
5 Years Ago
Fix error when gamemode has no valid settings (#1643) Fixes error: [MENU ERROR] lua/menu/mainmenu.lua:185: bad argument #1 to 'pairs' (table expected, got string)
5 Years Ago
Fix default skin to use self instead of SKIN (#1641)
5 Years Ago
weapon_base doesn't error in NPC hands
5 Years Ago
BASS.DLL sound streams are muted if game loses focus and snd_mute_losefocus is set to 1
5 Years Ago
Codegen
5 Years Ago
TypeScript upgrade Update protos (removes MapNote.id)
5 Years Ago
Don't show team leader's death marker to everyone
5 Years Ago
Update map note handling
5 Years Ago
Merge from main
5 Years Ago
server fix
5 Years Ago
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5 Years Ago
[D11] - update to water / colour grading
5 Years Ago
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5 Years Ago
Planters are now stackable (10) Fixed small planter repair cost
5 Years Ago
Replace dev art engine internal icons with official art. In icon info, show "quality" instead of tier, with clearer text.
5 Years Ago
merge from farming2
5 Years Ago
new laser revenge bullets new storm revenge bullets new invasion revenge bullets
5 Years Ago
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5 Years Ago
Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
5 Years Ago
Remaining biome volume stuff & TOD exposure iterations
5 Years Ago
Highlight vehicle modules with the hammer in the same way that building components are highlighted
5 Years Ago
Fixed not being able to store salt water in water barrels (was an unintended regression) Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
5 Years Ago
Cull sprinkler animator completely
5 Years Ago
Added grass displacement to various deployable items
5 Years Ago
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5 Years Ago
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5 Years Ago
Send vehicle updates as an RPC instead of a full network update every time. Protocol++.
5 Years Ago
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5 Years Ago
Override the Flag_Stationary conditions in BaseVehicle to check for actual movement. Main reason for this fix is it gets suspension to continue animating appropriately while a vehicle magnet-snaps onto a vehicle lift.