240,146 Commits over 3,837 Days - 2.61cph!

5 Years Ago
[D11] [UI] Disabled Localisation Database flag until server is running again.
5 Years Ago
[D11] [UI] Removed blur and soft masking on pie radial menus (no visible change, just optimisation).
5 Years Ago
added smart_receiver on idle, and no power anims, set up anim controller
5 Years Ago
[D11] + Partial fix to issue 3898, still working on collisions for swords
5 Years Ago
[D11] + General LOD Distance fixes
5 Years Ago
[D11] + Issue 3895 - {PS4/XB1} Stone Window frame has LOD issues - resolved - [D11] + fix to 3895
5 Years Ago
[D11] + Issue 3919 {PS4/XB1} SLOD showing on small water catcher - resolved
5 Years Ago
[D11] Null check spam fix
5 Years Ago
[D11] Garbage collection iteration
5 Years Ago
Added expected download size for workshopDL. This is how much disk space will be used, not bandwidth.
5 Years Ago
pass gmod_language to loading screens
5 Years Ago
Smart switch receiver lights hooked up
5 Years Ago
5 Years Ago
▉▍▍▊▆▊█▆▊.▄▍▉▊▍▌▇▌▍▉▇ ▆▆▉▉▌█▉▅ █▇▅█▄▄▋▋▅ ▍▄▄▌▍▆ (▉ ▊▍▋'▄ ▉▅▊▍▇ ▊▆▇▇ ▇▋▋▄▆▋ ▆▌ ██▊▅ ▄▅▍▌█▉▆, ▍▄▍ ▍▋▉▊ ▇▋ ▆▄ █▌█▇) ▋▅▆▍▉ ▅▄▊_▅█▄▌█▍.▊▄▍▅▍▇▇█▌▄▉▊█▉ ▊▇▄▌▋ ▋▇ ▋ ▊▉ ▍▅▍▇▋▉▊▊▆▇.▄▆▅▇▌▄▍▇▆▆█▍▊▉▄▌▇ ▅▄▊ ▉▍▇█▅▋▇▄▊▇.█▌▇▅█▇▅▋▍▊▋▍██▄▍
5 Years Ago
Hook up the new art to the smart alarm prefab Allow anyone to edit the message when there's no TC Fix cancel button doing nothing on the message setup screen
5 Years Ago
[D11] [UI] Adjusted position of radiation vital info. Removed glow underneath radiation icon.
5 Years Ago
▄▄▌▍▌ ▄▅▋▆▍▊_▅▊▇▋█▉▄ █▆▌▉▄▉ ▉▉▍ ▇▊▍▄▊▌ ▍▋▉▊▌▉▇ ▉▄▉▅▄▆▋ ▄▆▋▆▉ ▆▄▊█▍▇█▇▄_▌▅▇▌▄▇▊ ▊▅▋▊▉▅ ▊▋▍ ▌▉▆▌▍▅▍▊▉ █▌▇▆▉▇█ ▅▇▋▍▆▇▄ ▍▄▇▅▍▉▄ ▅▇▌ ▉▅▌▅▉▄ ▋▆▊▇▉▉▇█ ▉█▆▇▋▌▋▋▉█ ▇▋▊ ▍▍▅▉▇██▊█▉ (▆▊ ▆▄▋▊▍▉ ▇▊▌▉▉▇▊▇ █▅▌▊ ▇▋▋▇▋▆█▌▅-▄▍▌▄▌ ▍▋▉▌▍▄.▉▍▍▅▌█▇▌▌▄▍▆▌▌▅█▌▌▇█)
5 Years Ago
[D11] - Fix to bug 3918 - Planter Missing Soil
5 Years Ago
added gibs models for smart alarm and receiver
5 Years Ago
Merge from main
5 Years Ago
[D11] [UI] Fixed overlap on leaderboards screen. Removed crosshair option in HUD options.
5 Years Ago
[D11] Turn screen effects back on
5 Years Ago
[D11] Torch light update
5 Years Ago
[D11] Bug 2852 - Fix to Scale on CCTV and Scrap
5 Years Ago
[D11][#3924] blue outline no longer shows after placing doors. (Also fix for red error text relating to setting collider size I checked in for an previous bug)
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
▋▉█ ██▉▋▋▋▉▌▋.▇▅▇▍▉▊▅▉▆▉▄▇▇▌▊▌ ▇▆▊▉▍▊ ▉▄▋▋█ ▉▇▋▊▌▋ ▊▊ ▌▄▅▌▅█▉▆▅▉ ▅▄▊▌▌██ ▌▇▌▋ ▊▆ ▆▌▅▉ ▆█▌▅▊ ▊▅▌▌▅ ██▄ ██▇▉▊▊▌▊█
5 Years Ago
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5 Years Ago
Tidied up debug stuff
5 Years Ago
Now only one instance of each model type ends up in each sheet.
5 Years Ago
Engine part world model changes
5 Years Ago
Remove unused code in VehicleTerrainHandler
5 Years Ago
Fix NRE with performance stats refresh on removing engine.
5 Years Ago
- Made the magnet snap zone on the vehicle lift smaller.
5 Years Ago
- Move clientInEditMode data down from ModularCar to BaseModularVehicle where the variable is actually used. Protocol++
5 Years Ago
Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
5 Years Ago
▉▉█▇▍ ▌▆▋▉▌ █▍▉'▍ ▇▋▇█ ▌▋▌▅▇▌ ▇▇▄▊ ▉▆ ▍▌▍▇▄▊█▍▋ ▌▊▍▍▋█▌, ▆▊▄▌▊▊▆ ▉▆█▆▊ ▍▉▋▉▅▆▌▉▄▅▍ ▊▆█▊▍ ▄▍▅ ▊█▉▅█▊ ▋▉ ▇▊█▅▊ ▇▌ ▍▆▅▅▌ ▊▌ ▌ ▌▅▋▇▉▆▍▆▉ ▆▆▊▆██ ▇▍ █▋▉ ▍▉▍▆▆█ ██▌▍▄ █▋▉▊ ▄▊ ▆▅▆▇ █▍▌▇▋. ▊▉ ▋▌▅, █▌▆▍▆▅ █▅▅▌ █▇▉▆▋▌▊ ▋█▊▋▆▉▆█ ▊▄ ▍▉▌▌▋▄ ▋▊▊▉▊▇ ▌▆ ▅.
5 Years Ago
Refresh performance stats properly with engine inventory changes, and general code cleanup
5 Years Ago
Check IO ent of a wire exists
5 Years Ago
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
5 Years Ago
Fixed code not getting run when on the lift, meaning engine icons didn't always show as locked when containing items
5 Years Ago
Better flattening...
5 Years Ago
▇▌▆▄▆▉▉▋ ▋▊▄▇▇ ▌▅ ▍▌▋▊▇▄▊▇▋ ▌▉▍▍▍▇ ▋▇▉▆▍▇ █▌ ▋█▄ ▇▉▄▆ ▊▅▉ █▄▄▍▌▇▄▋ ▉▉ ▆▋▊▊▌▇▌▋▋ ▅▌▋▉▄▍▆▇, ▋▅▆█ ▆▇▇█▌▇ ▋█▆▆▅▌ ▍▊▄ ▌█▉▅▅▉▌▄▊ ▋▉▍▍ ▊▍▆▊▆▄▄ █▆▅▍▍▄▇█▍ ▋ ▌▉█▍█ ▌▆▍▅▍▇ ▆▊/▋▇▇
5 Years Ago
Increase push rotation force
5 Years Ago
Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
5 Years Ago
Increase engine drive power a little
5 Years Ago
▆▊▉▅█ ▄▋▋▆▅_▅▅▊▋▇ █▅▆▉▌, ▉▊▊▇█▍██▌ ▅▆▆ ▍▅▉▆▅▄▄▅▄, ▅▆▉▅▄ ▌▉ ▄▉▉▅▍_█▆▊▄▅ ▋█▉▇▌▅. ▌▌▆█▆ ▅▇▄▅█▌ ▇█▄ ▅▇▅▍ ▇▆▊▅▇█▍▌▅▄ ▇▉ ▉▋ ▆▅▊ ▇▌ ▇▆▍▆█▍▉▊▌ ▆▍▍█▇.
5 Years Ago
RectStyle now supports importing CSS with 3 or 4 keypoint gradients Fixed RectStyle editor sometimes not live updating previews New HUD progress bar style Working on new game over UI style