191,097 Commits over 4,049 Days - 1.97cph!

7 Years Ago
UnitFrame's tooltip is defined in the inspector, fixed weird cases of child elements (e.g. job toggles) showing tooltip text for the unit's name
7 Years Ago
trying something different
7 Years Ago
cleaned up building editor scene
7 Years Ago
Fixed unit frames getting tooltips when they're not supposed to
7 Years Ago
setting up weaving station again as forgot to check in... and merge
7 Years Ago
UnitListWidget NRE fix
7 Years Ago
Fixed Unit list elements not animating properly Fixed building category toggles not showing their toggled state Fixed IUpdateActiveState widgets not being properly managed (and thus not working)
7 Years Ago
some data
7 Years Ago
Updated ASE to latest v1.5.4r6 Added Amplify Impostors first public release v0.8.0r3
7 Years Ago
Various
7 Years Ago
missing materials
7 Years Ago
adding hat /texture/model etc
7 Years Ago
SettlementInfoWidget stuff Icon color test
7 Years Ago
Some display names.
7 Years Ago
Various
7 Years Ago
Work in progress. Mostly just moving some things around in this commit.
7 Years Ago
Building widget wip Tooltip positioning Some graphic filtering.
7 Years Ago
Potential fix for silly macOS+AMD MRT blending bug
7 Years Ago
Some data actually showing on the scoreboard
7 Years Ago
Set latency and reset stats
7 Years Ago
Reworked the building categories. Gave all buildables a description. Tweaked some other names and stuff.
7 Years Ago
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
7 Years Ago
▆▄▌▊▊▍ ▉▌▍▌▅▇ ▄▅▇▊▅
7 Years Ago
Fixed water level not disabled when ocean not instanced
7 Years Ago
Added research AI module, conditions etc Research UI fixes
7 Years Ago
Player pefab
7 Years Ago
Buildings now store a bounds in their data, used for placement checks and creation of blocker objects in the view Various UI, fixed widgets controlled by Animators not having their state properly restored when switching screens (e.g. when pausing)
7 Years Ago
Hmm
7 Years Ago
Added atmospheric volume renderer to main camera
7 Years Ago
Added sample volume to bandit_town
7 Years Ago
Improved volume blending Chaned scene view blending reference to main camera
7 Years Ago
Collated text for can't find crafting ingredients activity.
7 Years Ago
Fog volume height relative to altitude Auto assign volume to trigger layer Fixed scene view instances not updating properties
7 Years Ago
▄▇▉▍▊▉█▇▆ ▌▆▍▊▌ ▄▉▋ ▊▌▅▋▅▋█▌▉
7 Years Ago
Added sample fog volume on bandit town
7 Years Ago
Merge from fogvolume
7 Years Ago
Save
7 Years Ago
Fixed settlement creation UI not showing Building editor can toggle each available addon so they can viewed together Various building addon/levelup prgoress
7 Years Ago
Merge from main
7 Years Ago
Settlement experience gain from role exp, research completion and first time building completion
7 Years Ago
more replay shit
7 Years Ago
Editor
7 Years Ago
Fixed building placement nRE
7 Years Ago
Fixed missing condition in has weapon trigger Couple of editor fixes
7 Years Ago
Player Prefab, placement guide stuff
7 Years Ago
Buildings can now defined a blocking radius, which is used during placement checks Renamed DataAsset.IsGameValid to IsGameReady
7 Years Ago
Set interaction positions to free when they are enabled (fixes a bunch of them getting blocked)
7 Years Ago
Fixed building UI not hiding content that is not flagged as game ready
7 Years Ago
GUI scene
7 Years Ago
Fixed PlayerProgression seen/unseen tracking being inverted (should fix little yellow icons on things the player hasnt looked at in various UI)