198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
[D11] DTLS plugin source and windows console testbed initial checkin. Debug DLL PC x64 only so far. Server-client handshaking via cookie verification only. Requires latest version source of OpenSSL linked to compile.
7 Years Ago
Fix for sponsorship objectives setting incorrect size when playing another match after minimising in previous match. Sponsorshop objectives always start expanded.
7 Years Ago
Scene lighting settings
7 Years Ago
altar 3 wip
7 Years Ago
Scientist barge models/prefabs/textures
7 Years Ago
Fixed more spectate text issues.
7 Years Ago
career mode squad editor avatar customisations applied
7 Years Ago
Fixed career mode squad editor team colours.
7 Years Ago
adding trophies local cubemap to all the environment tweaking trophy line so the glow intensity changea on hover optimised trophy glow particles
7 Years Ago
Fixed spectate info showing up when it shouldn't be
7 Years Ago
fix career logo text size during randomisation made the border turn red as soon as the logo clip the border
7 Years Ago
Minor fix
7 Years Ago
End of round overlay all working
7 Years Ago
Added basic end of round UI
7 Years Ago
adding trophy halo/setup
7 Years Ago
Death overlay UI fully working
7 Years Ago
getting latest
7 Years Ago
toggle trophy Glow object when hovering a platform with an equipped trophy
7 Years Ago
trophy items get setup to use platform for rotation/interaction.
7 Years Ago
trophies now use trophy platform collider as interaction collider.
7 Years Ago
Maybe fixed Sebov's collapsed UI panel issue.
7 Years Ago
Use away colours for opponent team when kits clash.
7 Years Ago
RadialIndicator uses the properly padded circle graphic because sampling.
7 Years Ago
RadialIndicator clashes less with outline shader
7 Years Ago
Less spammy resourcewidget until implemented.
7 Years Ago
Went over a bunch of effects for color consistency and icon stuff. Merge hell too.
7 Years Ago
update beard accessories, tweak bunny and cat hat to avoid clipping with beards, getting latest
7 Years Ago
fix logo creator NRE
7 Years Ago
scene save just in case
7 Years Ago
Added DamageElement to display the damage of the highest damage combat ability of a given type.
7 Years Ago
gui_game scene order
7 Years Ago
Various widgetry
7 Years Ago
ResourceWidget Herb stuff & icons.
7 Years Ago
format TransactionType
7 Years Ago
Added StatElement for displaying stat values / descriptions. Updated some staged descriptions on stats. UIConfig gradient for stat value colours.
7 Years Ago
Removed unused AllowVerticalRotation from CIV. Added MinMaxHorizontalRotation & MinMaxVeritcalRotation to CIV, enforced when ClampRotation is ticked.
7 Years Ago
Death overlay screen UI complete
7 Years Ago
NetworkMenu etc.
7 Years Ago
Fix NRE if inventory update is called before init (somehow)
7 Years Ago
Cave lift uses parenting trigger
7 Years Ago
Inventory updates
7 Years Ago
use translated names for objects instead of prefab names better wire connections better lookat info
7 Years Ago
merge to release
7 Years Ago
defines++
7 Years Ago
fix?
7 Years Ago
fixed laser detector added flow blocker many bugfixes protocol++
7 Years Ago
Daily challenge opponent customisation is now based on the daily seed. Merge from kit clash branch.
7 Years Ago
BiggestThreat fact boilerplate
7 Years Ago
Chop Down Tree interaction is player exposed. Diet Balance uses range 1-Max instead of 0-Max so that eating a single food type doesn't count. Different tick rates for Diet Balance increase and decrease.
7 Years Ago
Enums DLL