248,704 Commits over 3,959 Days - 2.62cph!
Fixed climate system not initializing on the server (causing several NREs)
Fixed effect systems updating during the loading screen
intro boss nightmare pixels, easy/hard stage descriptions
mech nightmare pixels
fuse boss nightmare pixels
trench nightmare pixels
onion nightmare pixels
hunter nightmare pixels
nightmare invasion campaign setup
tentacle nightmare pixels
orb nightmare pixels
Shader compile optimizations
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Fix wearable retargeting breaking when switching view modes
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▉▇▌ █▍█▊ ▋▆▇▊▆ ▇▌ ▄▇▅▋▅▌▉▇▆▌::▊▍▅█▆▊█▇▋▉▄▅▍ (▌▊▄▆, ▆█▇▅▉, ▊▍▊█▆▉▍▆█▅▄▄▌▄)
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Remaining new south-west & coastal road, fishing village.
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Cleaning so I can understand what's happening
Cleaner gameloop binds
Bind GameUI.GetInputContext
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Added render.GetHDREnabled() - returns true if the current map has HDR enabled
Added Player.Set/GetViewPunchVelocity
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Bug fixes, frustum culling jobs etc.
Disabled all the automatic weather types for testing purposes
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
Fixed spawnmenu not properly loading addon sub spawnlists
Addon preset resub option
Also aligned checkbox labels in New game
Fixed DNumberScratch's OnValueChanged being fired when value wasn't changed
Combined two loops in weapons.Register into one
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall)
Disabled particle grid update altogether if it's not raining
Fixed rain and snow falling through water (collision mask adjustment)
Less convoluted SynchronizedClock implementation
More state container fixes and transition features.
Added console.erroroverlay toggle.
Combine two weapons.Register ents loops (#1276)
Fixed hiding timer / progress again
Stages can now disable split-screen
Fixed laser colours being swapped
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
Added an option to re subscribe to missing addons in an Addon Preset
The game no longer loads "Do not mount" state for unsubscribed addons
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
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Fixed test panel particles not ticking
Fixed dll location in addon csproj
Show loading screen
Static hitch and trough for stables
Static horse saddle models/Prefab
Stables_a and stables_b buildings progress