191,796 Commits over 4,049 Days - 1.97cph!
Removed roles, replacing various checks for role with job or skill level checks
Jobs can be unlocked
hopefully fixed other people's effects showing on the selected unit
Attempt at fixing workshop icon rendering
merge from underwater_vegetation
Hide building slots (i think)
Underwater divesites update
Underwater rock formations update
Remove placeholder "players alive" from spectate UI
Fixed spectating not working nicely with game modes anymore
ready to place prefabs for underwater plants
tweaks to ocean color extinction (reviving some shades of blue and red)
Increased tick rate, decreased frequency of some modules
Experiment with ticking AI modules at different rates
Removed unused method that nevertheless liked to throw NREs
greatly reduced aimcone on compound bow
Made join request activity be created by the player's group instead of the joining unit so that it shows up in notifications.
Added compound bow to DM loot table
Added new overlay crafting icons for all crafting stations, visible when the player has a single unit selected
Some UI utility stuff for positioning elements that hold an entity reference, using the UIElementPositioning class
Fixed animals not waking up
removed coach headset prefab and moved over to coach cap. fixed backfaced star on army cap. removed fly particle effect from dunce cap. added 3 colour variations for most hats
Merge from procgen_native
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material