190,970 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Removed atmos volume global settings; only fade in/out of volumes now Moved fadeout duration to atmos volumes Added fog clipping outside atmos volumes (edge attenuation coming next) Moved OBB shader testing code to own cginc Updated main camera prefab
7 Years Ago
Remove item pickups and ragdoll corpses at end of game rounds
7 Years Ago
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7 Years Ago
Fixed occasional ConsoleUI-related NRE in edit-mode
7 Years Ago
Play mode skip fog volume fade when sleeping to handle spawn inside/outside Edit mode skip fog volume fade on startup / entering edit-view
7 Years Ago
rhib fuel/engine functionality rhib editor collision fixes
7 Years Ago
Switched to scene camera activating fog, instead of main
7 Years Ago
Fixed dredge rotation in bandit town
7 Years Ago
Carryables now use new interaction
7 Years Ago
reduced number of sticks in the stick pile
7 Years Ago
Fixed replenishment using the auto dispense data for the timing. Resources can now define a child resource that spawns at their position.
7 Years Ago
Research AI now checks the required role. We no longer evaluate modules and goals that are lower priority than then active ones (solves some weird ping ponging).
7 Years Ago
Rolling back 27718 due to scene crash (unity_2018.2.0)
7 Years Ago
Bump maxiumum key length of key values in bsp to 64 (from 32)
7 Years Ago
[D11] Merged with main branch for Unity 2018.2.0f2
7 Years Ago
Implemented some generic interactable components
7 Years Ago
researching plays a thinking anim instead of screaming
7 Years Ago
scm memes
7 Years Ago
linux buildscripts
7 Years Ago
update WIP avatar texture/material/shader/prefab for skin /face customisation
7 Years Ago
Missing file.
7 Years Ago
Various
7 Years Ago
Merge from unity_2018.2.0
7 Years Ago
Swamps a, b, c fog settings
7 Years Ago
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7 Years Ago
windows build scripts
7 Years Ago
Merge from main
7 Years Ago
Buttons now work properly again
7 Years Ago
Refactoring refactor of a refactor
7 Years Ago
Reenable monster_bigmomma hp recovery system
7 Years Ago
fixed swamp trees incorrectly baked imposters
7 Years Ago
bandit town biome mask transfer tweaks
7 Years Ago
swamps biome mask transfer tweaks
7 Years Ago
interaction positions for lvl 3 campfire addon
7 Years Ago
Added new door Various visual tweaks to the fog Fixed chair pivots Fixed dredge mesh and colliders
7 Years Ago
Added research module to humans
7 Years Ago
important todos, steam.inf
7 Years Ago
Fixed AI for putting corpse on fire not checking the cooking method. Changed rat and rabbit cooking methods to spit.
7 Years Ago
kill soundemittersystem.vpc.vpc_cache
7 Years Ago
Monument biome transfer
7 Years Ago
alternative red door for bandit town
7 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
7 Years Ago
merged to main (still wip)
7 Years Ago
merged from main, fixes
7 Years Ago
[D11] More controller support for console - wip
7 Years Ago
7 Years Ago
Add kills to stats + fixes
7 Years Ago
Add deaths to stats
7 Years Ago
Sorting out events. Maybe the difference between being destroyed and dying.
7 Years Ago
Unit frames update role icon when role chnages