240,146 Commits over 3,837 Days - 2.61cph!
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Fixed equipment UI not showing selection highlight
Fixed pause menu leaderboard overlapping border
Finished off the new pause menu leaderboard styling
Fixed RectStyle previews being cropped
Fixed StyledRect gradients that aren't at 90 degree intervals
[D11][UI][#3921] Moved save zone notification[#3916] Altered oxygen bar. Removed unneeded component in game options
Storing models used to make better use of UV space.
disable fading decal removal on displacements
Reduced spam from mount.cfg in console, moved certain fs_tellmeyoursecrets messages to fs_tellmeyoursecrets 2
[D11] - Tweaked AO settings
[D11] [UI] Renaming a sleeping bag or bed no longer opens a popup dialog before the OSK. Renaming sleeping bags/beds now correctly cancels the renaming if profanity is detected.
try a different approach for bad decal list crash
Limit extrapolation for dropped items to 200ms to prevent from sliding too much and going underground.
Main menu fixes/changes
Main menu no longer errors if we failed to load API manifest or its fields changed
Blacklisted servers display why they were blacklisted in console
game.CleanUpMap() destroys orangebox particles
[D11][#3915] Auto authorise players when placing Tool cupboards
Stone tier new blocks, includes models/gibs/col
Refresh setup menu when connecting/disconnecting
Derma Skin PaintShadow & PaintFrame no longer uses global SKIN and uses self instead (Community)
Gamemodes with malformed gamemode.txt file no longer produce Lua errors (Community)
Main menu no longer errors if we failed to load API manifest or its fields changed
Blacklisted servers display why they were blacklisted in console
Fix error when gamemode has no valid settings (#1643)
Fixes error: [MENU ERROR] lua/menu/mainmenu.lua:185: bad argument #1 to 'pairs' (table expected, got string)
Fix default skin to use self instead of SKIN (#1641)
weapon_base doesn't error in NPC hands
BASS.DLL sound streams are muted if game loses focus and snd_mute_losefocus is set to 1
TypeScript upgrade
Update protos (removes MapNote.id)
Don't show team leader's death marker to everyone
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[D11] - update to water / colour grading
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Planters are now stackable (10)
Fixed small planter repair cost
Replace dev art engine internal icons with official art. In icon info, show "quality" instead of tier, with clearer text.
new laser revenge bullets
new storm revenge bullets
new invasion revenge bullets
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Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
Remaining biome volume stuff & TOD exposure iterations
Highlight vehicle modules with the hammer in the same way that building components are highlighted
Fixed not being able to store salt water in water barrels (was an unintended regression)
Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
Cull sprinkler animator completely
Added grass displacement to various deployable items
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Send vehicle updates as an RPC instead of a full network update every time. Protocol++.
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Override the Flag_Stationary conditions in BaseVehicle to check for actual movement. Main reason for this fix is it gets suspension to continue animating appropriately while a vehicle magnet-snaps onto a vehicle lift.