130,428 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern).
tweaked  the 3rd person medical syringe animations
tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 4
                
                
                
                
             
         
        
            
            
            
                
                Filled in server -> client RPCs
Loaded entities now retain their UIDs
Cleaned entity slot code
Entity slots are now saved properly
CodeLock opens numpad if not previously opened
Simplified network UID distribution (to the extreme)
                
                
                
                
             
         
        
            
            
            
                
                added tools>update>phrases
Updated phrases
                
                
                
                
             
         
        
            
            
            
                
                Codelock - temprary debug info into local chat
Codelock - temprry flashing light when armed
                
                
                
                
             
         
        
            
            
            
                
                added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
                
                
                
                
             
         
        
        
            
            
            
                
                Scene2Prefabs can now set their own target names
Made KeyCodeEntry UI a scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Placeholder art for locks
                
                
                
                
             
         
        
            
            
            
                
                Added sounds for code lock
Fixed hearing animal sounds from 200 miles away
Made player footsteps quieter
                
                
                
                
             
         
        
            
            
            
                
                For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)
                
                
                
                
             
         
        
            
            
            
                
                Merging lock code into the main branch
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile issue
                
                
                
                
             
         
        
            
            
            
                
                improved view model hammer anims
                
                
                
                
             
         
        
            
            
            
                
                Only generate manifest if full defines are set
                
                
                
                
             
         
        
            
            
            
                
                Added random rocks to temperate and arid open fields
Added rocks to the grass-beach transition
Reorganized terrain-related procedural generation scripts
Added basic idea of a dynamic splat modifier script (backup commit)
                
                
                
                
             
         
        
            
            
            
                
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                Can set developer convar on server
Fixed logic error in RPC_Server.MaxDistance
Disabled PVT and water reflections by default (perf)
                
                
                
                
             
         
        
            
            
            
                
                Updated to coherentui 2.5.0.0
                
                
                
                
             
         
        
            
            
            
                
                No need to build manifest in build process, it's done in a seperate call now to force defines
                
                
                
                
             
         
        
            
            
            
                
                Made TerrainSkin support (kinda) dynamic splat adjustments
                
                
                
                
             
         
        
            
            
            
                
                fixed some alignment problems with the 3rd person eating gestures.
added various sound fx for eating.
                
                
                
                
             
         
        
            
            
            
                
                test animation for first person eating.
                
                
                
                
             
         
        
            
            
            
                
                Some crystal & ice files.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
                
                
                
                
             
         
        
            
            
            
                
                Added TreeEntity (so we can specifically optimize trees)
Replaced ent.sourcePrefab string with prefabID (a hash of the string)
Added ent.KookupSourcePrefab() (to get the prefab name as a string)
Updated prefabs with new ID
                
                
                
                
             
         
        
            
            
            
                
                Hide prefabID in inspector
                
                
                
                
             
         
        
            
            
            
                
                Moved tree stumps to their own prefabs
                
                
                
                
             
         
        
            
            
            
                
                Don't delete the spawnhandler on a listen server
Tree layer (for perf tests)
Not moving trees into Network heirachy seems to fix group < errors
Changed network rotations to send as vectors
Don't send trees in every snapshot - only the first one
Don't send a full snapshot when spawning dead
                
                
                
                
             
         
        
            
            
            
                
                baseNetworkable.networkOwner not used for anything
                
                
                
                
             
         
        
            
            
            
                
                Added 1st pass player 'pickpocket' anim & set up clips
                
                
                
                
             
         
        
            
            
            
                
                Set up pickpocket mechanim states & added 'loot' parameter
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainColor and TerrainColorModifier
Refactored TerrainOverlayModifier and TerrainSplatModifier
                
                
                
                
             
         
        
            
            
            
                
                Made terrain modifiers get applied in Awake()
                
                
                
                
             
         
        
            
            
            
                
                Merged TerrainColorModifier and TerrainSplatModifier as they should be used together
Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
                
                
                
                
             
         
        
            
            
            
                
                Added gizmos to all terrain modifiers
Made all terrain modifier radii scale with the y object scale
                
                
                
                
             
         
        
            
            
            
                
                Fixed TerrainGenerator client / server init fuckup
                
                
                
                
             
         
        
        
            
            
            
                
                Added network compression
                
                
                
                
             
         
        
        
            
            
            
                
                Merging  tree-sync-experiment to main
                
                
                
                
             
         
        
            
            
            
                
                Small menu fix, and removing temp tree files.
                
                
                
                
             
         
        
        
            
            
            
                
                1st person eating animations
                
                
                
                
             
         
        
            
            
            
                
                Added player looting anim & set up clips
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error
Throw exception on compile error