130,332 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Organized the monument assets in a somewhat future-proof fashion
                
                
                
                
             
         
        
            
            
            
                
                sandstorm textures / sounds / script / prefab
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative information (we probably need to review this info for all dll/so/dylib)
                
                
                
                
             
         
        
            
            
            
                
                added particle system for various leaves blowing.
added smoke puff to several of the footsteps.
                
                
                
                
             
         
        
            
            
            
                
                Spiral now has equidistant nodes.
                
                
                
                
             
         
        
        
            
            
            
                
                Fiddling with dll meta files again
                
                
                
                
             
         
        
            
            
            
                
                Getting rid of 32bit so files we don't use
                
                
                
                
             
         
        
            
            
            
                
                Lets disable 32bit libraries completely in the editor
                
                
                
                
             
         
        
            
            
            
                
                Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
                
                
                
                
             
         
        
            
            
            
                
                Subtracting from the subtractive satellite dish commit
                
                
                
                
             
         
        
            
            
            
                
                Queue and spread conditional model updates
                
                
                
                
             
         
        
            
            
            
                
                Removing broken things
Restoring compatibility with the current server version
                
                
                
                
             
         
        
        
            
            
            
                
                Copy win32 dlls over on build
Tweaked graphics settings, shader preload
Misc performance/profiling tweaks
                
                
                
                
             
         
        
            
            
            
                
                Don't make all server builds development builds (!)
                
                
                
                
             
         
        
            
            
            
                
                Progress when loading a save on server
                
                
                
                
             
         
        
            
            
            
                
                Fixed players not being able to walk through doors
Fixed a bunch of substance textures that had reverted to legacy shaders
Added developer list (to allow things like joining servers without EAC, debugging)
clperf console command
                
                
                
                
             
         
        
            
            
            
                
                loot crate optimization and fix.
                
                
                
                
             
         
        
            
            
            
                
                Clearing  m_PreloadedShaders because it crashes Unity on the build server
                
                
                
                
             
         
        
            
            
            
                
                Completely disabling water reflection (big perf issues)
                
                
                
                
             
         
        
            
            
            
                
                Undoing changeset that turned everything into empty files - gj @plasticscm
                
                
                
                
             
         
        
            
            
            
                
                Re-applying changes - hopefully for real this time.
                
                
                
                
             
         
        
        
            
            
            
                
                Added models, textures, and prefabs for human and chicken meat
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in ConstructionRenderer.UpdateMaterial
Fixed save load spam
                
                
                
                
             
         
        
            
            
            
                
                Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
                
                
                
                
             
         
        
            
            
            
                
                Fixing players not being able to walk through open doors
                
                
                
                
             
         
        
            
            
            
                
                More server profiling
Changed how AI ticks to better ration timings
                
                
                
                
             
         
        
        
        
            
            
            
                
                More bundle fucking about
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse checkin of the new rocks, I hope these are abit better =/
                
                
                
                
             
         
        
        
            
            
            
                
                Sorry I forgot the prefab scenes.
                
                
                
                
             
         
        
            
            
            
                
                More fucking about with prefabs, should be solid now...I hope.
                
                
                
                
             
         
        
            
            
            
                
                Thompson shader should be the right one now.
                
                
                
                
             
         
        
            
            
            
                
                Fixed client not being able to interact with doors
                
                
                
                
             
         
        
            
            
            
                
                rabbit rigged and skin material set up.
                
                
                
                
             
         
        
            
            
            
                
                Store the constructionCollision in the buildingblock prefab
                
                
                
                
             
         
        
            
            
            
                
                Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip)
Fixed shader specular issues across the board
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server compile error in PVT commit
Fixed NRE in playerloot
                
                
                
                
             
         
        
            
            
            
                
                Fixed build error spamming 10 times 
                
                
                
                
             
         
        
            
            
            
                
                Locks automatically lock after first key is created
CodeLock automatically locks after first code entered
                
                
                
                
             
         
        
        
            
            
            
                
                Started working on animal search behaviour.
                
                
                
                
             
         
        
            
            
            
                
                Merge from main
CodeLock now saves whitelist to disk
                
                
                
                
             
         
        
            
            
            
                
                CodeLock now saves whitelist to disk
some b14 bullshit