198,647 Commits over 4,140 Days - 2.00cph!
basic Sponsorship.Generate functionality
Rigidity shows in building settings editor
Sponsorship database, sponsor DB tool.
merge from building collapse
Fixed random chance evaluation.
Decay logging improvements.
[D11] Graphics settings added to Options Menu & Fix for dpad to work on the Death Screen (and to not open Crafting/Inventory whilst dead either)
rebaked out ball launcher trophy to fix broken normals, rebuilt trigger anim as it had corrupted on export
Added Sponsorship, Sponsorships, SponsorshipOffers definitions to career protobufs.
Sponsorship data class + serialization.
[D11] [UI] Updated death marker map interface. Updated mask textures to use alpha instead of black for transparency. Updated MaskedColorLerp shader to correctly use alpha values rather than black and white when masking alpha out on materials. Updated Respawn/Death screen visuals to reflect shader change. Added Code of Conduct screen and assets to project. Added Generic Animation controller for simple menu animations.
[D11] [UI] tweaks to craft screen visuals
replaced the 'new craftable' icon with the new one
[D11][UI] When moving an item in the inventory screen the item will now follow the cursor
[D11] Fix for Jenkins server build missing bootstrap scene.
Bunch more wip sponsorship stuff
now only 1 default arena platform. made dunce hat less offensive and re-rendered icon. rebuilt customisation DB
[D11] XboxOne test app compile for CrossVoice
[D11] [UI] Inventory expanded information panel arrow icon will now flip when open. Code for crafting screen information panel is set up needs assigning
added PlayerHalo_B prefab and seets
Removed existing season sponsor stuff from career mode.
WIP new career sponsosrship objectives system.
[D11] [UI] Improved Inventory navigation now loops around itself and lootpanels.
Stop the game from starting in Unity when there are customisation config errors
* Added surface.GetAlphaMultiplier()
* Improved the DModelPanel scrissor rect fix for drag'n'drop
PlacementGuideWidget
Other misc minors
frame budgeting defaults to 1ms/frame for IOEntities
fixed slanted button raycast
Fix new bot players not being ready if they join during game transition
Criminal component now optional on testing modes. Fixes 99 bots
Don't need this, we're better than networked singletons now.
Don't show any info text for unowned buildings. Better for game modes without building ownership
Increase mouse wheel scroll speed
total revamp of electricity to be one directional and throttled on the server
Force balanced team selection in Team Deathmatch
Fixed double connection events on server, plus added a failsafe check to prevent any issues in the future
adding avatar face
tweak icon renderer lighting/ framing, rerender most icons
Building collapse chance WIP
Only show building status stuff on hover
Building placement auto-rotates buildings to face settlement root building (should be nearest campfire but this works for now)
Removing navcontroller v1