191,023 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Added monument navmesh and npc spawner prefab to Bandit Town.
7 Years Ago
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7 Years Ago
First pass over npc spawners at bandit town (prefab only).
7 Years Ago
Added settlement level up activity, settlement activity category and bespoke activity confirmation popup
7 Years Ago
More regression fixes from 27668
7 Years Ago
Boilerplate
7 Years Ago
Fixed Ownable.HasMaxOwners always being true. Removed AI for autonomous building claiming. Added a mode to OwnableCondition to account for people sleeping in the building who don't own it. People will sleep in available huts if they don't have a home.
7 Years Ago
Settlement level up process no longer requires that all settlement (and inhabitant) Needs are met (optional,
7 Years Ago
AI research module is same priority as role behaviour
7 Years Ago
Moved log seating to level 2 because you can't actually harvest logs at level 1
7 Years Ago
Role on click (RMB) triggers popup confirmation UI
7 Years Ago
Close building widget when panning away from a settlement
7 Years Ago
match history records now include extra info, map id, replay filename etc. replay icon only appears if the replay file is available. clicking replay icon will now load the correct replay file instead of just "test.rep" removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex). added replay mode to replays, playback/record. protobuf.
7 Years Ago
Removed homeless effect and cooking spit need
7 Years Ago
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets. Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
7 Years Ago
Fixed some data that was using building categories
7 Years Ago
Fixed target filter for finding fire to gather for
7 Years Ago
Building assignment slots highlight unit on hover
7 Years Ago
Only show BuildingAssignmentWidget when player has a single unit selected
7 Years Ago
Removed blocker volume on start area prefab (fixes blocked building area) Fixed player building placement not checking blocked layer
7 Years Ago
Added blocked layer to building placement mask
7 Years Ago
added some missing interaction positions to the profession buildings
7 Years Ago
Stockpile bounds
7 Years Ago
merged from main
7 Years Ago
Fallback to old bounds method if the custom bounds for a building have a size of 0
7 Years Ago
Fixed corpse warnings / NREs from 27668
7 Years Ago
UnitFrame's tooltip is defined in the inspector, fixed weird cases of child elements (e.g. job toggles) showing tooltip text for the unit's name
7 Years Ago
trying something different
7 Years Ago
cleaned up building editor scene
7 Years Ago
Fixed unit frames getting tooltips when they're not supposed to
7 Years Ago
setting up weaving station again as forgot to check in... and merge
7 Years Ago
UnitListWidget NRE fix
7 Years Ago
Fixed Unit list elements not animating properly Fixed building category toggles not showing their toggled state Fixed IUpdateActiveState widgets not being properly managed (and thus not working)
7 Years Ago
some data
7 Years Ago
Updated ASE to latest v1.5.4r6 Added Amplify Impostors first public release v0.8.0r3
7 Years Ago
Various
7 Years Ago
missing materials
7 Years Ago
adding hat /texture/model etc
7 Years Ago
SettlementInfoWidget stuff Icon color test
7 Years Ago
Some display names.
7 Years Ago
Various
7 Years Ago
Work in progress. Mostly just moving some things around in this commit.
7 Years Ago
Building widget wip Tooltip positioning Some graphic filtering.
7 Years Ago
Potential fix for silly macOS+AMD MRT blending bug
7 Years Ago
Some data actually showing on the scoreboard
7 Years Ago
Set latency and reset stats
7 Years Ago
Reworked the building categories. Gave all buildables a description. Tweaked some other names and stuff.
7 Years Ago
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
7 Years Ago
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7 Years Ago
Fixed water level not disabled when ocean not instanced